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Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp47
1 files changed, 21 insertions, 26 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 60cfe9440d..34da5b29d4 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -53,7 +53,7 @@
#include "llenvironment.h"
-BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
+bool LLDrawPoolAlpha::sShowDebugAlpha = false;
#define current_shader (LLGLSLShader::sCurBoundShaderPtr)
@@ -93,7 +93,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
}
// set some common parameters on the given shader to prepare for alpha rendering
-static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment, F32 water_sign)
+static void prepare_alpha_shader(LLGLSLShader* shader, bool deferredEnvironment, F32 water_sign)
{
static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma");
F32 gamma = displayGamma;
@@ -132,19 +132,15 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
{
shader->setMinimumAlpha(MINIMUM_ALPHA);
}
- if (textureGamma)
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
//also prepare rigged variant
if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
{
- prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment, water_sign);
+ prepare_alpha_shader(shader->mRiggedVariant, deferredEnvironment, water_sign);
}
}
-extern BOOL gCubeSnapshot;
+extern bool gCubeSnapshot;
void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
{
@@ -171,36 +167,36 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
llassert(LLPipeline::sRenderDeferred);
emissive_shader = &gDeferredEmissiveProgram;
- prepare_alpha_shader(emissive_shader, true, false, water_sign);
+ prepare_alpha_shader(emissive_shader, false, water_sign);
pbr_emissive_shader = &gPBRGlowProgram;
- prepare_alpha_shader(pbr_emissive_shader, true, false, water_sign);
+ prepare_alpha_shader(pbr_emissive_shader, false, water_sign);
fullbright_shader =
(LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram :
(LLPipeline::sRenderingHUDs) ? &gHUDFullbrightAlphaMaskAlphaProgram :
&gDeferredFullbrightAlphaMaskAlphaProgram;
- prepare_alpha_shader(fullbright_shader, true, true, water_sign);
+ prepare_alpha_shader(fullbright_shader, true, water_sign);
simple_shader =
(LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
(LLPipeline::sRenderingHUDs) ? &gHUDAlphaProgram :
&gDeferredAlphaProgram;
- prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms)
+ prepare_alpha_shader(simple_shader, true, water_sign); //prime simple shader (loads shadow relevant uniforms)
LLGLSLShader* materialShader = gDeferredMaterialProgram;
for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
- prepare_alpha_shader(&materialShader[i], false, true, water_sign);
+ prepare_alpha_shader(&materialShader[i], true, water_sign);
}
pbr_shader =
(LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram :
&gDeferredPBRAlphaProgram;
- prepare_alpha_shader(pbr_shader, false, true, water_sign);
+ prepare_alpha_shader(pbr_shader, true, water_sign);
// explicitly unbind here so render loop doesn't make assumptions about the last shader
// already being setup for rendering
@@ -261,13 +257,12 @@ void LLDrawPoolAlpha::forwardRender(bool rigged)
mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
- if (rigged)
+ if (rigged && mType == LLDrawPool::POOL_ALPHA_POST_WATER)
{ // draw GLTF scene to depth buffer before rigged alpha
- gPipeline.bindDeferredShader(gDeferredPBRAlphaProgram);
LL::GLTFSceneManager::instance().render(false, false);
-
- gPipeline.bindDeferredShader(*gDeferredPBRAlphaProgram.mRiggedVariant);
LL::GLTFSceneManager::instance().render(false, true);
+ LL::GLTFSceneManager::instance().render(false, false, true);
+ LL::GLTFSceneManager::instance().render(false, true, true);
}
// If the face is more than 90% transparent, then don't update the Depth buffer for Dof
@@ -587,8 +582,8 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissiv
void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- BOOL initialized_lighting = FALSE;
- BOOL light_enabled = TRUE;
+ bool initialized_lighting = false;
+ bool light_enabled = true;
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
@@ -710,18 +705,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
// Turn off lighting if it hasn't already been so.
if (light_enabled || !initialized_lighting)
{
- initialized_lighting = TRUE;
+ initialized_lighting = true;
target_shader = fullbright_shader;
- light_enabled = FALSE;
+ light_enabled = false;
}
}
// Turn on lighting if it isn't already.
else if (!light_enabled || !initialized_lighting)
{
- initialized_lighting = TRUE;
+ initialized_lighting = true;
target_shader = simple_shader;
- light_enabled = TRUE;
+ light_enabled = true;
}
if (LLPipeline::sRenderingHUDs)
@@ -929,7 +924,7 @@ bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params)
return false;
}
const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar.get()->updateSkinInfoMatrixPalette(params.mSkinInfo);
- U32 count = mpc.mMatrixPalette.size();
+ U32 count = static_cast<U32>(mpc.mMatrixPalette.size());
if (count == 0)
{
@@ -939,7 +934,7 @@ bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params)
LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
- FALSE,
+ false,
(GLfloat*)&(mpc.mGLMp[0]));
return true;