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path: root/indra/newview/lldrawpoolalpha.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp40
1 files changed, 21 insertions, 19 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index e27dc279f4..84ead0bdde 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -89,7 +89,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
if (pass == 0)
{
@@ -179,7 +179,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
void LLDrawPoolAlpha::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
if (LLPipeline::sImpostorRender)
{
@@ -211,7 +211,7 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass)
void LLDrawPoolAlpha::endRenderPass( S32 pass )
{
- LLFastTimer t(FTM_RENDER_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
LLRenderPass::endRenderPass(pass);
if(gPipeline.canUseWindLightShaders())
@@ -222,7 +222,7 @@ void LLDrawPoolAlpha::endRenderPass( S32 pass )
void LLDrawPoolAlpha::render(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
LLGLSPipelineAlpha gls_pipeline_alpha;
@@ -336,7 +336,7 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
LLSpatialGroup* group = *i;
- if (group->mSpatialPartition->mRenderByGroup &&
+ if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];
@@ -363,6 +363,9 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
}
}
+static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
+static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_PUSH("Alpha Push Verts");
+
void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
BOOL initialized_lighting = FALSE;
@@ -374,18 +377,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
LLSpatialGroup* group = *i;
llassert(group);
- llassert(group->mSpatialPartition);
+ llassert(group->getSpatialPartition());
- if (group->mSpatialPartition->mRenderByGroup &&
+ if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
- bool is_particle_or_hud_particle = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
- || group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
+ bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
+ || group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
bool draw_glow_for_this_partition = mVertexShaderLevel > 0; // no shaders = no glow.
- static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
- LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP);
+
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_GROUP_LOOP);
bool disable_cull = is_particle_or_hud_particle;
LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0);
@@ -398,7 +401,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if ((params.mVertexBuffer->getTypeMask() & mask) != mask)
{ //FIXME!
- llwarns << "Missing required components, skipping render batch." << llendl;
+ LL_WARNS() << "Missing required components, skipping render batch." << LL_ENDL;
continue;
}
@@ -420,14 +423,14 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
LLRenderPass::applyModelMatrix(params);
-
+
LLMaterial* mat = NULL;
if (deferred_render)
{
mat = params.mMaterial;
}
-
+
if (params.mFullbright)
{
// Turn off lighting if it hasn't already been so.
@@ -497,7 +500,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
LLGLSLShader::bindNoShader();
current_shader = NULL;
}
-
+
if (use_shaders && mat)
{
// We have a material. Supply the appropriate data here.
@@ -547,7 +550,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
}
- else
+ else
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTexture.notNull())
{
@@ -558,7 +561,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
else
{
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE);
+ gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
}
if (params.mTextureMatrix)
@@ -576,9 +579,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
- static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_PUSH("Alpha Push Verts");
{
- LLFastTimer t(FTM_RENDER_ALPHA_PUSH);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_PUSH);
gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));