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-rw-r--r--indra/newview/lldrawpool.h93
1 files changed, 54 insertions, 39 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 30a16a24ba..221f81ec25 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -2,30 +2,25 @@
* @file lldrawpool.h
* @brief LLDrawPool class definition
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2007, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlife.com/developers/opensource/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at http://secondlife.com/developers/opensource/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,8 +33,8 @@
#include "llvertexbuffer.h"
class LLFace;
-class LLImageGL;
-class LLViewerImage;
+class LLViewerTexture;
+class LLViewerFetchedTexture;
class LLSpatialGroup;
class LLDrawInfo;
@@ -57,13 +52,20 @@ public:
POOL_SKY,
POOL_WL_SKY,
POOL_GROUND,
+ POOL_GRASS,
+ POOL_FULLBRIGHT,
POOL_BUMP,
- POOL_INVISIBLE,
+ POOL_INVISIBLE, // see below *
POOL_AVATAR,
POOL_WATER,
POOL_GLOW,
POOL_ALPHA,
NUM_POOL_TYPES,
+ // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them
+ // - and the LLDrawPool types enum controls what order things are rendered in
+ // - so, it has absolute control over what invisprims block
+ // ...invisiprims being rendered in pool_invisible
+ // ...shiny/bump mapped objects in rendered in POOL_BUMP
};
LLDrawPool(const U32 type);
@@ -74,31 +76,42 @@ public:
S32 getId() const { return mId; }
U32 getType() const { return mType; }
- virtual LLViewerImage *getDebugTexture();
+ virtual LLViewerTexture *getDebugTexture();
virtual void beginRenderPass( S32 pass );
virtual void endRenderPass( S32 pass );
- virtual S32 getNumPasses() { return 1; }
+ virtual S32 getNumPasses();
+
+ virtual void beginDeferredPass(S32 pass);
+ virtual void endDeferredPass(S32 pass);
+ virtual S32 getNumDeferredPasses();
+ virtual void renderDeferred(S32 pass = 0);
+
+ virtual void beginPostDeferredPass(S32 pass);
+ virtual void endPostDeferredPass(S32 pass);
+ virtual S32 getNumPostDeferredPasses();
+ virtual void renderPostDeferred(S32 pass = 0);
+
+ virtual void beginShadowPass(S32 pass);
+ virtual void endShadowPass(S32 pass);
+ virtual S32 getNumShadowPasses();
+ virtual void renderShadow(S32 pass = 0);
+
virtual void render(S32 pass = 0) = 0;
virtual void prerender() = 0;
virtual U32 getVertexDataMask() = 0;
virtual BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
virtual S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
- static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL);
+ static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool.
- virtual LLViewerImage* getTexture() = 0;
+ virtual LLViewerTexture* getTexture() = 0;
virtual BOOL isFacePool() { return FALSE; }
virtual void resetDrawOrders() = 0;
- U32 getTrianglesDrawn() const;
- void resetTrianglesDrawn();
- void addIndicesDrawn(const U32 indices);
-
protected:
S32 mVertexShaderLevel;
S32 mId;
U32 mType; // Type of draw pool
- S32 mIndicesDrawn;
};
class LLRenderPass : public LLDrawPool
@@ -114,16 +127,20 @@ public:
PASS_FULLBRIGHT_SHINY,
PASS_SHINY,
PASS_BUMP,
+ PASS_POST_BUMP,
PASS_GLOW,
PASS_ALPHA,
+ PASS_ALPHA_MASK,
+ PASS_FULLBRIGHT_ALPHA_MASK,
+ PASS_ALPHA_SHADOW,
NUM_RENDER_TYPES,
};
LLRenderPass(const U32 type);
virtual ~LLRenderPass();
/*virtual*/ LLDrawPool* instancePool();
- /*virtual*/ LLViewerImage* getDebugTexture() { return NULL; }
- LLViewerImage* getTexture() { return NULL; }
+ /*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
+ LLViewerTexture* getTexture() { return NULL; }
BOOL isDead() { return FALSE; }
void resetDrawOrders() { }
@@ -152,11 +169,9 @@ public:
virtual void renderForSelect() = 0;
BOOL isDead() { return mReferences.empty(); }
- virtual void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color,
- const S32 index_offset = 0, const S32 index_count = 0);
-
- virtual LLViewerImage *getTexture();
- virtual void dirtyTextures(const std::set<LLViewerImage*>& textures);
+
+ virtual LLViewerTexture *getTexture();
+ virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
virtual void enqueue(LLFace *face);
virtual BOOL addFace(LLFace *face);