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path: root/indra/newview/lldrawpoolalpha.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index bc177ddd99..7093560644 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -52,7 +52,7 @@
#include "llenvironment.h"
-BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
+bool LLDrawPoolAlpha::sShowDebugAlpha = false;
#define current_shader (LLGLSLShader::sCurBoundShaderPtr)
@@ -143,7 +143,7 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
}
}
-extern BOOL gCubeSnapshot;
+extern bool gCubeSnapshot;
void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
{
@@ -577,8 +577,8 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissiv
void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- BOOL initialized_lighting = FALSE;
- BOOL light_enabled = TRUE;
+ bool initialized_lighting = false;
+ bool light_enabled = true;
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
@@ -700,18 +700,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
// Turn off lighting if it hasn't already been so.
if (light_enabled || !initialized_lighting)
{
- initialized_lighting = TRUE;
+ initialized_lighting = true;
target_shader = fullbright_shader;
- light_enabled = FALSE;
+ light_enabled = false;
}
}
// Turn on lighting if it isn't already.
else if (!light_enabled || !initialized_lighting)
{
- initialized_lighting = TRUE;
+ initialized_lighting = true;
target_shader = simple_shader;
- light_enabled = TRUE;
+ light_enabled = true;
}
if (LLPipeline::sRenderingHUDs)
@@ -928,7 +928,7 @@ bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params)
LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
- FALSE,
+ false,
(GLfloat*)&(mpc.mGLMp[0]));
return true;