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-rw-r--r--indra/newview/llcontrolavatar.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp
index 0f4898e8d3..9b7118d9cb 100644
--- a/indra/newview/llcontrolavatar.cpp
+++ b/indra/newview/llcontrolavatar.cpp
@@ -113,7 +113,7 @@ void LLControlAvatar::setGlobalScale(F32 scale)
{
F32 adjust_scale = scale/mGlobalScale;
LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL;
- // AXON - should we be scaling from the pelvis or the root?
+ // should we be scaling from the pelvis or the root?
recursiveScaleJoint(mPelvisp,adjust_scale);
mGlobalScale = scale;
}
@@ -167,7 +167,10 @@ void LLControlAvatar::updateVolumeGeom()
matchVolumeTransform();
- // AXON testing scale
+ // Initial exploration of allowing scaling skeleton to match root
+ // prim bounding box. If enabled, would probably be controlled by
+ // an additional checkbox and default to off. Not enabled for
+ // initial release.
// What should the scale be? What we really want is the ratio
// between the scale at which the object was originally designed