diff options
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 1cd4d87437..7741dd66e5 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -379,10 +379,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) if (group->mSpatialPartition->mRenderByGroup && !group->isDead()) { + bool is_particle_or_hud_particle = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE + || group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; + bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; + !is_particle_or_hud_particle; + + static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group"); + LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP); + + bool disable_cull = is_particle_or_hud_particle; + LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0); LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; @@ -570,28 +578,23 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_PUSH("Alpha Push Verts"); - { - LLFastTimer t(FTM_RENDER_ALPHA_PUSH); - gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - params.mVertexBuffer->setBuffer(mask); + params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - } // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. if (current_shader && draw_glow_for_this_partition && - params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE) && - (!params.mParticle || params.mHasGlow)) + params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { - static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GLOW("Alpha Glow"); - LLFastTimer t(FTM_RENDER_ALPHA_GLOW); // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) - params.mVertexBuffer->setBuffer(mask | LLVertexBuffer::MAP_EMISSIVE); + emissive_shader->bind(); + + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); // do the actual drawing, again params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); @@ -613,8 +616,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLVertexBuffer::unbind(); if (!light_enabled) |