diff options
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 121 |
1 files changed, 36 insertions, 85 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 73582e2345..b896ecde30 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -90,7 +90,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses() void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA); + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); if (pass == 0) { @@ -115,20 +115,14 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) fullbright_shader->bind(); fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - fullbright_shader->unbind(); + fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + fullbright_shader->setMinimumAlpha(LLPipeline::sImpostorRender ? 0.5f : 0.0f); + fullbright_shader->unbind(); - if (LLPipeline::sRenderingHUDs) - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } //prime simple shader (loads shadow relevant uniforms) gPipeline.bindDeferredShader(*simple_shader); - - simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + simple_shader->setMinimumAlpha(LLPipeline::sImpostorRender ? 0.5f : 0.0f); } else if (!LLPipeline::sImpostorRender) { @@ -170,6 +164,8 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); + if (pass == 1 && !LLPipeline::sImpostorRender) { gPipeline.mDeferredDepth.flush(); @@ -183,6 +179,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); render(pass); } @@ -195,6 +192,18 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) simple_shader = &gObjectSimpleImpostorProgram; fullbright_shader = &gObjectFullbrightProgram; emissive_shader = &gObjectEmissiveProgram; + + if (mShaderLevel > 0) + { + fullbright_shader->bind(); + fullbright_shader->setMinimumAlpha(0.5f); + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.5f); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK + } } else if (LLPipeline::sUnderWaterRender) { @@ -209,12 +218,20 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) emissive_shader = &gObjectEmissiveProgram; } - if (mShaderLevel > 0) + if (!LLPipeline::sImpostorRender) { - // Start out with no shaders. - current_shader = target_shader = NULL; - LLGLSLShader::bindNoShader(); - } + if (mShaderLevel > 0) + { + fullbright_shader->bind(); + fullbright_shader->setMinimumAlpha(0.f); + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.f); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + } + } gPipeline.enableLightsDynamic(); } @@ -264,66 +281,7 @@ void LLDrawPoolAlpha::render(S32 pass) mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // } gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - if (mShaderLevel > 0) - { - if (LLPipeline::sImpostorRender) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.5f); - if (LLPipeline::sRenderingHUDs) - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.5f); - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - else - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.f); - if (LLPipeline::sRenderingHUDs) - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.f); - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - } - else - { - if (LLPipeline::sImpostorRender) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK - } - } + } if (mShaderLevel > 0) @@ -650,14 +608,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) emissive_shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); // do the actual drawing, again |