diff options
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r-- | indra/newview/lldrawpool.cpp | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index fca0f1c978..556760632a 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -320,6 +320,14 @@ void LLFacePool::addFaceReference(LLFace *facep) } } +void LLFacePool::pushFaceGeometry() +{ + for (LLFace* const& face : mDrawFace) + { + face->renderIndexed(); + } +} + BOOL LLFacePool::verify() const { BOOL ok = TRUE; @@ -559,14 +567,19 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) { - if (params.mModelMatrix != gGLLastMatrix) + applyModelMatrix(params.mModelMatrix); +} + +void LLRenderPass::applyModelMatrix(const LLMatrix4* model_matrix) +{ + if (model_matrix != gGLLastMatrix) { - gGLLastMatrix = params.mModelMatrix; + gGLLastMatrix = model_matrix; gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.loadMatrix(gGLModelView); - if (params.mModelMatrix) + if (model_matrix) { - gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix); + gGL.multMatrix((GLfloat*) model_matrix->mMatrix); } gPipeline.mMatrixOpCount++; } @@ -738,6 +751,7 @@ void LLRenderPass::pushUntexturedGLTFBatches(U32 type) } } +// static void LLRenderPass::pushGLTFBatch(LLDrawInfo& params) { auto& mat = params.mGLTFMaterial; @@ -756,6 +770,7 @@ void LLRenderPass::pushGLTFBatch(LLDrawInfo& params) teardown_texture_matrix(params); } +// static void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params) { auto& mat = params.mGLTFMaterial; @@ -817,6 +832,7 @@ void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) } +// static void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) { if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) @@ -829,6 +845,7 @@ void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvat pushGLTFBatch(params); } +// static void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) { if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) |