diff options
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 60 |
1 files changed, 40 insertions, 20 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 88f79fc1b9..a5a29dea7b 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -87,22 +87,23 @@ void LLDrawPoolAlpha::beginDeferredPass(S32 pass) void LLDrawPoolAlpha::endDeferredPass(S32 pass) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.4f); + +} + +void LLDrawPoolAlpha::renderDeferred(S32 pass) +{ + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); { LLFastTimer t(FTM_RENDER_GRASS); gDeferredTreeProgram.bind(); LLGLEnable test(GL_ALPHA_TEST); //render alpha masked objects LLRenderPass::renderTexture(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); + gDeferredTreeProgram.unbind(); } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } -void LLDrawPoolAlpha::renderDeferred(S32 pass) -{ - -} - S32 LLDrawPoolAlpha::getNumPostDeferredPasses() { @@ -260,6 +261,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; + S32 diffuse_channel = 0; + //BOOL is_particle = FALSE; BOOL use_shaders = (LLPipeline::sUnderWaterRender && gPipeline.canUseVertexShaders()) || gPipeline.canUseWindLightShadersOnObjects(); @@ -290,19 +293,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) LLRenderPass::applyModelMatrix(params); - if (params.mTexture.notNull()) - { - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->bind(params.mTexture) ; - params.mTexture->addTextureStats(params.mVSize); - if (params.mTextureMatrix) - { - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } - } - if (params.mFullbright) { // Turn off lighting if it hasn't already been so. @@ -343,11 +333,13 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (deferred_render && current_shader != NULL) { gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; } current_shader = target_shader; if (deferred_render) { gPipeline.bindDeferredShader(*current_shader); + diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } else { @@ -356,11 +348,12 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } else if (!use_shaders && current_shader != NULL) { - LLGLSLShader::bindNoShader(); if (deferred_render) { gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; } + LLGLSLShader::bindNoShader(); current_shader = NULL; } @@ -368,6 +361,24 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { params.mGroup->rebuildMesh(); } + + + if (params.mTexture.notNull()) + { + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); + if(params.mTexture.notNull()) + { + params.mTexture->addTextureStats(params.mVSize); + } + if (params.mTextureMatrix) + { + gGL.getTexUnit(0)->activate(); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + } + params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount/3); @@ -382,6 +393,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } } + if (deferred_render && current_shader != NULL) + { + gPipeline.unbindDeferredShader(*current_shader); + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + } + if (!light_enabled) { gPipeline.enableLightsDynamic(); |