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path: root/indra/newview/lldrawpoolalpha.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp41
1 files changed, 22 insertions, 19 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 6e0913705d..dc7e5f51df 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -317,39 +317,42 @@ void LLDrawPoolAlpha::renderDebugAlpha()
gGL.diffuseColor4f(1, 0, 0, 1);
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::getSmokeImage());
- renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0);
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0;
- pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ renderAlphaHighlight(mask);
+
+ pushBatches(LLRenderPass::PASS_ALPHA_MASK, mask, FALSE);
+ pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, mask, FALSE);
// Material alpha mask
gGL.diffuseColor4f(0, 0, 1, 1);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask, FALSE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_MASK, mask, FALSE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_MASK, mask, FALSE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, mask, FALSE);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, FALSE);
+ pushBatches(LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK, mask, FALSE);
gGL.diffuseColor4f(0, 1, 0, 1);
- pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_INVISIBLE, mask, FALSE);
gHighlightProgram.mRiggedVariant->bind();
gGL.diffuseColor4f(1, 0, 0, 1);
- pushRiggedBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, mask, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE_RIGGED, mask, FALSE);
// Material alpha mask
gGL.diffuseColor4f(0, 0, 1, 1);
- pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, mask, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, mask, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, mask, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, mask, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, mask, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK_RIGGED, mask, FALSE);
gGL.diffuseColor4f(0, 1, 0, 1);
- pushRiggedBatches(LLRenderPass::PASS_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_INVISIBLE_RIGGED, mask, FALSE);
LLGLSLShader::sCurBoundShaderPtr->unbind();
}
}
@@ -679,7 +682,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
gPipeline.bindDeferredShaderFast(*target_shader);
}
- params.mGLTFMaterial->bind(target_shader);
+ params.mGLTFMaterial->bind();
}
else
{