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-rw-r--r--indra/newview/lldrawpool.cpp1702
1 files changed, 851 insertions, 851 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 3b415f2b26..366e1556e0 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -1,851 +1,851 @@
-/**
- * @file lldrawpool.cpp
- * @brief LLDrawPool class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lldrawpool.h"
-#include "llrender.h"
-#include "llfasttimer.h"
-#include "llviewercontrol.h"
-
-#include "lldrawable.h"
-#include "lldrawpoolalpha.h"
-#include "lldrawpoolavatar.h"
-#include "lldrawpoolbump.h"
-#include "lldrawpoolmaterials.h"
-#include "lldrawpoolpbropaque.h"
-#include "lldrawpoolsimple.h"
-#include "lldrawpoolsky.h"
-#include "lldrawpooltree.h"
-#include "lldrawpoolterrain.h"
-#include "lldrawpoolwater.h"
-#include "llface.h"
-#include "llviewerobjectlist.h" // For debug listing.
-#include "pipeline.h"
-#include "llspatialpartition.h"
-#include "llviewercamera.h"
-#include "lldrawpoolwlsky.h"
-#include "llglslshader.h"
-#include "llglcommonfunc.h"
-#include "llvoavatar.h"
-#include "llviewershadermgr.h"
-
-S32 LLDrawPool::sNumDrawPools = 0;
-
-//=============================
-// Draw Pool Implementation
-//=============================
-LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
-{
- LLDrawPool *poolp = NULL;
- switch (type)
- {
- case POOL_SIMPLE:
- poolp = new LLDrawPoolSimple();
- break;
- case POOL_GRASS:
- poolp = new LLDrawPoolGrass();
- break;
- case POOL_ALPHA_MASK:
- poolp = new LLDrawPoolAlphaMask();
- break;
- case POOL_FULLBRIGHT_ALPHA_MASK:
- poolp = new LLDrawPoolFullbrightAlphaMask();
- break;
- case POOL_FULLBRIGHT:
- poolp = new LLDrawPoolFullbright();
- break;
- case POOL_GLOW:
- poolp = new LLDrawPoolGlow();
- break;
- case POOL_ALPHA_PRE_WATER:
- poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER);
- break;
- case POOL_ALPHA_POST_WATER:
- poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER);
- break;
- case POOL_AVATAR:
- case POOL_CONTROL_AV:
- poolp = new LLDrawPoolAvatar(type);
- break;
- case POOL_TREE:
- poolp = new LLDrawPoolTree(tex0);
- break;
- case POOL_TERRAIN:
- poolp = new LLDrawPoolTerrain(tex0);
- break;
- case POOL_SKY:
- poolp = new LLDrawPoolSky();
- break;
- case POOL_VOIDWATER:
- case POOL_WATER:
- poolp = new LLDrawPoolWater();
- break;
- case POOL_BUMP:
- poolp = new LLDrawPoolBump();
- break;
- case POOL_MATERIALS:
- poolp = new LLDrawPoolMaterials();
- break;
- case POOL_WL_SKY:
- poolp = new LLDrawPoolWLSky();
- break;
- case POOL_GLTF_PBR:
- poolp = new LLDrawPoolGLTFPBR();
- break;
- case POOL_GLTF_PBR_ALPHA_MASK:
- poolp = new LLDrawPoolGLTFPBR(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK);
- break;
- default:
- LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
- return NULL;
- }
-
- llassert(poolp->mType == type);
- return poolp;
-}
-
-LLDrawPool::LLDrawPool(const U32 type)
-{
- mType = type;
- sNumDrawPools++;
- mId = sNumDrawPools;
- mShaderLevel = 0;
- mSkipRender = false;
-}
-
-LLDrawPool::~LLDrawPool()
-{
-
-}
-
-LLViewerTexture *LLDrawPool::getDebugTexture()
-{
- return NULL;
-}
-
-//virtual
-void LLDrawPool::beginRenderPass( S32 pass )
-{
-}
-
-//virtual
-S32 LLDrawPool::getNumPasses()
-{
- return 1;
-}
-
-//virtual
-void LLDrawPool::beginDeferredPass(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::endDeferredPass(S32 pass)
-{
-
-}
-
-//virtual
-S32 LLDrawPool::getNumDeferredPasses()
-{
- return 0;
-}
-
-//virtual
-void LLDrawPool::renderDeferred(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::beginPostDeferredPass(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::endPostDeferredPass(S32 pass)
-{
-
-}
-
-//virtual
-S32 LLDrawPool::getNumPostDeferredPasses()
-{
- return 0;
-}
-
-//virtual
-void LLDrawPool::renderPostDeferred(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::endRenderPass( S32 pass )
-{
- //make sure channel 0 is active channel
- gGL.getTexUnit(0)->activate();
-}
-
-//virtual
-void LLDrawPool::beginShadowPass(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::endShadowPass(S32 pass)
-{
-
-}
-
-//virtual
-S32 LLDrawPool::getNumShadowPasses()
-{
- return 0;
-}
-
-//virtual
-void LLDrawPool::renderShadow(S32 pass)
-{
-
-}
-
-//=============================
-// Face Pool Implementation
-//=============================
-LLFacePool::LLFacePool(const U32 type)
-: LLDrawPool(type)
-{
- resetDrawOrders();
-}
-
-LLFacePool::~LLFacePool()
-{
- destroy();
-}
-
-void LLFacePool::destroy()
-{
- if (!mReferences.empty())
- {
- LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL;
- }
-}
-
-void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
-{
-}
-
-void LLFacePool::enqueue(LLFace* facep)
-{
- mDrawFace.push_back(facep);
-}
-
-// virtual
-BOOL LLFacePool::addFace(LLFace *facep)
-{
- addFaceReference(facep);
- return TRUE;
-}
-
-// virtual
-BOOL LLFacePool::removeFace(LLFace *facep)
-{
- removeFaceReference(facep);
-
- vector_replace_with_last(mDrawFace, facep);
-
- return TRUE;
-}
-
-// Not absolutely sure if we should be resetting all of the chained pools as well - djs
-void LLFacePool::resetDrawOrders()
-{
- mDrawFace.resize(0);
-}
-
-LLViewerTexture *LLFacePool::getTexture()
-{
- return NULL;
-}
-
-void LLFacePool::removeFaceReference(LLFace *facep)
-{
- if (facep->getReferenceIndex() != -1)
- {
- if (facep->getReferenceIndex() != (S32)mReferences.size())
- {
- LLFace *back = mReferences.back();
- mReferences[facep->getReferenceIndex()] = back;
- back->setReferenceIndex(facep->getReferenceIndex());
- }
- mReferences.pop_back();
- }
- facep->setReferenceIndex(-1);
-}
-
-void LLFacePool::addFaceReference(LLFace *facep)
-{
- if (-1 == facep->getReferenceIndex())
- {
- facep->setReferenceIndex(mReferences.size());
- mReferences.push_back(facep);
- }
-}
-
-void LLFacePool::pushFaceGeometry()
-{
- for (LLFace* const& face : mDrawFace)
- {
- face->renderIndexed();
- }
-}
-
-BOOL LLFacePool::verify() const
-{
- BOOL ok = TRUE;
-
- for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- const LLFace* facep = *iter;
- if (facep->getPool() != this)
- {
- LL_INFOS() << "Face in wrong pool!" << LL_ENDL;
- facep->printDebugInfo();
- ok = FALSE;
- }
- else if (!facep->verify())
- {
- ok = FALSE;
- }
- }
-
- return ok;
-}
-
-void LLFacePool::printDebugInfo() const
-{
- LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL;
-}
-
-BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE;
-
-void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
-{
- gGL.diffuseColor4fv(color.mV);
-}
-
-void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
-{
- glColor4ubv(color.mV);
-}
-
-void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
-{
- gGL.diffuseColor4f(r,g,b,a);
-}
-
-
-//=============================
-// Render Pass Implementation
-//=============================
-LLRenderPass::LLRenderPass(const U32 type)
-: LLDrawPool(type)
-{
-
-}
-
-LLRenderPass::~LLRenderPass()
-{
-
-}
-
-void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, bool texture)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
-
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
- {
- LLDrawInfo *pparams = *k;
- if (pparams)
- {
- pushBatch(*pparams, texture);
- }
- }
-}
-
-void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
-
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
- {
- LLDrawInfo* pparams = *k;
- if (pparams)
- {
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- pushBatch(*pparams, texture);
- }
- }
-}
-
-void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- if (texture)
- {
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
-
- pushBatch(*pparams, texture, batch_textures);
- }
- }
- else
- {
- pushUntexturedBatches(type);
- }
-}
-
-void LLRenderPass::pushUntexturedBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
-
- pushUntexturedBatch(*pparams);
- }
-}
-
-void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
-
- if (texture)
- {
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
-
- if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- pushBatch(*pparams, texture, batch_textures);
- }
- }
- else
- {
- pushUntexturedRiggedBatches(type);
- }
-}
-
-void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
-
- if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- pushUntexturedBatch(*pparams);
- }
-}
-
-void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- pushBatch(*pparams, texture, batch_textures);
- }
-}
-
-void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
-
- LLCullResult::increment_iterator(i, end);
-
- llassert(pparams);
-
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- }
- else
- {
- gGL.flush();
- }
-
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- pushBatch(*pparams, texture, batch_textures);
- }
-}
-
-void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
-{
- if (params.mModelMatrix != gGLLastMatrix)
- {
- gGLLastMatrix = params.mModelMatrix;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(gGLModelView);
- if (params.mModelMatrix)
- {
- gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
- }
- gPipeline.mMatrixOpCount++;
- }
-}
-
-void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- llassert(texture);
-
- if (!params.mCount)
- {
- return;
- }
-
- applyModelMatrix(params);
-
- bool tex_setup = false;
-
- {
- if (batch_textures && params.mTextureList.size() > 1)
- {
- for (U32 i = 0; i < params.mTextureList.size(); ++i)
- {
- if (params.mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
- }
- }
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(0)->bindFast(params.mTexture);
- if (params.mTextureMatrix)
- {
- tex_setup = true;
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
- }
- }
- else
- {
- gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
- }
- }
- }
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-
- if (tex_setup)
- {
- gGL.matrixMode(LLRender::MM_TEXTURE0);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
-}
-
-void LLRenderPass::pushUntexturedBatch(LLDrawInfo& params)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
-
- if (!params.mCount)
- {
- return;
- }
-
- applyModelMatrix(params);
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-}
-
-// static
-bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
-{
- // upload matrix palette to shader
- return uploadMatrixPalette(params.mAvatar, params.mSkinInfo);
-}
-
-//static
-bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo)
-{
- if (!avatar)
- {
- return false;
- }
- const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
- U32 count = mpc.mMatrixPalette.size();
-
- if (count == 0)
- {
- //skin info not loaded yet, don't render
- return false;
- }
-
- LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- FALSE,
- (GLfloat*)&(mpc.mGLMp[0]));
-
- return true;
-}
-
-void setup_texture_matrix(LLDrawInfo& params)
-{
- if (params.mTextureMatrix)
- { //special case implementation of texture animation here because of special handling of textures for PBR batches
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
- }
-}
-
-void teardown_texture_matrix(LLDrawInfo& params)
-{
- if (params.mTextureMatrix)
- {
- gGL.matrixMode(LLRender::MM_TEXTURE0);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
-}
-
-void LLRenderPass::pushGLTFBatches(U32 type, bool textured)
-{
- if (textured)
- {
- pushGLTFBatches(type);
- }
- else
- {
- pushRiggedGLTFBatches(type);
- }
-}
-
-void LLRenderPass::pushGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushGLTFBatch(params);
- }
-}
-
-void LLRenderPass::pushUntexturedGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushUntexturedGLTFBatch(params);
- }
-}
-
-void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
-{
- auto& mat = params.mGLTFMaterial;
-
- mat->bind(params.mTexture);
-
- LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
-
- setup_texture_matrix(params);
-
- applyModelMatrix(params);
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-
- teardown_texture_matrix(params);
-}
-
-void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params)
-{
- auto& mat = params.mGLTFMaterial;
-
- LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
-
- applyModelMatrix(params);
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-}
-
-void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured)
-{
- if (textured)
- {
- pushRiggedGLTFBatches(type);
- }
- else
- {
- pushUntexturedRiggedGLTFBatches(type);
- }
-}
-
-void LLRenderPass::pushRiggedGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
-
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
- }
-}
-
-void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
-
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId);
- }
-}
-
-
-void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
-{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
- {
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
- }
-
- pushGLTFBatch(params);
-}
-
-void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
-{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
- {
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
- }
-
- pushUntexturedGLTFBatch(params);
-}
-
+/**
+ * @file lldrawpool.cpp
+ * @brief LLDrawPool class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldrawpool.h"
+#include "llrender.h"
+#include "llfasttimer.h"
+#include "llviewercontrol.h"
+
+#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpoolmaterials.h"
+#include "lldrawpoolpbropaque.h"
+#include "lldrawpoolsimple.h"
+#include "lldrawpoolsky.h"
+#include "lldrawpooltree.h"
+#include "lldrawpoolterrain.h"
+#include "lldrawpoolwater.h"
+#include "llface.h"
+#include "llviewerobjectlist.h" // For debug listing.
+#include "pipeline.h"
+#include "llspatialpartition.h"
+#include "llviewercamera.h"
+#include "lldrawpoolwlsky.h"
+#include "llglslshader.h"
+#include "llglcommonfunc.h"
+#include "llvoavatar.h"
+#include "llviewershadermgr.h"
+
+S32 LLDrawPool::sNumDrawPools = 0;
+
+//=============================
+// Draw Pool Implementation
+//=============================
+LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
+{
+ LLDrawPool *poolp = NULL;
+ switch (type)
+ {
+ case POOL_SIMPLE:
+ poolp = new LLDrawPoolSimple();
+ break;
+ case POOL_GRASS:
+ poolp = new LLDrawPoolGrass();
+ break;
+ case POOL_ALPHA_MASK:
+ poolp = new LLDrawPoolAlphaMask();
+ break;
+ case POOL_FULLBRIGHT_ALPHA_MASK:
+ poolp = new LLDrawPoolFullbrightAlphaMask();
+ break;
+ case POOL_FULLBRIGHT:
+ poolp = new LLDrawPoolFullbright();
+ break;
+ case POOL_GLOW:
+ poolp = new LLDrawPoolGlow();
+ break;
+ case POOL_ALPHA_PRE_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER);
+ break;
+ case POOL_ALPHA_POST_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER);
+ break;
+ case POOL_AVATAR:
+ case POOL_CONTROL_AV:
+ poolp = new LLDrawPoolAvatar(type);
+ break;
+ case POOL_TREE:
+ poolp = new LLDrawPoolTree(tex0);
+ break;
+ case POOL_TERRAIN:
+ poolp = new LLDrawPoolTerrain(tex0);
+ break;
+ case POOL_SKY:
+ poolp = new LLDrawPoolSky();
+ break;
+ case POOL_VOIDWATER:
+ case POOL_WATER:
+ poolp = new LLDrawPoolWater();
+ break;
+ case POOL_BUMP:
+ poolp = new LLDrawPoolBump();
+ break;
+ case POOL_MATERIALS:
+ poolp = new LLDrawPoolMaterials();
+ break;
+ case POOL_WL_SKY:
+ poolp = new LLDrawPoolWLSky();
+ break;
+ case POOL_GLTF_PBR:
+ poolp = new LLDrawPoolGLTFPBR();
+ break;
+ case POOL_GLTF_PBR_ALPHA_MASK:
+ poolp = new LLDrawPoolGLTFPBR(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK);
+ break;
+ default:
+ LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
+ return NULL;
+ }
+
+ llassert(poolp->mType == type);
+ return poolp;
+}
+
+LLDrawPool::LLDrawPool(const U32 type)
+{
+ mType = type;
+ sNumDrawPools++;
+ mId = sNumDrawPools;
+ mShaderLevel = 0;
+ mSkipRender = false;
+}
+
+LLDrawPool::~LLDrawPool()
+{
+
+}
+
+LLViewerTexture *LLDrawPool::getDebugTexture()
+{
+ return NULL;
+}
+
+//virtual
+void LLDrawPool::beginRenderPass( S32 pass )
+{
+}
+
+//virtual
+S32 LLDrawPool::getNumPasses()
+{
+ return 1;
+}
+
+//virtual
+void LLDrawPool::beginDeferredPass(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::endDeferredPass(S32 pass)
+{
+
+}
+
+//virtual
+S32 LLDrawPool::getNumDeferredPasses()
+{
+ return 0;
+}
+
+//virtual
+void LLDrawPool::renderDeferred(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::beginPostDeferredPass(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::endPostDeferredPass(S32 pass)
+{
+
+}
+
+//virtual
+S32 LLDrawPool::getNumPostDeferredPasses()
+{
+ return 0;
+}
+
+//virtual
+void LLDrawPool::renderPostDeferred(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::endRenderPass( S32 pass )
+{
+ //make sure channel 0 is active channel
+ gGL.getTexUnit(0)->activate();
+}
+
+//virtual
+void LLDrawPool::beginShadowPass(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::endShadowPass(S32 pass)
+{
+
+}
+
+//virtual
+S32 LLDrawPool::getNumShadowPasses()
+{
+ return 0;
+}
+
+//virtual
+void LLDrawPool::renderShadow(S32 pass)
+{
+
+}
+
+//=============================
+// Face Pool Implementation
+//=============================
+LLFacePool::LLFacePool(const U32 type)
+: LLDrawPool(type)
+{
+ resetDrawOrders();
+}
+
+LLFacePool::~LLFacePool()
+{
+ destroy();
+}
+
+void LLFacePool::destroy()
+{
+ if (!mReferences.empty())
+ {
+ LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL;
+ }
+}
+
+void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
+{
+}
+
+void LLFacePool::enqueue(LLFace* facep)
+{
+ mDrawFace.push_back(facep);
+}
+
+// virtual
+bool LLFacePool::addFace(LLFace *facep)
+{
+ addFaceReference(facep);
+ return true;
+}
+
+// virtual
+bool LLFacePool::removeFace(LLFace *facep)
+{
+ removeFaceReference(facep);
+
+ vector_replace_with_last(mDrawFace, facep);
+
+ return true;
+}
+
+// Not absolutely sure if we should be resetting all of the chained pools as well - djs
+void LLFacePool::resetDrawOrders()
+{
+ mDrawFace.resize(0);
+}
+
+LLViewerTexture *LLFacePool::getTexture()
+{
+ return NULL;
+}
+
+void LLFacePool::removeFaceReference(LLFace *facep)
+{
+ if (facep->getReferenceIndex() != -1)
+ {
+ if (facep->getReferenceIndex() != (S32)mReferences.size())
+ {
+ LLFace *back = mReferences.back();
+ mReferences[facep->getReferenceIndex()] = back;
+ back->setReferenceIndex(facep->getReferenceIndex());
+ }
+ mReferences.pop_back();
+ }
+ facep->setReferenceIndex(-1);
+}
+
+void LLFacePool::addFaceReference(LLFace *facep)
+{
+ if (-1 == facep->getReferenceIndex())
+ {
+ facep->setReferenceIndex(mReferences.size());
+ mReferences.push_back(facep);
+ }
+}
+
+void LLFacePool::pushFaceGeometry()
+{
+ for (LLFace* const& face : mDrawFace)
+ {
+ face->renderIndexed();
+ }
+}
+
+bool LLFacePool::verify() const
+{
+ bool ok = true;
+
+ for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ const LLFace* facep = *iter;
+ if (facep->getPool() != this)
+ {
+ LL_INFOS() << "Face in wrong pool!" << LL_ENDL;
+ facep->printDebugInfo();
+ ok = false;
+ }
+ else if (!facep->verify())
+ {
+ ok = false;
+ }
+ }
+
+ return ok;
+}
+
+void LLFacePool::printDebugInfo() const
+{
+ LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL;
+}
+
+bool LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = false;
+
+void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
+{
+ gGL.diffuseColor4fv(color.mV);
+}
+
+void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
+{
+ glColor4ubv(color.mV);
+}
+
+void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
+{
+ gGL.diffuseColor4f(r,g,b,a);
+}
+
+
+//=============================
+// Render Pass Implementation
+//=============================
+LLRenderPass::LLRenderPass(const U32 type)
+: LLDrawPool(type)
+{
+
+}
+
+LLRenderPass::~LLRenderPass()
+{
+
+}
+
+void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, bool texture)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ {
+ LLDrawInfo *pparams = *k;
+ if (pparams)
+ {
+ pushBatch(*pparams, texture);
+ }
+ }
+}
+
+void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ {
+ LLDrawInfo* pparams = *k;
+ if (pparams)
+ {
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, texture);
+ }
+ }
+}
+
+void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ if (texture)
+ {
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushBatch(*pparams, texture, batch_textures);
+ }
+ }
+ else
+ {
+ pushUntexturedBatches(type);
+ }
+}
+
+void LLRenderPass::pushUntexturedBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedBatch(*pparams);
+ }
+}
+
+void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+
+ if (texture)
+ {
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, texture, batch_textures);
+ }
+ }
+ else
+ {
+ pushUntexturedRiggedBatches(type);
+ }
+}
+
+void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushUntexturedBatch(*pparams);
+ }
+}
+
+void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ pushBatch(*pparams, texture, batch_textures);
+ }
+}
+
+void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+
+ LLCullResult::increment_iterator(i, end);
+
+ llassert(pparams);
+
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ }
+ else
+ {
+ gGL.flush();
+ }
+
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, texture, batch_textures);
+ }
+}
+
+void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
+{
+ if (params.mModelMatrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = params.mModelMatrix;
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(gGLModelView);
+ if (params.mModelMatrix)
+ {
+ gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+}
+
+void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ llassert(texture);
+
+ if (!params.mCount)
+ {
+ return;
+ }
+
+ applyModelMatrix(params);
+
+ bool tex_setup = false;
+
+ {
+ if (batch_textures && params.mTextureList.size() > 1)
+ {
+ for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ {
+ if (params.mTextureList[i].notNull())
+ {
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
+ }
+ }
+ }
+ else
+ { //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(params.mTexture);
+ if (params.mTextureMatrix)
+ {
+ tex_setup = true;
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ }
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ if (tex_setup)
+ {
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+}
+
+void LLRenderPass::pushUntexturedBatch(LLDrawInfo& params)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+
+ if (!params.mCount)
+ {
+ return;
+ }
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+}
+
+// static
+bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
+{
+ // upload matrix palette to shader
+ return uploadMatrixPalette(params.mAvatar, params.mSkinInfo);
+}
+
+//static
+bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo)
+{
+ if (!avatar)
+ {
+ return false;
+ }
+ const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
+ U32 count = mpc.mMatrixPalette.size();
+
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ return false;
+ }
+
+ LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ false,
+ (GLfloat*)&(mpc.mGLMp[0]));
+
+ return true;
+}
+
+void setup_texture_matrix(LLDrawInfo& params)
+{
+ if (params.mTextureMatrix)
+ { //special case implementation of texture animation here because of special handling of textures for PBR batches
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+}
+
+void teardown_texture_matrix(LLDrawInfo& params)
+{
+ if (params.mTextureMatrix)
+ {
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+}
+
+void LLRenderPass::pushGLTFBatches(U32 type, bool textured)
+{
+ if (textured)
+ {
+ pushGLTFBatches(type);
+ }
+ else
+ {
+ pushRiggedGLTFBatches(type);
+ }
+}
+
+void LLRenderPass::pushGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushGLTFBatch(params);
+ }
+}
+
+void LLRenderPass::pushUntexturedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedGLTFBatch(params);
+ }
+}
+
+void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
+{
+ auto& mat = params.mGLTFMaterial;
+
+ mat->bind(params.mTexture);
+
+ LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
+
+ setup_texture_matrix(params);
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ teardown_texture_matrix(params);
+}
+
+void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params)
+{
+ auto& mat = params.mGLTFMaterial;
+
+ LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+}
+
+void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured)
+{
+ if (textured)
+ {
+ pushRiggedGLTFBatches(type);
+ }
+ else
+ {
+ pushUntexturedRiggedGLTFBatches(type);
+ }
+}
+
+void LLRenderPass::pushRiggedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ }
+}
+
+void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ }
+}
+
+
+void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+{
+ if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(params);
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+
+ pushGLTFBatch(params);
+}
+
+void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+{
+ if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(params);
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+
+ pushUntexturedGLTFBatch(params);
+}
+