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path: root/indra/newview/lldrawpool.cpp
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Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r--indra/newview/lldrawpool.cpp19
1 files changed, 6 insertions, 13 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 9f05ce3c46..3a064a4e7d 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -60,7 +60,7 @@ S32 LLDrawPool::sNumDrawPools = 0;
//=============================
// Draw Pool Implementation
//=============================
-LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerImage *tex0)
+LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
{
LLDrawPool *poolp = NULL;
switch (type)
@@ -129,7 +129,7 @@ LLDrawPool::~LLDrawPool()
}
-LLViewerImage *LLDrawPool::getDebugTexture()
+LLViewerTexture *LLDrawPool::getDebugTexture()
{
return NULL;
}
@@ -244,7 +244,7 @@ void LLFacePool::destroy()
}
}
-void LLFacePool::dirtyTextures(const std::set<LLViewerImage*>& textures)
+void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
{
}
@@ -279,7 +279,7 @@ S32 LLFacePool::drawLoopSetTex(face_array_t& face_list, S32 stage)
iter != face_list.end(); iter++)
{
LLFace *facep = *iter;
- gGL.getTexUnit(stage)->bind(facep->getTexture());
+ gGL.getTexUnit(stage)->bind(facep->getTexture()) ;
gGL.getTexUnit(0)->activate();
res += facep->renderIndexed();
}
@@ -295,13 +295,6 @@ void LLFacePool::drawLoop()
}
}
-void LLFacePool::renderFaceSelected(LLFace *facep,
- LLImageGL *image,
- const LLColor4 &color,
- const S32 index_offset, const S32 index_count)
-{
-}
-
void LLFacePool::enqueue(LLFace* facep)
{
mDrawFace.push_back(facep);
@@ -330,7 +323,7 @@ void LLFacePool::resetDrawOrders()
mDrawFace.resize(0);
}
-LLViewerImage *LLFacePool::getTexture()
+LLViewerTexture *LLFacePool::getTexture()
{
return NULL;
}
@@ -481,7 +474,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
{
if (params.mTexture.notNull())
{
- gGL.getTexUnit(0)->bind(params.mTexture.get());
+ gGL.getTexUnit(0)->bind(params.mTexture) ;
if (params.mTextureMatrix)
{
glMatrixMode(GL_TEXTURE);