summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpool.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r--indra/newview/lldrawpool.h29
1 files changed, 16 insertions, 13 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 87c3ccaffe..67870c10e9 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -39,8 +39,8 @@
#include "llvertexbuffer.h"
class LLFace;
-class LLImageGL;
-class LLViewerImage;
+class LLViewerTexture;
+class LLViewerFetchedTexture;
class LLSpatialGroup;
class LLDrawInfo;
@@ -61,12 +61,17 @@ public:
POOL_GRASS,
POOL_FULLBRIGHT,
POOL_BUMP,
- POOL_INVISIBLE,
+ POOL_INVISIBLE, // see below *
POOL_AVATAR,
POOL_WATER,
POOL_GLOW,
POOL_ALPHA,
NUM_POOL_TYPES,
+ // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them
+ // - and the LLDrawPool types enum controls what order things are rendered in
+ // - so, it has absolute control over what invisprims block
+ // ...invisiprims being rendered in pool_invisible
+ // ...shiny/bump mapped objects in rendered in POOL_BUMP
};
LLDrawPool(const U32 type);
@@ -77,7 +82,7 @@ public:
S32 getId() const { return mId; }
U32 getType() const { return mType; }
- virtual LLViewerImage *getDebugTexture();
+ virtual LLViewerTexture *getDebugTexture();
virtual void beginRenderPass( S32 pass );
virtual void endRenderPass( S32 pass );
virtual S32 getNumPasses();
@@ -103,9 +108,9 @@ public:
virtual BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
virtual S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
- static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL);
+ static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool.
- virtual LLViewerImage* getTexture() = 0;
+ virtual LLViewerTexture* getTexture() = 0;
virtual BOOL isFacePool() { return FALSE; }
virtual void resetDrawOrders() = 0;
@@ -139,8 +144,8 @@ public:
LLRenderPass(const U32 type);
virtual ~LLRenderPass();
/*virtual*/ LLDrawPool* instancePool();
- /*virtual*/ LLViewerImage* getDebugTexture() { return NULL; }
- LLViewerImage* getTexture() { return NULL; }
+ /*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
+ LLViewerTexture* getTexture() { return NULL; }
BOOL isDead() { return FALSE; }
void resetDrawOrders() { }
@@ -169,11 +174,9 @@ public:
virtual void renderForSelect() = 0;
BOOL isDead() { return mReferences.empty(); }
- virtual void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color,
- const S32 index_offset = 0, const S32 index_count = 0);
-
- virtual LLViewerImage *getTexture();
- virtual void dirtyTextures(const std::set<LLViewerImage*>& textures);
+
+ virtual LLViewerTexture *getTexture();
+ virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
virtual void enqueue(LLFace *face);
virtual BOOL addFace(LLFace *face);