diff options
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 153 |
1 files changed, 104 insertions, 49 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 89b8ec1ba2..3d456d069f 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -50,6 +50,8 @@ #include "llglcommonfunc.h" #include "llvoavatar.h" +#include "llenvironment.h" + BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; #define current_shader (LLGLSLShader::sCurBoundShaderPtr) @@ -602,65 +604,118 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) } } - LLRenderPass::applyModelMatrix(params); + LLRenderPass::applyModelMatrix(params); - LLMaterial* mat = NULL; + LLMaterial* mat = NULL; + LLGLTFMaterial *gltf_mat = params.mGLTFMaterial; // Also see: LLPipeline::getPoolTypeFromTE() + bool is_pbr = LLPipeline::sRenderPBR && gltf_mat; - if (deferred_render) - { - mat = params.mMaterial; - } - - if (params.mFullbright) - { - // Turn off lighting if it hasn't already been so. - if (light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - target_shader = fullbright_shader; + if (is_pbr && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) + { + target_shader = &gDeferredPBRAlphaProgram[rigged]; + if (current_shader != target_shader) + { + gPipeline.bindDeferredShader(*target_shader); + } - light_enabled = FALSE; - } - } - // Turn on lighting if it isn't already. - else if (!light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - target_shader = simple_shader; - light_enabled = TRUE; - } + if (params.mTexture.notNull()) + { + gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse + } + else + { + gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); + } - if (deferred_render && mat) - { - U32 mask = params.mShaderMask; + if (params.mNormalMap) + { + target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap); + } + else + { + target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + } - llassert(mask < LLMaterial::SHADER_COUNT); - target_shader = &(gDeferredMaterialProgram[mask]); + if (params.mSpecularMap) + { + target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal. + } + else + { + target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); + } - if (LLPipeline::sUnderWaterRender) - { - target_shader = &(gDeferredMaterialWaterProgram[mask]); - } + if (params.mEmissiveMap) + { + target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive + } + else + { + target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep); + } - if (params.mAvatar != nullptr) + target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor); + target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor); + target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV); + } + else + { + if (deferred_render) { - llassert(target_shader->mRiggedVariant != nullptr); - target_shader = target_shader->mRiggedVariant; + mat = params.mMaterial; } - if (current_shader != target_shader) - { - gPipeline.bindDeferredShader(*target_shader); - } - } - else if (!params.mFullbright) - { - target_shader = simple_shader; - } - else - { - target_shader = fullbright_shader; - } + if (params.mFullbright) + { + // Turn off lighting if it hasn't already been so. + if (light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + target_shader = fullbright_shader; + + light_enabled = FALSE; + } + } + // Turn on lighting if it isn't already. + else if (!light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + target_shader = simple_shader; + light_enabled = TRUE; + } + + if (deferred_render && mat) + { + U32 mask = params.mShaderMask; + + llassert(mask < LLMaterial::SHADER_COUNT); + target_shader = &(gDeferredMaterialProgram[mask]); + + if (LLPipeline::sUnderWaterRender) + { + target_shader = &(gDeferredMaterialWaterProgram[mask]); + } + + if (params.mAvatar != nullptr) + { + llassert(target_shader->mRiggedVariant != nullptr); + target_shader = target_shader->mRiggedVariant; + } + + if (current_shader != target_shader) + { + gPipeline.bindDeferredShader(*target_shader); + } + } + else if (!params.mFullbright) + { + target_shader = simple_shader; + } + else + { + target_shader = fullbright_shader; + } + } if (params.mAvatar != nullptr) { |