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path: root/indra/newview/lldrawpool.cpp
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Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r--indra/newview/lldrawpool.cpp46
1 files changed, 3 insertions, 43 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 35f8a85796..94dd927d26 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -116,6 +116,7 @@ LLDrawPool::LLDrawPool(const U32 type)
sNumDrawPools++;
mId = sNumDrawPools;
mVertexShaderLevel = 0;
+ mSkipRender = false;
}
LLDrawPool::~LLDrawPool()
@@ -253,48 +254,6 @@ void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures
{
}
-// static
-S32 LLFacePool::drawLoop(face_array_t& face_list)
-{
- S32 res = 0;
- if (!face_list.empty())
- {
- for (std::vector<LLFace*>::iterator iter = face_list.begin();
- iter != face_list.end(); iter++)
- {
- LLFace *facep = *iter;
- res += facep->renderIndexed();
- }
- }
- return res;
-}
-
-// static
-S32 LLFacePool::drawLoopSetTex(face_array_t& face_list, S32 stage)
-{
- S32 res = 0;
- if (!face_list.empty())
- {
- for (std::vector<LLFace*>::iterator iter = face_list.begin();
- iter != face_list.end(); iter++)
- {
- LLFace *facep = *iter;
- gGL.getTexUnit(stage)->bind(facep->getTexture(), TRUE) ;
- gGL.getTexUnit(0)->activate();
- res += facep->renderIndexed();
- }
- }
- return res;
-}
-
-void LLFacePool::drawLoop()
-{
- if (!mDrawFace.empty())
- {
- drawLoop(mDrawFace);
- }
-}
-
void LLFacePool::enqueue(LLFace* facep)
{
mDrawFace.push_back(facep);
@@ -442,7 +401,7 @@ void LLRenderPass::renderTexture(U32 type, U32 mask)
void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
- for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
@@ -460,6 +419,7 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
gGL.loadMatrix(gGLModelView);
if (params.mModelMatrix)
{
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
}
gPipeline.mMatrixOpCount++;