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-rw-r--r--indra/newview/lldrawpoolalpha.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 820c4f4e68..a968149a22 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file lldrawpoolalpha.h
* @brief LLDrawPoolAlpha class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -42,36 +42,36 @@ public:
// set by llsettingsvo so lldrawpoolalpha has quick access to the water plane in eye space
static LLVector4 sWaterPlane;
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_TEXCOORD0
- };
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXCOORD0
+ };
+ virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- LLDrawPoolAlpha(U32 type);
- /*virtual*/ ~LLDrawPoolAlpha();
+ LLDrawPoolAlpha(U32 type);
+ /*virtual*/ ~LLDrawPoolAlpha();
- /*virtual*/ S32 getNumPostDeferredPasses();
- /*virtual*/ void renderPostDeferred(S32 pass);
- /*virtual*/ S32 getNumPasses() { return 1; }
+ /*virtual*/ S32 getNumPostDeferredPasses();
+ /*virtual*/ void renderPostDeferred(S32 pass);
+ /*virtual*/ S32 getNumPasses() { return 1; }
void forwardRender(bool write_depth = false);
- /*virtual*/ void prerender();
+ /*virtual*/ void prerender();
void renderDebugAlpha();
- void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
- void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false);
- void renderAlphaHighlight();
+ void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
+ void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false);
+ void renderAlphaHighlight();
bool uploadMatrixPalette(const LLDrawInfo& params);
- static BOOL sShowDebugAlpha;
+ static BOOL sShowDebugAlpha;
private:
- LLGLSLShader* target_shader;
+ LLGLSLShader* target_shader;
// setup by beginFooPass, [0] is static variant, [1] is rigged variant
LLGLSLShader* simple_shader = nullptr;
@@ -88,11 +88,11 @@ private:
bool TexSetup(LLDrawInfo* draw, bool use_material);
void RestoreTexSetup(bool tex_setup);
- // our 'normal' alpha blend function for this pass
- LLRender::eBlendFactor mColorSFactor;
- LLRender::eBlendFactor mColorDFactor;
- LLRender::eBlendFactor mAlphaSFactor;
- LLRender::eBlendFactor mAlphaDFactor;
+ // our 'normal' alpha blend function for this pass
+ LLRender::eBlendFactor mColorSFactor;
+ LLRender::eBlendFactor mColorDFactor;
+ LLRender::eBlendFactor mAlphaSFactor;
+ LLRender::eBlendFactor mAlphaDFactor;
// if true, we're executing a rigged render pass
bool mRigged = false;