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path: root/indra/newview/lldrawpool.cpp
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Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r--indra/newview/lldrawpool.cpp32
1 files changed, 14 insertions, 18 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index a3837fe10c..b3ae673aed 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -37,6 +37,7 @@
#include "lldrawpoolbump.h"
#include "lldrawpoolmaterials.h"
#include "lldrawpoolground.h"
+#include "lldrawpoolpbropaque.h"
#include "lldrawpoolsimple.h"
#include "lldrawpoolsky.h"
#include "lldrawpooltree.h"
@@ -85,9 +86,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_GLOW:
poolp = new LLDrawPoolGlow();
break;
- case POOL_ALPHA:
- poolp = new LLDrawPoolAlpha();
+ case POOL_ALPHA_PRE_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER);
break;
+ case POOL_ALPHA_POST_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER);
+ break;
case POOL_AVATAR:
case POOL_CONTROL_AV:
poolp = new LLDrawPoolAvatar(type);
@@ -117,6 +121,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_WL_SKY:
poolp = new LLDrawPoolWLSky();
break;
+ case POOL_GLTF_PBR:
+ poolp = new LLDrawPoolGLTFPBR();
+ break;
default:
LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
return NULL;
@@ -207,15 +214,6 @@ void LLDrawPool::renderPostDeferred(S32 pass)
//virtual
void LLDrawPool::endRenderPass( S32 pass )
{
- /*for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
- { //dummy cleanup of any currently bound textures
- if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
- {
- gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
- gGL.getTexUnit(i)->disable();
- }
- }*/
-
//make sure channel 0 is active channel
gGL.getTexUnit(0)->activate();
}
@@ -568,15 +566,13 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
}
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
-
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
+ //if (params.mGroup) // TOO LATE!
+ //{
+ // params.mGroup->rebuildMesh();
+ //}
params.mVertexBuffer->setBufferFast(mask);
- params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ params.mVertexBuffer->drawRangeFast(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{