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path: root/indra/newview/lldrawpool.cpp
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Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rwxr-xr-x[-rw-r--r--]indra/newview/lldrawpool.cpp165
1 files changed, 90 insertions, 75 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index ba576ff97f..f74164aea6 100644..100755
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -35,7 +35,7 @@
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
#include "lldrawpoolbump.h"
-#include "lldrawpoolclouds.h"
+#include "lldrawpoolmaterials.h"
#include "lldrawpoolground.h"
#include "lldrawpoolsimple.h"
#include "lldrawpoolsky.h"
@@ -48,6 +48,7 @@
#include "llspatialpartition.h"
#include "llviewercamera.h"
#include "lldrawpoolwlsky.h"
+#include "llglslshader.h"
S32 LLDrawPool::sNumDrawPools = 0;
@@ -65,6 +66,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_GRASS:
poolp = new LLDrawPoolGrass();
break;
+ case POOL_ALPHA_MASK:
+ poolp = new LLDrawPoolAlphaMask();
+ break;
+ case POOL_FULLBRIGHT_ALPHA_MASK:
+ poolp = new LLDrawPoolFullbrightAlphaMask();
+ break;
case POOL_FULLBRIGHT:
poolp = new LLDrawPoolFullbright();
break;
@@ -99,11 +106,14 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_BUMP:
poolp = new LLDrawPoolBump();
break;
+ case POOL_MATERIALS:
+ poolp = new LLDrawPoolMaterials();
+ break;
case POOL_WL_SKY:
poolp = new LLDrawPoolWLSky();
break;
default:
- llerrs << "Unknown draw pool type!" << llendl;
+ LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
return NULL;
}
@@ -117,6 +127,7 @@ LLDrawPool::LLDrawPool(const U32 type)
sNumDrawPools++;
mId = sNumDrawPools;
mVertexShaderLevel = 0;
+ mSkipRender = false;
}
LLDrawPool::~LLDrawPool()
@@ -191,6 +202,17 @@ void LLDrawPool::renderPostDeferred(S32 pass)
//virtual
void LLDrawPool::endRenderPass( S32 pass )
{
+ /*for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
+ { //dummy cleanup of any currently bound textures
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
+ }*/
+
+ //make sure channel 0 is active channel
+ gGL.getTexUnit(0)->activate();
}
//virtual
@@ -235,7 +257,7 @@ void LLFacePool::destroy()
{
if (!mReferences.empty())
{
- llinfos << mReferences.size() << " references left on deletion of draw pool!" << llendl;
+ LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL;
}
}
@@ -243,53 +265,6 @@ void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures
{
}
-BOOL LLFacePool::moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data)
-{
- return TRUE;
-}
-
-// static
-S32 LLFacePool::drawLoop(face_array_t& face_list)
-{
- S32 res = 0;
- if (!face_list.empty())
- {
- for (std::vector<LLFace*>::iterator iter = face_list.begin();
- iter != face_list.end(); iter++)
- {
- LLFace *facep = *iter;
- res += facep->renderIndexed();
- }
- }
- return res;
-}
-
-// static
-S32 LLFacePool::drawLoopSetTex(face_array_t& face_list, S32 stage)
-{
- S32 res = 0;
- if (!face_list.empty())
- {
- for (std::vector<LLFace*>::iterator iter = face_list.begin();
- iter != face_list.end(); iter++)
- {
- LLFace *facep = *iter;
- gGL.getTexUnit(stage)->bind(facep->getTexture(), TRUE) ;
- gGL.getTexUnit(0)->activate();
- res += facep->renderIndexed();
- }
- }
- return res;
-}
-
-void LLFacePool::drawLoop()
-{
- if (!mDrawFace.empty())
- {
- drawLoop(mDrawFace);
- }
-}
-
void LLFacePool::enqueue(LLFace* facep)
{
mDrawFace.push_back(facep);
@@ -357,7 +332,7 @@ BOOL LLFacePool::verify() const
const LLFace* facep = *iter;
if (facep->getPool() != this)
{
- llinfos << "Face in wrong pool!" << llendl;
+ LL_INFOS() << "Face in wrong pool!" << LL_ENDL;
facep->printDebugInfo();
ok = FALSE;
}
@@ -372,14 +347,14 @@ BOOL LLFacePool::verify() const
void LLFacePool::printDebugInfo() const
{
- llinfos << "Pool " << this << " Type: " << getType() << llendl;
+ LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL;
}
BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE;
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
{
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
}
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
@@ -389,7 +364,7 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
{
- glColor4f(r,g,b,a);
+ gGL.diffuseColor4f(r,g,b,a);
}
@@ -410,9 +385,9 @@ LLRenderPass::~LLRenderPass()
LLDrawPool* LLRenderPass::instancePool()
{
#if LL_RELEASE_FOR_DOWNLOAD
- llwarns << "Attempting to instance a render pass. Invalid operation." << llendl;
+ LL_WARNS() << "Attempting to instance a render pass. Invalid operation." << LL_ENDL;
#else
- llerrs << "Attempting to instance a render pass. Invalid operation." << llendl;
+ LL_ERRS() << "Attempting to instance a render pass. Invalid operation." << LL_ENDL;
#endif
return NULL;
}
@@ -435,52 +410,91 @@ void LLRenderPass::renderTexture(U32 type, U32 mask)
pushBatches(type, mask, TRUE);
}
-void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture)
+void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
- for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
{
- pushBatch(*pparams, mask, texture);
+ pushBatch(*pparams, mask, texture, batch_textures);
+ }
+ }
+}
+
+void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+{
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ {
+ LLDrawInfo* pparams = *i;
+ if (pparams)
+ {
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ }
+ else
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
+ }
+
+ pushBatch(*pparams, mask, texture, batch_textures);
}
}
}
-void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
+void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
{
if (params.mModelMatrix != gGLLastMatrix)
{
gGLLastMatrix = params.mModelMatrix;
- glLoadMatrixd(gGLModelView);
+ gGL.loadMatrix(gGLModelView);
if (params.mModelMatrix)
{
- glMultMatrixf((GLfloat*) params.mModelMatrix->mMatrix);
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
+ gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
}
gPipeline.mMatrixOpCount++;
}
}
-void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
+void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
applyModelMatrix(params);
+ bool tex_setup = false;
+
if (texture)
{
- if (params.mTexture.notNull())
+ if (batch_textures && params.mTextureList.size() > 1)
{
- params.mTexture->addTextureStats(params.mVSize);
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
- if (params.mTextureMatrix)
+ for (U32 i = 0; i < params.mTextureList.size(); ++i)
{
- glMatrixMode(GL_TEXTURE);
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ if (params.mTextureList[i].notNull())
+ {
+ gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ }
}
}
else
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ { //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTexture.notNull())
+ {
+ params.mTexture->addTextureStats(params.mVSize);
+ gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
+ if (params.mTextureMatrix)
+ {
+ tex_setup = true;
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
}
}
@@ -490,15 +504,16 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
{
params.mGroup->rebuildMesh();
}
+
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
}
- if (params.mTextureMatrix && texture && params.mTexture.notNull())
+ if (tex_setup)
{
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
}