diff options
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 77 |
1 files changed, 48 insertions, 29 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 7e470bd01f..a5a29dea7b 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -42,11 +42,10 @@ #include "llcubemap.h" #include "llsky.h" -#include "llagent.h" #include "lldrawable.h" #include "llface.h" #include "llviewercamera.h" -#include "llviewerimagelist.h" // For debugging +#include "llviewertexturelist.h" // For debugging #include "llviewerobjectlist.h" // For debugging #include "llviewerwindow.h" #include "pipeline.h" @@ -88,22 +87,23 @@ void LLDrawPoolAlpha::beginDeferredPass(S32 pass) void LLDrawPoolAlpha::endDeferredPass(S32 pass) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.4f); + +} + +void LLDrawPoolAlpha::renderDeferred(S32 pass) +{ + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); { - LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS); + LLFastTimer t(FTM_RENDER_GRASS); gDeferredTreeProgram.bind(); LLGLEnable test(GL_ALPHA_TEST); //render alpha masked objects LLRenderPass::renderTexture(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); + gDeferredTreeProgram.unbind(); } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } -void LLDrawPoolAlpha::renderDeferred(S32 pass) -{ - -} - S32 LLDrawPoolAlpha::getNumPostDeferredPasses() { @@ -112,7 +112,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses() void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_ALPHA); + LLFastTimer t(FTM_RENDER_ALPHA); simple_shader = &gDeferredAlphaProgram; fullbright_shader = &gDeferredFullbrightProgram; @@ -139,7 +139,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) void LLDrawPoolAlpha::beginRenderPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_ALPHA); + LLFastTimer t(FTM_RENDER_ALPHA); if (LLPipeline::sUnderWaterRender) { @@ -163,7 +163,7 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) void LLDrawPoolAlpha::endRenderPass( S32 pass ) { - LLFastTimer t(LLFastTimer::FTM_RENDER_ALPHA); + LLFastTimer t(FTM_RENDER_ALPHA); LLRenderPass::endRenderPass(pass); if(gPipeline.canUseWindLightShaders()) @@ -174,7 +174,7 @@ void LLDrawPoolAlpha::endRenderPass( S32 pass ) void LLDrawPoolAlpha::render(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_ALPHA); + LLFastTimer t(FTM_RENDER_ALPHA); LLGLSPipelineAlpha gls_pipeline_alpha; @@ -218,8 +218,8 @@ void LLDrawPoolAlpha::render(S32 pass) } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); glColor4f(1,0,0,1); - LLViewerImage::sSmokeImagep->addTextureStats(1024.f*1024.f); - gGL.getTexUnit(0)->bind(LLViewerImage::sSmokeImagep.get()); + LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); } @@ -261,6 +261,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; + S32 diffuse_channel = 0; + //BOOL is_particle = FALSE; BOOL use_shaders = (LLPipeline::sUnderWaterRender && gPipeline.canUseVertexShaders()) || gPipeline.canUseWindLightShadersOnObjects(); @@ -291,19 +293,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) LLRenderPass::applyModelMatrix(params); - if (params.mTexture.notNull()) - { - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->bind(params.mTexture.get()); - params.mTexture->addTextureStats(params.mVSize); - if (params.mTextureMatrix) - { - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } - } - if (params.mFullbright) { // Turn off lighting if it hasn't already been so. @@ -344,11 +333,13 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (deferred_render && current_shader != NULL) { gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; } current_shader = target_shader; if (deferred_render) { gPipeline.bindDeferredShader(*current_shader); + diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } else { @@ -357,11 +348,12 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } else if (!use_shaders && current_shader != NULL) { - LLGLSLShader::bindNoShader(); if (deferred_render) { gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; } + LLGLSLShader::bindNoShader(); current_shader = NULL; } @@ -369,6 +361,24 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { params.mGroup->rebuildMesh(); } + + + if (params.mTexture.notNull()) + { + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); + if(params.mTexture.notNull()) + { + params.mTexture->addTextureStats(params.mVSize); + } + if (params.mTextureMatrix) + { + gGL.getTexUnit(0)->activate(); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + } + params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount/3); @@ -383,6 +393,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } } + if (deferred_render && current_shader != NULL) + { + gPipeline.unbindDeferredShader(*current_shader); + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + } + if (!light_enabled) { gPipeline.enableLightsDynamic(); |