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+/**
+ * @file llcontrolavatar.h
+ * @brief Special dummy avatar used to drive rigged meshes.
+ *
+ * $LicenseInfo:firstyear=2017&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2017, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_CONTROLAVATAR_H
+#define LL_CONTROLAVATAR_H
+
+#include "llvoavatar.h"
+#include "llvovolume.h"
+
+class LLControlAvatar:
+ public LLVOAvatar
+{
+ LOG_CLASS(LLControlAvatar);
+
+public:
+ LLControlAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ virtual void initInstance(); // Called after construction to initialize the class.
+ virtual ~LLControlAvatar();
+
+ void getNewConstraintFixups(LLVector3& new_pos_constraint, F32& new_scale_constraint) const;
+ void matchVolumeTransform();
+ void updateVolumeGeom();
+
+ void setGlobalScale(F32 scale);
+ void recursiveScaleJoint(LLJoint *joint, F32 factor);
+ static LLControlAvatar *createControlAvatar(LLVOVolume *obj);
+
+ // Delayed kill so we don't make graphics pipeline unhappy calling
+ // markDead() inside other graphics pipeline operations.
+ void markForDeath();
+
+ virtual void idleUpdate(LLAgent &agent, const F64 &time);
+ virtual BOOL updateCharacter(LLAgent &agent);
+
+ void getAnimatedVolumes(std::vector<LLVOVolume*>& volumes);
+ void updateAnimations();
+
+ virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
+ const LLVector4a& start, const LLVector4a& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ BOOL pick_rigged = FALSE,
+ S32* face_hit = NULL, // which face was hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
+
+ virtual void updateDebugText();
+
+ virtual std::string getFullname() const;
+
+ virtual bool shouldRenderRigged() const;
+
+ virtual BOOL isImpostor();
+
+ bool mPlaying;
+
+ F32 mGlobalScale;
+
+ LLVOVolume *mRootVolp;
+
+ bool mMarkedForDeath;
+
+ LLVector3 mPositionConstraintFixup;
+ F32 mScaleConstraintFixup;
+
+ static const F32 MAX_LEGAL_OFFSET;
+ static const F32 MAX_LEGAL_SIZE;
+
+ static void onRegionChanged();
+ bool mRegionChanged;
+ static boost::signals2::connection sRegionChangedSlot;
+};
+
+typedef std::map<LLUUID, S32> signaled_animation_map_t;
+typedef std::map<LLUUID, signaled_animation_map_t> object_signaled_animation_map_t;
+
+// Stores information about previously requested animations, by object id.
+class LLObjectSignaledAnimationMap: public LLSingleton<LLObjectSignaledAnimationMap>
+{
+ LLSINGLETON_EMPTY_CTOR(LLObjectSignaledAnimationMap);
+
+public:
+ object_signaled_animation_map_t mMap;
+
+ object_signaled_animation_map_t& getMap() { return mMap; }
+};
+
+#endif //LL_CONTROLAVATAR_H