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Diffstat (limited to 'indra/newview/llcontrolavatar.h')
-rw-r--r-- | indra/newview/llcontrolavatar.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/indra/newview/llcontrolavatar.h b/indra/newview/llcontrolavatar.h new file mode 100644 index 0000000000..a0f7912d24 --- /dev/null +++ b/indra/newview/llcontrolavatar.h @@ -0,0 +1,83 @@ +/** + * @file llcontrolavatar.h + * @brief Special dummy avatar used to drive rigged meshes. + * + * $LicenseInfo:firstyear=2017&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2017, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_CONTROLAVATAR_H +#define LL_CONTROLAVATAR_H + +#include "llvoavatar.h" +#include "llvovolume.h" + +class LLControlAvatar: + public LLVOAvatar +{ + LOG_CLASS(LLControlAvatar); + +public: + LLControlAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); + virtual void initInstance(); // Called after construction to initialize the class. + virtual ~LLControlAvatar(); + + void matchVolumeTransform(); + void updateVolumeGeom(); + + void setGlobalScale(F32 scale); + void recursiveScaleJoint(LLJoint *joint, F32 factor); + static LLControlAvatar *createControlAvatar(LLVOVolume *obj); + + // Delayed kill so we don't make graphics pipeline unhappy calling + // markDead() inside other graphics pipeline operations. + void markForDeath(); + + virtual void idleUpdate(LLAgent &agent, const F64 &time); + virtual BOOL updateCharacter(LLAgent &agent); + + void getAnimatedVolumes(std::vector<LLVOVolume*>& volumes); + void updateAnimations(); + + virtual LLViewerObject* lineSegmentIntersectRiggedAttachments( + const LLVector4a& start, const LLVector4a& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + BOOL pick_rigged = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector4a* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL); // return the surface tangent at the intersection point + + virtual void updateDebugText(); + + bool mPlaying; + + F32 mGlobalScale; + + LLVOVolume *mRootVolp; + + bool mMarkedForDeath; + +}; + +#endif //LL_CONTROLAVATAR_H |