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Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r--indra/newview/lldrawpool.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 7050723116..a60d09c154 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -54,7 +54,6 @@ public:
// based on fill rate and likelihood to occlude future passes (faster, large occluders first).
//
POOL_SIMPLE = 1,
- POOL_GROUND,
POOL_FULLBRIGHT,
POOL_BUMP,
POOL_TERRAIN,
@@ -66,7 +65,6 @@ public:
POOL_FULLBRIGHT_ALPHA_MASK,
POOL_SKY,
POOL_WL_SKY,
- POOL_INVISIBLE, // see below *
POOL_AVATAR,
POOL_CONTROL_AV, // Animesh
POOL_GLOW,
@@ -76,11 +74,6 @@ public:
POOL_ALPHA_POST_WATER,
POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces
NUM_POOL_TYPES,
- // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them
- // - and the LLDrawPool types enum controls what order things are rendered in
- // - so, it has absolute control over what invisprims block
- // ...invisiprims being rendered in pool_invisible
- // ...shiny/bump mapped objects in rendered in POOL_BUMP
};
LLDrawPool(const U32 type);