diff options
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 36 |
1 files changed, 31 insertions, 5 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8a912b00d9..0d9e83a976 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -56,6 +56,8 @@ BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; #define current_shader (LLGLSLShader::sCurBoundShaderPtr) +LLVector4 LLDrawPoolAlpha::sWaterPlane; + static BOOL deferred_render = FALSE; // minimum alpha before discarding a fragment @@ -96,11 +98,13 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses() } // set some common parameters on the given shader to prepare for alpha rendering -static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment) +static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment, F32 water_sign) { static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma"); F32 gamma = displayGamma; + static LLStaticHashedString waterSign("waterSign"); + // Does this deferred shader need environment uniforms set such as sun_dir, etc. ? // NOTE: We don't actually need a gbuffer since we are doing forward rendering (for transparency) post deferred rendering // TODO: bindDeferredShader() probably should have the updating of the environment uniforms factored out into updateShaderEnvironmentUniforms() @@ -115,6 +119,8 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d } shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + shader->uniform1f(waterSign, water_sign); + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); if (LLPipeline::sImpostorRender) { @@ -132,7 +138,7 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d //also prepare rigged variant if (shader->mRiggedVariant && shader->mRiggedVariant != shader) { - prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment); + prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment, water_sign); } } @@ -143,19 +149,39 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; deferred_render = TRUE; + F32 water_sign = 1.f; + + if (getType() == LLDrawPool::POOL_ALPHA_PRE_WATER) + { + water_sign = -1.f; + } + + if (LLPipeline::sUnderWaterRender) + { + water_sign *= -1.f; + } + // prepare shaders emissive_shader = (LLPipeline::sRenderDeferred) ? &gDeferredEmissiveProgram : (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; - prepare_alpha_shader(emissive_shader, true, false); + prepare_alpha_shader(emissive_shader, true, false, water_sign); fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram : (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightAlphaMaskProgram; - prepare_alpha_shader(fullbright_shader, true, true); + prepare_alpha_shader(fullbright_shader, true, true, water_sign); simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; - prepare_alpha_shader(simple_shader, false, true); //prime simple shader (loads shadow relevant uniforms) + prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms) + + + LLGLSLShader* materialShader = LLPipeline::sUnderWaterRender ? gDeferredMaterialWaterProgram : gDeferredMaterialProgram; + for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) + { + prepare_alpha_shader(&materialShader[i], false, false, water_sign); + } + prepare_alpha_shader(&gDeferredPBRAlphaProgram, false, false, water_sign); // first pass, render rigged objects only and render to depth buffer forwardRender(true); |