diff options
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r-- | indra/newview/lldrawpool.cpp | 1702 |
1 files changed, 851 insertions, 851 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 3b415f2b26..366e1556e0 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -1,851 +1,851 @@ -/** - * @file lldrawpool.cpp - * @brief LLDrawPool class implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "lldrawpool.h" -#include "llrender.h" -#include "llfasttimer.h" -#include "llviewercontrol.h" - -#include "lldrawable.h" -#include "lldrawpoolalpha.h" -#include "lldrawpoolavatar.h" -#include "lldrawpoolbump.h" -#include "lldrawpoolmaterials.h" -#include "lldrawpoolpbropaque.h" -#include "lldrawpoolsimple.h" -#include "lldrawpoolsky.h" -#include "lldrawpooltree.h" -#include "lldrawpoolterrain.h" -#include "lldrawpoolwater.h" -#include "llface.h" -#include "llviewerobjectlist.h" // For debug listing. -#include "pipeline.h" -#include "llspatialpartition.h" -#include "llviewercamera.h" -#include "lldrawpoolwlsky.h" -#include "llglslshader.h" -#include "llglcommonfunc.h" -#include "llvoavatar.h" -#include "llviewershadermgr.h" - -S32 LLDrawPool::sNumDrawPools = 0; - -//============================= -// Draw Pool Implementation -//============================= -LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) -{ - LLDrawPool *poolp = NULL; - switch (type) - { - case POOL_SIMPLE: - poolp = new LLDrawPoolSimple(); - break; - case POOL_GRASS: - poolp = new LLDrawPoolGrass(); - break; - case POOL_ALPHA_MASK: - poolp = new LLDrawPoolAlphaMask(); - break; - case POOL_FULLBRIGHT_ALPHA_MASK: - poolp = new LLDrawPoolFullbrightAlphaMask(); - break; - case POOL_FULLBRIGHT: - poolp = new LLDrawPoolFullbright(); - break; - case POOL_GLOW: - poolp = new LLDrawPoolGlow(); - break; - case POOL_ALPHA_PRE_WATER: - poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER); - break; - case POOL_ALPHA_POST_WATER: - poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER); - break; - case POOL_AVATAR: - case POOL_CONTROL_AV: - poolp = new LLDrawPoolAvatar(type); - break; - case POOL_TREE: - poolp = new LLDrawPoolTree(tex0); - break; - case POOL_TERRAIN: - poolp = new LLDrawPoolTerrain(tex0); - break; - case POOL_SKY: - poolp = new LLDrawPoolSky(); - break; - case POOL_VOIDWATER: - case POOL_WATER: - poolp = new LLDrawPoolWater(); - break; - case POOL_BUMP: - poolp = new LLDrawPoolBump(); - break; - case POOL_MATERIALS: - poolp = new LLDrawPoolMaterials(); - break; - case POOL_WL_SKY: - poolp = new LLDrawPoolWLSky(); - break; - case POOL_GLTF_PBR: - poolp = new LLDrawPoolGLTFPBR(); - break; - case POOL_GLTF_PBR_ALPHA_MASK: - poolp = new LLDrawPoolGLTFPBR(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK); - break; - default: - LL_ERRS() << "Unknown draw pool type!" << LL_ENDL; - return NULL; - } - - llassert(poolp->mType == type); - return poolp; -} - -LLDrawPool::LLDrawPool(const U32 type) -{ - mType = type; - sNumDrawPools++; - mId = sNumDrawPools; - mShaderLevel = 0; - mSkipRender = false; -} - -LLDrawPool::~LLDrawPool() -{ - -} - -LLViewerTexture *LLDrawPool::getDebugTexture() -{ - return NULL; -} - -//virtual -void LLDrawPool::beginRenderPass( S32 pass ) -{ -} - -//virtual -S32 LLDrawPool::getNumPasses() -{ - return 1; -} - -//virtual -void LLDrawPool::beginDeferredPass(S32 pass) -{ - -} - -//virtual -void LLDrawPool::endDeferredPass(S32 pass) -{ - -} - -//virtual -S32 LLDrawPool::getNumDeferredPasses() -{ - return 0; -} - -//virtual -void LLDrawPool::renderDeferred(S32 pass) -{ - -} - -//virtual -void LLDrawPool::beginPostDeferredPass(S32 pass) -{ - -} - -//virtual -void LLDrawPool::endPostDeferredPass(S32 pass) -{ - -} - -//virtual -S32 LLDrawPool::getNumPostDeferredPasses() -{ - return 0; -} - -//virtual -void LLDrawPool::renderPostDeferred(S32 pass) -{ - -} - -//virtual -void LLDrawPool::endRenderPass( S32 pass ) -{ - //make sure channel 0 is active channel - gGL.getTexUnit(0)->activate(); -} - -//virtual -void LLDrawPool::beginShadowPass(S32 pass) -{ - -} - -//virtual -void LLDrawPool::endShadowPass(S32 pass) -{ - -} - -//virtual -S32 LLDrawPool::getNumShadowPasses() -{ - return 0; -} - -//virtual -void LLDrawPool::renderShadow(S32 pass) -{ - -} - -//============================= -// Face Pool Implementation -//============================= -LLFacePool::LLFacePool(const U32 type) -: LLDrawPool(type) -{ - resetDrawOrders(); -} - -LLFacePool::~LLFacePool() -{ - destroy(); -} - -void LLFacePool::destroy() -{ - if (!mReferences.empty()) - { - LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL; - } -} - -void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures) -{ -} - -void LLFacePool::enqueue(LLFace* facep) -{ - mDrawFace.push_back(facep); -} - -// virtual -BOOL LLFacePool::addFace(LLFace *facep) -{ - addFaceReference(facep); - return TRUE; -} - -// virtual -BOOL LLFacePool::removeFace(LLFace *facep) -{ - removeFaceReference(facep); - - vector_replace_with_last(mDrawFace, facep); - - return TRUE; -} - -// Not absolutely sure if we should be resetting all of the chained pools as well - djs -void LLFacePool::resetDrawOrders() -{ - mDrawFace.resize(0); -} - -LLViewerTexture *LLFacePool::getTexture() -{ - return NULL; -} - -void LLFacePool::removeFaceReference(LLFace *facep) -{ - if (facep->getReferenceIndex() != -1) - { - if (facep->getReferenceIndex() != (S32)mReferences.size()) - { - LLFace *back = mReferences.back(); - mReferences[facep->getReferenceIndex()] = back; - back->setReferenceIndex(facep->getReferenceIndex()); - } - mReferences.pop_back(); - } - facep->setReferenceIndex(-1); -} - -void LLFacePool::addFaceReference(LLFace *facep) -{ - if (-1 == facep->getReferenceIndex()) - { - facep->setReferenceIndex(mReferences.size()); - mReferences.push_back(facep); - } -} - -void LLFacePool::pushFaceGeometry() -{ - for (LLFace* const& face : mDrawFace) - { - face->renderIndexed(); - } -} - -BOOL LLFacePool::verify() const -{ - BOOL ok = TRUE; - - for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) - { - const LLFace* facep = *iter; - if (facep->getPool() != this) - { - LL_INFOS() << "Face in wrong pool!" << LL_ENDL; - facep->printDebugInfo(); - ok = FALSE; - } - else if (!facep->verify()) - { - ok = FALSE; - } - } - - return ok; -} - -void LLFacePool::printDebugInfo() const -{ - LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL; -} - -BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE; - -void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color) -{ - gGL.diffuseColor4fv(color.mV); -} - -void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) -{ - glColor4ubv(color.mV); -} - -void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a) -{ - gGL.diffuseColor4f(r,g,b,a); -} - - -//============================= -// Render Pass Implementation -//============================= -LLRenderPass::LLRenderPass(const U32 type) -: LLDrawPool(type) -{ - -} - -LLRenderPass::~LLRenderPass() -{ - -} - -void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, bool texture) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - - for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) - { - LLDrawInfo *pparams = *k; - if (pparams) - { - pushBatch(*pparams, texture); - } - } -} - -void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - LLVOAvatar* lastAvatar = nullptr; - U64 lastMeshId = 0; - - for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) - { - LLDrawInfo* pparams = *k; - if (pparams) - { - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) - { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; - } - - pushBatch(*pparams, texture); - } - } -} - -void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - if (texture) - { - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LLDrawInfo* pparams = *i; - LLCullResult::increment_iterator(i, end); - - pushBatch(*pparams, texture, batch_textures); - } - } - else - { - pushUntexturedBatches(type); - } -} - -void LLRenderPass::pushUntexturedBatches(U32 type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LLDrawInfo* pparams = *i; - LLCullResult::increment_iterator(i, end); - - pushUntexturedBatch(*pparams); - } -} - -void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - - if (texture) - { - LLVOAvatar* lastAvatar = nullptr; - U64 lastMeshId = 0; - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LLDrawInfo* pparams = *i; - LLCullResult::increment_iterator(i, end); - - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) - { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; - } - - pushBatch(*pparams, texture, batch_textures); - } - } - else - { - pushUntexturedRiggedBatches(type); - } -} - -void LLRenderPass::pushUntexturedRiggedBatches(U32 type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; - U64 lastMeshId = 0; - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LLDrawInfo* pparams = *i; - LLCullResult::increment_iterator(i, end); - - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) - { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; - } - - pushUntexturedBatch(*pparams); - } -} - -void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LLDrawInfo* pparams = *i; - LLCullResult::increment_iterator(i, end); - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - pushBatch(*pparams, texture, batch_textures); - } -} - -void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; - U64 lastMeshId = 0; - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LLDrawInfo* pparams = *i; - - LLCullResult::increment_iterator(i, end); - - llassert(pparams); - - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - } - else - { - gGL.flush(); - } - - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) - { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; - } - - pushBatch(*pparams, texture, batch_textures); - } -} - -void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) -{ - if (params.mModelMatrix != gGLLastMatrix) - { - gGLLastMatrix = params.mModelMatrix; - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(gGLModelView); - if (params.mModelMatrix) - { - gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix); - } - gPipeline.mMatrixOpCount++; - } -} - -void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - llassert(texture); - - if (!params.mCount) - { - return; - } - - applyModelMatrix(params); - - bool tex_setup = false; - - { - if (batch_textures && params.mTextureList.size() > 1) - { - for (U32 i = 0; i < params.mTextureList.size(); ++i) - { - if (params.mTextureList[i].notNull()) - { - gGL.getTexUnit(i)->bindFast(params.mTextureList[i]); - } - } - } - else - { //not batching textures or batch has only 1 texture -- might need a texture matrix - if (params.mTexture.notNull()) - { - gGL.getTexUnit(0)->bindFast(params.mTexture); - if (params.mTextureMatrix) - { - tex_setup = true; - gGL.getTexUnit(0)->activate(); - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } - } - else - { - gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE); - } - } - } - - params.mVertexBuffer->setBuffer(); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - - if (tex_setup) - { - gGL.matrixMode(LLRender::MM_TEXTURE0); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } -} - -void LLRenderPass::pushUntexturedBatch(LLDrawInfo& params) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - - if (!params.mCount) - { - return; - } - - applyModelMatrix(params); - - params.mVertexBuffer->setBuffer(); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); -} - -// static -bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) -{ - // upload matrix palette to shader - return uploadMatrixPalette(params.mAvatar, params.mSkinInfo); -} - -//static -bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo) -{ - if (!avatar) - { - return false; - } - const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); - U32 count = mpc.mMatrixPalette.size(); - - if (count == 0) - { - //skin info not loaded yet, don't render - return false; - } - - LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - FALSE, - (GLfloat*)&(mpc.mGLMp[0])); - - return true; -} - -void setup_texture_matrix(LLDrawInfo& params) -{ - if (params.mTextureMatrix) - { //special case implementation of texture animation here because of special handling of textures for PBR batches - gGL.getTexUnit(0)->activate(); - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } -} - -void teardown_texture_matrix(LLDrawInfo& params) -{ - if (params.mTextureMatrix) - { - gGL.matrixMode(LLRender::MM_TEXTURE0); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } -} - -void LLRenderPass::pushGLTFBatches(U32 type, bool textured) -{ - if (textured) - { - pushGLTFBatches(type); - } - else - { - pushRiggedGLTFBatches(type); - } -} - -void LLRenderPass::pushGLTFBatches(U32 type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch"); - LLDrawInfo& params = **i; - LLCullResult::increment_iterator(i, end); - - pushGLTFBatch(params); - } -} - -void LLRenderPass::pushUntexturedGLTFBatches(U32 type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch"); - LLDrawInfo& params = **i; - LLCullResult::increment_iterator(i, end); - - pushUntexturedGLTFBatch(params); - } -} - -void LLRenderPass::pushGLTFBatch(LLDrawInfo& params) -{ - auto& mat = params.mGLTFMaterial; - - mat->bind(params.mTexture); - - LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0); - - setup_texture_matrix(params); - - applyModelMatrix(params); - - params.mVertexBuffer->setBuffer(); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - - teardown_texture_matrix(params); -} - -void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params) -{ - auto& mat = params.mGLTFMaterial; - - LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0); - - applyModelMatrix(params); - - params.mVertexBuffer->setBuffer(); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); -} - -void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured) -{ - if (textured) - { - pushRiggedGLTFBatches(type); - } - else - { - pushUntexturedRiggedGLTFBatches(type); - } -} - -void LLRenderPass::pushRiggedGLTFBatches(U32 type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; - U64 lastMeshId = 0; - - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch"); - LLDrawInfo& params = **i; - LLCullResult::increment_iterator(i, end); - - pushRiggedGLTFBatch(params, lastAvatar, lastMeshId); - } -} - -void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; - U64 lastMeshId = 0; - - auto* begin = gPipeline.beginRenderMap(type); - auto* end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch"); - LLDrawInfo& params = **i; - LLCullResult::increment_iterator(i, end); - - pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId); - } -} - - -void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) -{ - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) - { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; - } - - pushGLTFBatch(params); -} - -void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) -{ - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) - { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; - } - - pushUntexturedGLTFBatch(params); -} - +/**
+ * @file lldrawpool.cpp
+ * @brief LLDrawPool class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldrawpool.h"
+#include "llrender.h"
+#include "llfasttimer.h"
+#include "llviewercontrol.h"
+
+#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpoolmaterials.h"
+#include "lldrawpoolpbropaque.h"
+#include "lldrawpoolsimple.h"
+#include "lldrawpoolsky.h"
+#include "lldrawpooltree.h"
+#include "lldrawpoolterrain.h"
+#include "lldrawpoolwater.h"
+#include "llface.h"
+#include "llviewerobjectlist.h" // For debug listing.
+#include "pipeline.h"
+#include "llspatialpartition.h"
+#include "llviewercamera.h"
+#include "lldrawpoolwlsky.h"
+#include "llglslshader.h"
+#include "llglcommonfunc.h"
+#include "llvoavatar.h"
+#include "llviewershadermgr.h"
+
+S32 LLDrawPool::sNumDrawPools = 0;
+
+//=============================
+// Draw Pool Implementation
+//=============================
+LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
+{
+ LLDrawPool *poolp = NULL;
+ switch (type)
+ {
+ case POOL_SIMPLE:
+ poolp = new LLDrawPoolSimple();
+ break;
+ case POOL_GRASS:
+ poolp = new LLDrawPoolGrass();
+ break;
+ case POOL_ALPHA_MASK:
+ poolp = new LLDrawPoolAlphaMask();
+ break;
+ case POOL_FULLBRIGHT_ALPHA_MASK:
+ poolp = new LLDrawPoolFullbrightAlphaMask();
+ break;
+ case POOL_FULLBRIGHT:
+ poolp = new LLDrawPoolFullbright();
+ break;
+ case POOL_GLOW:
+ poolp = new LLDrawPoolGlow();
+ break;
+ case POOL_ALPHA_PRE_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER);
+ break;
+ case POOL_ALPHA_POST_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER);
+ break;
+ case POOL_AVATAR:
+ case POOL_CONTROL_AV:
+ poolp = new LLDrawPoolAvatar(type);
+ break;
+ case POOL_TREE:
+ poolp = new LLDrawPoolTree(tex0);
+ break;
+ case POOL_TERRAIN:
+ poolp = new LLDrawPoolTerrain(tex0);
+ break;
+ case POOL_SKY:
+ poolp = new LLDrawPoolSky();
+ break;
+ case POOL_VOIDWATER:
+ case POOL_WATER:
+ poolp = new LLDrawPoolWater();
+ break;
+ case POOL_BUMP:
+ poolp = new LLDrawPoolBump();
+ break;
+ case POOL_MATERIALS:
+ poolp = new LLDrawPoolMaterials();
+ break;
+ case POOL_WL_SKY:
+ poolp = new LLDrawPoolWLSky();
+ break;
+ case POOL_GLTF_PBR:
+ poolp = new LLDrawPoolGLTFPBR();
+ break;
+ case POOL_GLTF_PBR_ALPHA_MASK:
+ poolp = new LLDrawPoolGLTFPBR(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK);
+ break;
+ default:
+ LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
+ return NULL;
+ }
+
+ llassert(poolp->mType == type);
+ return poolp;
+}
+
+LLDrawPool::LLDrawPool(const U32 type)
+{
+ mType = type;
+ sNumDrawPools++;
+ mId = sNumDrawPools;
+ mShaderLevel = 0;
+ mSkipRender = false;
+}
+
+LLDrawPool::~LLDrawPool()
+{
+
+}
+
+LLViewerTexture *LLDrawPool::getDebugTexture()
+{
+ return NULL;
+}
+
+//virtual
+void LLDrawPool::beginRenderPass( S32 pass )
+{
+}
+
+//virtual
+S32 LLDrawPool::getNumPasses()
+{
+ return 1;
+}
+
+//virtual
+void LLDrawPool::beginDeferredPass(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::endDeferredPass(S32 pass)
+{
+
+}
+
+//virtual
+S32 LLDrawPool::getNumDeferredPasses()
+{
+ return 0;
+}
+
+//virtual
+void LLDrawPool::renderDeferred(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::beginPostDeferredPass(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::endPostDeferredPass(S32 pass)
+{
+
+}
+
+//virtual
+S32 LLDrawPool::getNumPostDeferredPasses()
+{
+ return 0;
+}
+
+//virtual
+void LLDrawPool::renderPostDeferred(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::endRenderPass( S32 pass )
+{
+ //make sure channel 0 is active channel
+ gGL.getTexUnit(0)->activate();
+}
+
+//virtual
+void LLDrawPool::beginShadowPass(S32 pass)
+{
+
+}
+
+//virtual
+void LLDrawPool::endShadowPass(S32 pass)
+{
+
+}
+
+//virtual
+S32 LLDrawPool::getNumShadowPasses()
+{
+ return 0;
+}
+
+//virtual
+void LLDrawPool::renderShadow(S32 pass)
+{
+
+}
+
+//=============================
+// Face Pool Implementation
+//=============================
+LLFacePool::LLFacePool(const U32 type)
+: LLDrawPool(type)
+{
+ resetDrawOrders();
+}
+
+LLFacePool::~LLFacePool()
+{
+ destroy();
+}
+
+void LLFacePool::destroy()
+{
+ if (!mReferences.empty())
+ {
+ LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL;
+ }
+}
+
+void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
+{
+}
+
+void LLFacePool::enqueue(LLFace* facep)
+{
+ mDrawFace.push_back(facep);
+}
+
+// virtual
+bool LLFacePool::addFace(LLFace *facep)
+{
+ addFaceReference(facep);
+ return true;
+}
+
+// virtual
+bool LLFacePool::removeFace(LLFace *facep)
+{
+ removeFaceReference(facep);
+
+ vector_replace_with_last(mDrawFace, facep);
+
+ return true;
+}
+
+// Not absolutely sure if we should be resetting all of the chained pools as well - djs
+void LLFacePool::resetDrawOrders()
+{
+ mDrawFace.resize(0);
+}
+
+LLViewerTexture *LLFacePool::getTexture()
+{
+ return NULL;
+}
+
+void LLFacePool::removeFaceReference(LLFace *facep)
+{
+ if (facep->getReferenceIndex() != -1)
+ {
+ if (facep->getReferenceIndex() != (S32)mReferences.size())
+ {
+ LLFace *back = mReferences.back();
+ mReferences[facep->getReferenceIndex()] = back;
+ back->setReferenceIndex(facep->getReferenceIndex());
+ }
+ mReferences.pop_back();
+ }
+ facep->setReferenceIndex(-1);
+}
+
+void LLFacePool::addFaceReference(LLFace *facep)
+{
+ if (-1 == facep->getReferenceIndex())
+ {
+ facep->setReferenceIndex(mReferences.size());
+ mReferences.push_back(facep);
+ }
+}
+
+void LLFacePool::pushFaceGeometry()
+{
+ for (LLFace* const& face : mDrawFace)
+ {
+ face->renderIndexed();
+ }
+}
+
+bool LLFacePool::verify() const
+{
+ bool ok = true;
+
+ for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ const LLFace* facep = *iter;
+ if (facep->getPool() != this)
+ {
+ LL_INFOS() << "Face in wrong pool!" << LL_ENDL;
+ facep->printDebugInfo();
+ ok = false;
+ }
+ else if (!facep->verify())
+ {
+ ok = false;
+ }
+ }
+
+ return ok;
+}
+
+void LLFacePool::printDebugInfo() const
+{
+ LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL;
+}
+
+bool LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = false;
+
+void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
+{
+ gGL.diffuseColor4fv(color.mV);
+}
+
+void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
+{
+ glColor4ubv(color.mV);
+}
+
+void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
+{
+ gGL.diffuseColor4f(r,g,b,a);
+}
+
+
+//=============================
+// Render Pass Implementation
+//=============================
+LLRenderPass::LLRenderPass(const U32 type)
+: LLDrawPool(type)
+{
+
+}
+
+LLRenderPass::~LLRenderPass()
+{
+
+}
+
+void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, bool texture)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ {
+ LLDrawInfo *pparams = *k;
+ if (pparams)
+ {
+ pushBatch(*pparams, texture);
+ }
+ }
+}
+
+void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ {
+ LLDrawInfo* pparams = *k;
+ if (pparams)
+ {
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, texture);
+ }
+ }
+}
+
+void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ if (texture)
+ {
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushBatch(*pparams, texture, batch_textures);
+ }
+ }
+ else
+ {
+ pushUntexturedBatches(type);
+ }
+}
+
+void LLRenderPass::pushUntexturedBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedBatch(*pparams);
+ }
+}
+
+void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+
+ if (texture)
+ {
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, texture, batch_textures);
+ }
+ }
+ else
+ {
+ pushUntexturedRiggedBatches(type);
+ }
+}
+
+void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushUntexturedBatch(*pparams);
+ }
+}
+
+void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ pushBatch(*pparams, texture, batch_textures);
+ }
+}
+
+void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+
+ LLCullResult::increment_iterator(i, end);
+
+ llassert(pparams);
+
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ }
+ else
+ {
+ gGL.flush();
+ }
+
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, texture, batch_textures);
+ }
+}
+
+void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
+{
+ if (params.mModelMatrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = params.mModelMatrix;
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(gGLModelView);
+ if (params.mModelMatrix)
+ {
+ gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+}
+
+void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ llassert(texture);
+
+ if (!params.mCount)
+ {
+ return;
+ }
+
+ applyModelMatrix(params);
+
+ bool tex_setup = false;
+
+ {
+ if (batch_textures && params.mTextureList.size() > 1)
+ {
+ for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ {
+ if (params.mTextureList[i].notNull())
+ {
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
+ }
+ }
+ }
+ else
+ { //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(params.mTexture);
+ if (params.mTextureMatrix)
+ {
+ tex_setup = true;
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ }
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ if (tex_setup)
+ {
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+}
+
+void LLRenderPass::pushUntexturedBatch(LLDrawInfo& params)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+
+ if (!params.mCount)
+ {
+ return;
+ }
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+}
+
+// static
+bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
+{
+ // upload matrix palette to shader
+ return uploadMatrixPalette(params.mAvatar, params.mSkinInfo);
+}
+
+//static
+bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo)
+{
+ if (!avatar)
+ {
+ return false;
+ }
+ const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
+ U32 count = mpc.mMatrixPalette.size();
+
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ return false;
+ }
+
+ LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ false,
+ (GLfloat*)&(mpc.mGLMp[0]));
+
+ return true;
+}
+
+void setup_texture_matrix(LLDrawInfo& params)
+{
+ if (params.mTextureMatrix)
+ { //special case implementation of texture animation here because of special handling of textures for PBR batches
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+}
+
+void teardown_texture_matrix(LLDrawInfo& params)
+{
+ if (params.mTextureMatrix)
+ {
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+}
+
+void LLRenderPass::pushGLTFBatches(U32 type, bool textured)
+{
+ if (textured)
+ {
+ pushGLTFBatches(type);
+ }
+ else
+ {
+ pushRiggedGLTFBatches(type);
+ }
+}
+
+void LLRenderPass::pushGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushGLTFBatch(params);
+ }
+}
+
+void LLRenderPass::pushUntexturedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedGLTFBatch(params);
+ }
+}
+
+void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
+{
+ auto& mat = params.mGLTFMaterial;
+
+ mat->bind(params.mTexture);
+
+ LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
+
+ setup_texture_matrix(params);
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ teardown_texture_matrix(params);
+}
+
+void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params)
+{
+ auto& mat = params.mGLTFMaterial;
+
+ LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+}
+
+void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured)
+{
+ if (textured)
+ {
+ pushRiggedGLTFBatches(type);
+ }
+ else
+ {
+ pushUntexturedRiggedGLTFBatches(type);
+ }
+}
+
+void LLRenderPass::pushRiggedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ }
+}
+
+void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ }
+}
+
+
+void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+{
+ if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(params);
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+
+ pushGLTFBatch(params);
+}
+
+void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+{
+ if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(params);
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+
+ pushUntexturedGLTFBatch(params);
+}
+
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