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Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r--indra/newview/lldrawpool.h25
1 files changed, 14 insertions, 11 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 5414dba6bf..c69f386c6d 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -53,19 +53,19 @@ public:
// before grass, so grass should be the first alpha masked pool. Other ordering should be done
// based on fill rate and likelihood to occlude future passes (faster, large occluders first).
//
- POOL_SIMPLE = 1,
+ POOL_SKY = 1,
+ POOL_WL_SKY,
+ POOL_SIMPLE,
POOL_FULLBRIGHT,
POOL_BUMP,
- POOL_TERRAIN,
POOL_MATERIALS,
POOL_GLTF_PBR,
+ POOL_TERRAIN,
POOL_GRASS,
POOL_GLTF_PBR_ALPHA_MASK,
POOL_TREE,
POOL_ALPHA_MASK,
POOL_FULLBRIGHT_ALPHA_MASK,
- POOL_SKY,
- POOL_WL_SKY,
POOL_AVATAR,
POOL_CONTROL_AV, // Animesh
POOL_GLOW,
@@ -118,8 +118,8 @@ public:
virtual LLViewerTexture* getTexture() = 0;
virtual BOOL isFacePool() { return FALSE; }
virtual void resetDrawOrders() = 0;
+ virtual void pushFaceGeometry() {}
-protected:
S32 mShaderLevel;
S32 mId;
U32 mType; // Type of draw pool
@@ -349,8 +349,8 @@ public:
void resetDrawOrders() { }
static void applyModelMatrix(const LLDrawInfo& params);
- // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
- static void resetGLTFTextureTransform();
+ // For rendering that doesn't use LLDrawInfo for some reason
+ static void applyModelMatrix(const LLMatrix4* model_matrix);
void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushUntexturedBatches(U32 type);
@@ -374,10 +374,10 @@ public:
void pushUntexturedRiggedGLTFBatches(U32 type);
// push a single GLTF draw call
- void pushGLTFBatch(LLDrawInfo& params);
- void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
- void pushUntexturedGLTFBatch(LLDrawInfo& params);
- void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushGLTFBatch(LLDrawInfo& params);
+ static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushUntexturedGLTFBatch(LLDrawInfo& params);
+ static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
@@ -429,6 +429,9 @@ public:
BOOL isFacePool() { return TRUE; }
+ // call drawIndexed on every draw face
+ void pushFaceGeometry();
+
friend class LLFace;
friend class LLPipeline;
public: