diff options
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/lldrawpool.cpp | 207 |
1 files changed, 107 insertions, 100 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 976f02eeb7..f74164aea6 100644..100755 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -2,31 +2,25 @@ * @file lldrawpool.cpp * @brief LLDrawPool class implementation * - * $LicenseInfo:firstyear=2002&license=viewergpl$ - * - * Copyright (c) 2002-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -41,7 +35,7 @@ #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" -#include "lldrawpoolclouds.h" +#include "lldrawpoolmaterials.h" #include "lldrawpoolground.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" @@ -54,6 +48,7 @@ #include "llspatialpartition.h" #include "llviewercamera.h" #include "lldrawpoolwlsky.h" +#include "llglslshader.h" S32 LLDrawPool::sNumDrawPools = 0; @@ -71,6 +66,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_GRASS: poolp = new LLDrawPoolGrass(); break; + case POOL_ALPHA_MASK: + poolp = new LLDrawPoolAlphaMask(); + break; + case POOL_FULLBRIGHT_ALPHA_MASK: + poolp = new LLDrawPoolFullbrightAlphaMask(); + break; case POOL_FULLBRIGHT: poolp = new LLDrawPoolFullbright(); break; @@ -95,6 +96,7 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_SKY: poolp = new LLDrawPoolSky(); break; + case POOL_VOIDWATER: case POOL_WATER: poolp = new LLDrawPoolWater(); break; @@ -104,11 +106,14 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_BUMP: poolp = new LLDrawPoolBump(); break; + case POOL_MATERIALS: + poolp = new LLDrawPoolMaterials(); + break; case POOL_WL_SKY: poolp = new LLDrawPoolWLSky(); break; default: - llerrs << "Unknown draw pool type!" << llendl; + LL_ERRS() << "Unknown draw pool type!" << LL_ENDL; return NULL; } @@ -122,6 +127,7 @@ LLDrawPool::LLDrawPool(const U32 type) sNumDrawPools++; mId = sNumDrawPools; mVertexShaderLevel = 0; + mSkipRender = false; } LLDrawPool::~LLDrawPool() @@ -196,6 +202,17 @@ void LLDrawPool::renderPostDeferred(S32 pass) //virtual void LLDrawPool::endRenderPass( S32 pass ) { + /*for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) + { //dummy cleanup of any currently bound textures + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + }*/ + + //make sure channel 0 is active channel + gGL.getTexUnit(0)->activate(); } //virtual @@ -240,7 +257,7 @@ void LLFacePool::destroy() { if (!mReferences.empty()) { - llinfos << mReferences.size() << " references left on deletion of draw pool!" << llendl; + LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL; } } @@ -248,53 +265,6 @@ void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures { } -BOOL LLFacePool::moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data) -{ - return TRUE; -} - -// static -S32 LLFacePool::drawLoop(face_array_t& face_list) -{ - S32 res = 0; - if (!face_list.empty()) - { - for (std::vector<LLFace*>::iterator iter = face_list.begin(); - iter != face_list.end(); iter++) - { - LLFace *facep = *iter; - res += facep->renderIndexed(); - } - } - return res; -} - -// static -S32 LLFacePool::drawLoopSetTex(face_array_t& face_list, S32 stage) -{ - S32 res = 0; - if (!face_list.empty()) - { - for (std::vector<LLFace*>::iterator iter = face_list.begin(); - iter != face_list.end(); iter++) - { - LLFace *facep = *iter; - gGL.getTexUnit(stage)->bind(facep->getTexture()); - gGL.getTexUnit(0)->activate(); - res += facep->renderIndexed(); - } - } - return res; -} - -void LLFacePool::drawLoop() -{ - if (!mDrawFace.empty()) - { - drawLoop(mDrawFace); - } -} - void LLFacePool::enqueue(LLFace* facep) { mDrawFace.push_back(facep); @@ -362,7 +332,7 @@ BOOL LLFacePool::verify() const const LLFace* facep = *iter; if (facep->getPool() != this) { - llinfos << "Face in wrong pool!" << llendl; + LL_INFOS() << "Face in wrong pool!" << LL_ENDL; facep->printDebugInfo(); ok = FALSE; } @@ -377,14 +347,14 @@ BOOL LLFacePool::verify() const void LLFacePool::printDebugInfo() const { - llinfos << "Pool " << this << " Type: " << getType() << llendl; + LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL; } BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE; void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); } void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) @@ -394,7 +364,7 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a) { - glColor4f(r,g,b,a); + gGL.diffuseColor4f(r,g,b,a); } @@ -415,9 +385,9 @@ LLRenderPass::~LLRenderPass() LLDrawPool* LLRenderPass::instancePool() { #if LL_RELEASE_FOR_DOWNLOAD - llwarns << "Attempting to instance a render pass. Invalid operation." << llendl; + LL_WARNS() << "Attempting to instance a render pass. Invalid operation." << LL_ENDL; #else - llerrs << "Attempting to instance a render pass. Invalid operation." << llendl; + LL_ERRS() << "Attempting to instance a render pass. Invalid operation." << LL_ENDL; #endif return NULL; } @@ -440,55 +410,91 @@ void LLRenderPass::renderTexture(U32 type, U32 mask) pushBatches(type, mask, TRUE); } -void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture) +void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { - for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { - pushBatch(*pparams, mask, texture); + pushBatch(*pparams, mask, texture, batch_textures); } } } -void LLRenderPass::applyModelMatrix(LLDrawInfo& params) +void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); + } + + pushBatch(*pparams, mask, texture, batch_textures); + } + } +} + +void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) { if (params.mModelMatrix != gGLLastMatrix) { gGLLastMatrix = params.mModelMatrix; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (params.mModelMatrix) { - glMultMatrixf((GLfloat*) params.mModelMatrix->mMatrix); + llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW); + gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix); } gPipeline.mMatrixOpCount++; } } -void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { applyModelMatrix(params); + bool tex_setup = false; + if (texture) { - if (params.mTexture.notNull()) + if (batch_textures && params.mTextureList.size() > 1) { - gGL.getTexUnit(0)->bind(params.mTexture.get()); - if (params.mTextureMatrix) + for (U32 i = 0; i < params.mTextureList.size(); ++i) { - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; + if (params.mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); + } } - if(params.mTexture.notNull())//will be removed. + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTexture.notNull()) { params.mTexture->addTextureStats(params.mVSize); + gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; + if (params.mTextureMatrix) + { + tex_setup = true; + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + } + else + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } - } - else - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -498,15 +504,16 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) { params.mGroup->rebuildMesh(); } + params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } - if (params.mTextureMatrix && texture && params.mTexture.notNull()) + if (tex_setup) { - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } |