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+/**
+* @file lldeferredsounds.h
+* @brief Header file for lldeferredsounds
+* @author Gilbert@lindenlab.com
+*
+* $LicenseInfo:firstyear=2013&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2013, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLDEFERREDSOUNDS_H
+#define LL_LLDEFERREDSOUNDS_H
+
+#include "llsingleton.h"
+
+struct SoundData;
+
+class LLDeferredSounds : public LLSingleton<LLDeferredSounds>
+{
+private:
+ std::vector<SoundData> soundVector;
+public:
+ //Add sounds to be played once progress bar is hidden (such as after teleport or loading screen)
+ void deferSound(SoundData& sound);
+
+ void playdeferredSounds();
+};
+
+#endif // LL_LLDEFERREDSOUNDS_H
+