diff options
Diffstat (limited to 'indra/newview/llcompilequeue.cpp')
-rw-r--r-- | indra/newview/llcompilequeue.cpp | 904 |
1 files changed, 501 insertions, 403 deletions
diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp index 219bcf0eb0..76e16f5a1f 100644 --- a/indra/newview/llcompilequeue.cpp +++ b/indra/newview/llcompilequeue.cpp @@ -62,6 +62,59 @@ #include "llviewerassetupload.h" #include "llcorehttputil.h" +namespace +{ + + const std::string QUEUE_EVENTPUMP_NAME("ScriptActionQueue"); + + // ObjectIventoryFetcher is an adapter between the LLVOInventoryListener::inventoryChanged + // callback mechanism and the LLEventPump coroutine architecture allowing the + // coroutine to wait for the inventory event. + class ObjectInventoryFetcher: public LLVOInventoryListener + { + public: + typedef boost::shared_ptr<ObjectInventoryFetcher> ptr_t; + + ObjectInventoryFetcher(LLEventPump &pump, LLViewerObject* object, void* user_data) : + mPump(pump), + LLVOInventoryListener() + { + registerVOInventoryListener(object, this); + } + + virtual void inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, + S32 serial_num, + void* user_data); + + void fetchInventory() + { + requestVOInventory(); + } + + const LLInventoryObject::object_list_t & getInventoryList() const { return mInventoryList; } + + private: + LLInventoryObject::object_list_t mInventoryList; + LLEventPump & mPump; + }; + + class HandleScriptUserData + { + public: + HandleScriptUserData(const std::string &pumpname) : + mPumpname(pumpname) + { } + + const std::string &getPumpName() const { return mPumpname; } + + private: + std::string mPumpname; + }; + + +} + // *NOTE$: A minor specialization of LLScriptAssetUpload, it does not require a buffer // (and does not save a buffer to the vFS) and it finds the compile queue window and // displays a compiling message. @@ -93,7 +146,7 @@ public: queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM); } - return LLSD().with("success", LLSD::Boolean(true)); + return LLSDMap("success", LLSD::Boolean(true)); } @@ -149,47 +202,6 @@ BOOL LLFloaterScriptQueue::postBuild() return TRUE; } -// This is the callback method for the viewer object currently being -// worked on. -// NOT static, virtual! -void LLFloaterScriptQueue::inventoryChanged(LLViewerObject* viewer_object, - LLInventoryObject::object_list_t* inv, - S32, - void* q_id) -{ - LL_INFOS() << "LLFloaterScriptQueue::inventoryChanged() for object " - << viewer_object->getID() << LL_ENDL; - - //Remove this listener from the object since its - //listener callback is now being executed. - - //We remove the listener here because the function - //removeVOInventoryListener removes the listener from a ViewerObject - //which it internally stores. - - //If we call this further down in the function, calls to handleInventory - //and nextObject may update the internally stored viewer object causing - //the removal of the incorrect listener from an incorrect object. - - //Fixes SL-6119:Recompile scripts fails to complete - removeVOInventoryListener(); - - if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) ) - { - handleInventory(viewer_object, inv); - } - else - { - // something went wrong... - // note that we're not working on this one, and move onto the - // next object in the list. - LL_WARNS() << "No inventory for " << mCurrentObjectID - << LL_ENDL; - nextObject(); - } -} - - // static void LLFloaterScriptQueue::onCloseBtn(void* user_data) { @@ -197,9 +209,10 @@ void LLFloaterScriptQueue::onCloseBtn(void* user_data) self->closeFloater(); } -void LLFloaterScriptQueue::addObject(const LLUUID& id) +void LLFloaterScriptQueue::addObject(const LLUUID& id, std::string name) { - mObjectIDs.push_back(id); + ObjectData obj = { id, name }; + mObjectList.push_back(obj); } BOOL LLFloaterScriptQueue::start() @@ -208,7 +221,7 @@ BOOL LLFloaterScriptQueue::start() LLStringUtil::format_map_t args; args["[START]"] = mStartString; - args["[COUNT]"] = llformat ("%d", mObjectIDs.size()); + args["[COUNT]"] = llformat ("%d", mObjectList.size()); buffer = getString ("Starting", args); getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); @@ -216,74 +229,24 @@ BOOL LLFloaterScriptQueue::start() return startQueue(); } -BOOL LLFloaterScriptQueue::isDone() const +void LLFloaterScriptQueue::addProcessingMessage(const std::string &message, const LLSD &args) { - return (mCurrentObjectID.isNull() && (mObjectIDs.size() == 0)); -} + std::string buffer(LLTrans::getString(message, args)); -// go to the next object. If no objects left, it falls out silently -// and waits to be killed by the window being closed. -BOOL LLFloaterScriptQueue::nextObject() -{ - U32 count; - BOOL successful_start = FALSE; - do - { - count = mObjectIDs.size(); - LL_INFOS() << "LLFloaterScriptQueue::nextObject() - " << count - << " objects left to process." << LL_ENDL; - mCurrentObjectID.setNull(); - if(count > 0) - { - successful_start = popNext(); - } - LL_INFOS() << "LLFloaterScriptQueue::nextObject() " - << (successful_start ? "successful" : "unsuccessful") - << LL_ENDL; - } while((mObjectIDs.size() > 0) && !successful_start); - if(isDone() && !mDone) - { - mDone = true; - getChild<LLScrollListCtrl>("queue output")->addSimpleElement(getString("Done"), ADD_BOTTOM); - getChildView("close")->setEnabled(TRUE); - } - return successful_start; + getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); } -// returns true if the queue has started, otherwise false. This -// method pops the top object off of the queue. -BOOL LLFloaterScriptQueue::popNext() +void LLFloaterScriptQueue::addStringMessage(const std::string &message) { - // get the first element off of the container, and attempt to get - // the inventory. - BOOL rv = FALSE; - S32 count = mObjectIDs.size(); - if(mCurrentObjectID.isNull() && (count > 0)) - { - mCurrentObjectID = mObjectIDs.at(0); - LL_INFOS() << "LLFloaterScriptQueue::popNext() - mCurrentID: " - << mCurrentObjectID << LL_ENDL; - mObjectIDs.erase(mObjectIDs.begin()); - LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID); - if(obj) - { - LL_INFOS() << "LLFloaterScriptQueue::popNext() requesting inv for " - << mCurrentObjectID << LL_ENDL; - LLUUID* id = new LLUUID(getKey().asUUID()); - registerVOInventoryListener(obj,id); - requestVOInventory(); - rv = TRUE; - } - } - return rv; + getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM); } -BOOL LLFloaterScriptQueue::startQueue() + +BOOL LLFloaterScriptQueue::isDone() const { - return nextObject(); + return (mCurrentObjectID.isNull() && (mObjectList.size() == 0)); } - ///---------------------------------------------------------------------------- /// Class LLFloaterCompileQueue ///---------------------------------------------------------------------------- @@ -293,7 +256,6 @@ LLFloaterCompileQueue::LLFloaterCompileQueue(const LLSD& key) setTitle(LLTrans::getString("CompileQueueTitle")); setStartString(LLTrans::getString("CompileQueueStart")); -// mUploadQueue = new LLAssetUploadQueue(new LLCompileFloaterUploadQueueSupplier(key.asUUID())); } LLFloaterCompileQueue::~LLFloaterCompileQueue() @@ -306,7 +268,6 @@ void LLFloaterCompileQueue::experienceIdsReceived( const LLSD& content ) { mExperienceIds.insert(it->asUUID()); } - nextObject(); } BOOL LLFloaterCompileQueue::hasExperience( const LLUUID& id ) const @@ -314,188 +275,256 @@ BOOL LLFloaterCompileQueue::hasExperience( const LLUUID& id ) const return mExperienceIds.find(id) != mExperienceIds.end(); } +// //Attempt to record this asset ID. If it can not be inserted into the set +// //then it has already been processed so return false. -void LLFloaterCompileQueue::handleInventory(LLViewerObject *viewer_object, - LLInventoryObject::object_list_t* inv) +void LLFloaterCompileQueue::handleHTTPResponse(std::string pumpName, const LLSD &expresult) { - // find all of the lsl, leaving off duplicates. We'll remove - // all matching asset uuids on compilation success. + LLEventPumps::instance().post(pumpName, expresult); +} - typedef std::multimap<LLUUID, LLPointer<LLInventoryItem> > uuid_item_map; - uuid_item_map asset_item_map; +// *TODO: handleSCriptRetrieval is passed into the VFS via a legacy C function pointer +// future project would be to convert these to C++ callables (std::function<>) so that +// we can use bind and remove the userData parameter. +// +void LLFloaterCompileQueue::handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId, + LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus) +{ + LLSD result(LLSD::emptyMap()); - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - for ( ; it != end; ++it) - { - if((*it)->getType() == LLAssetType::AT_LSL_TEXT) - { - LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - // Check permissions before allowing the user to retrieve data. - if (item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) && - item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()) ) - { - LLPointer<LLViewerInventoryItem> script = new LLViewerInventoryItem(item); - mCurrentScripts.push_back(script); - asset_item_map.insert(std::make_pair(item->getAssetUUID(), item)); - } - } - } + result["asset_id"] = assetId; + if (status) + { + result["error"] = status; + + if (status == LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE) + { + result["message"] = LLTrans::getString("CompileQueueProblemDownloading") + (":"); + result["alert"] = LLTrans::getString("CompileQueueScriptNotFound"); + } + else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) + { + result["message"] = LLTrans::getString("CompileQueueInsufficientPermFor") + (":"); + result["alert"] = LLTrans::getString("CompileQueueInsufficientPermDownload"); + } + else + { + result["message"] = LLTrans::getString("CompileQueueUnknownFailure"); + } + } - if (asset_item_map.empty()) - { - // There are no scripts in this object. move on. - nextObject(); - } - else - { - // request all of the assets. - uuid_item_map::iterator iter; - for(iter = asset_item_map.begin(); iter != asset_item_map.end(); iter++) - { - LLInventoryItem *itemp = iter->second; - LLScriptQueueData* datap = new LLScriptQueueData(getKey().asUUID(), - viewer_object->getID(), itemp); - - LLExperienceCache::instance().fetchAssociatedExperience(itemp->getParentUUID(), itemp->getUUID(), - boost::bind(&LLFloaterCompileQueue::requestAsset, datap, _1)); - } - } -} + LLEventPumps::instance().post(((HandleScriptUserData *)userData)->getPumpName(), result); +} -void LLFloaterCompileQueue::requestAsset( LLScriptQueueData* datap, const LLSD& experience ) +/*static*/ +void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID parent) { - LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", datap->mQueueID); - if(!queue) - { - delete datap; - return; - } - if(experience.has(LLExperienceCache::EXPERIENCE_ID)) - { - datap->mExperienceId=experience[LLExperienceCache::EXPERIENCE_ID].asUUID(); - if(!queue->hasExperience(datap->mExperienceId)) - { - std::string buffer = LLTrans::getString("CompileNoExperiencePerm", LLSD::emptyMap() - .with("SCRIPT", datap->mItem->getName()) - .with("EXPERIENCE", experience[LLExperienceCache::NAME].asString())); - - queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); - queue->removeItemByItemID(datap->mItem->getUUID()); - delete datap; - return; - } - } - //LL_INFOS() << "ITEM NAME 2: " << names.get(i) << LL_ENDL; - gAssetStorage->getInvItemAsset(datap->mHost, - gAgent.getID(), - gAgent.getSessionID(), - datap->mItem->getPermissions().getOwner(), - datap->mTaskId, - datap->mItem->getUUID(), - datap->mItem->getAssetUUID(), - datap->mItem->getType(), - LLFloaterCompileQueue::scriptArrived, - (void*)datap); + LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", parent); + if (!queue) + return; + + queue->experienceIdsReceived(result["experience_ids"]); + + // getDerived handle gets a handle that can be resolved to a parent class of the derived object. + LLHandle<LLFloaterScriptQueue> hFloater(queue->getDerivedHandle<LLFloaterScriptQueue>()); + + // note subtle difference here: getDerivedHandle in this case is for an LLFloaterCompileQueue + fnQueueAction_t fn = boost::bind(LLFloaterCompileQueue::processScript, + queue->getDerivedHandle<LLFloaterCompileQueue>(), _1, _2, _3); + + + LLCoros::instance().launch("ScriptQueueCompile", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro, + queue->mStartString, + hFloater, + queue->mObjectList, + fn)); + } -/*static*/ -void LLFloaterCompileQueue::finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId) +/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro. +/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception. +bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloater, + const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump) { + LLSD result; + LLCheckedHandle<LLFloaterCompileQueue> floater(hfloater); + // Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle. + // which is caught in objectScriptProcessingQueueCoro + bool monocompile = floater->mMono; + F32 fetch_timeout = gSavedSettings.getF32("QueueInventoryFetchTimeout"); + + + // Initial test to see if we can (or should) attempt to compile the script. + LLInventoryItem *item = dynamic_cast<LLInventoryItem *>(inventory); - LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(queueId)); - if (queue) + if (!item) { - // Bytecode save completed - if (response["compiled"]) - { - std::string message = std::string("Compilation of \"") + scriptName + std::string("\" succeeded"); + LL_WARNS("SCRIPTQ") << "item retrieved is not an LLInventoryItem." << LL_ENDL; + return true; + } - queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM); - LL_INFOS() << message << LL_ENDL; + if (!item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) || + !item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID())) + { + std::string buffer = "Skipping: " + item->getName() + "(Permissions)"; + floater->addStringMessage(buffer); + return true; + } + + // Attempt to retrieve the experience + LLUUID experienceId; + { + LLExperienceCache::instance().fetchAssociatedExperience(inventory->getParentUUID(), inventory->getUUID(), + boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _1)); + + result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout, + LLSDMap("timeout", LLSD::Boolean(true))); + + if (result.has("timeout")) + { // A timeout filed in the result will always be true if present. + LLStringUtil::format_map_t args; + args["[OBJECT_NAME]"] = inventory->getName(); + std::string buffer = floater->getString("Timeout", args); + floater->addStringMessage(buffer); + return true; } - else + + if (result.has(LLExperienceCache::EXPERIENCE_ID)) { - LLSD compile_errors = response["errors"]; - for (LLSD::array_const_iterator line = compile_errors.beginArray(); - line < compile_errors.endArray(); line++) + experienceId = result[LLExperienceCache::EXPERIENCE_ID].asUUID(); + if (!floater->hasExperience(experienceId)) { - std::string str = line->asString(); - str.erase(std::remove(str.begin(), str.end(), '\n'), str.end()); - - queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(str, ADD_BOTTOM); + floater->addProcessingMessage("CompileNoExperiencePerm", + LLSDMap("SCRIPT", inventory->getName()) + ("EXPERIENCE", result[LLExperienceCache::NAME].asString())); + return true; } - LL_INFOS() << response["errors"] << LL_ENDL; } } + + { + HandleScriptUserData userData(pump.getName()); + + + // request the asset + gAssetStorage->getInvItemAsset(LLHost(), + gAgent.getID(), + gAgent.getSessionID(), + item->getPermissions().getOwner(), + object->getID(), + item->getUUID(), + item->getAssetUUID(), + item->getType(), + &LLFloaterCompileQueue::handleScriptRetrieval, + &userData); + + result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout, + LLSDMap("timeout", LLSD::Boolean(true))); + } + + if (result.has("timeout")) + { // A timeout filed in the result will always be true if present. + LLStringUtil::format_map_t args; + args["[OBJECT_NAME]"] = inventory->getName(); + std::string buffer = floater->getString("Timeout", args); + floater->addStringMessage(buffer); + return true; + } + + if (result.has("error")) + { + LL_WARNS("SCRIPTQ") << "Inventory fetch returned with error. Code: " << result["error"].asString() << LL_ENDL; + std::string buffer = result["message"].asString() + " " + inventory->getName(); + floater->addStringMessage(buffer); + + if (result.has("alert")) + { + LLSD args; + args["MESSAGE"] = result["alert"].asString(); + LLNotificationsUtil::add("SystemMessage", args); + } + return true; + } + + LLUUID assetId = result["asset_id"]; + + std::string url = object->getRegion()->getCapability("UpdateScriptTask"); + + { + LLResourceUploadInfo::ptr_t uploadInfo(new LLQueuedScriptAssetUpload(object->getID(), + inventory->getUUID(), + assetId, + monocompile ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2, + true, + inventory->getName(), + LLUUID(), + experienceId, + boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _4))); + + LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); + } + + result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout, LLSDMap("timeout", LLSD::Boolean(true))); + + if (result.has("timeout")) + { // A timeout filed in the result will always be true if present. + LLStringUtil::format_map_t args; + args["[OBJECT_NAME]"] = inventory->getName(); + std::string buffer = floater->getString("Timeout", args); + floater->addStringMessage(buffer); + return true; + } + + // Bytecode save completed + if (result["compiled"]) + { + std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" succeeded"); + + floater->addStringMessage(buffer); + LL_INFOS() << buffer << LL_ENDL; + } + else + { + LLSD compile_errors = result["errors"]; + std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" failed:"); + floater->addStringMessage(buffer); + for (LLSD::array_const_iterator line = compile_errors.beginArray(); + line < compile_errors.endArray(); line++) + { + std::string str = line->asString(); + str.erase(std::remove(str.begin(), str.end(), '\n'), str.end()); + + floater->addStringMessage(str); + } + LL_INFOS() << result["errors"] << LL_ENDL; + } + + return true; } -// This is the callback for when each script arrives -// static -void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status) +bool LLFloaterCompileQueue::startQueue() { - LL_INFOS() << "LLFloaterCompileQueue::scriptArrived()" << LL_ENDL; - LLScriptQueueData* data = (LLScriptQueueData*)user_data; - if(!data) - { - return; - } - LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID); - - std::string buffer; - if(queue && (0 == status)) - { - LLViewerObject* object = gObjectList.findObject(data->mTaskId); - if (object) + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + std::string lookup_url = region->getCapability("GetCreatorExperiences"); + if (!lookup_url.empty()) { - std::string url = object->getRegion()->getCapability("UpdateScriptTask"); - std::string scriptName = data->mItem->getName(); - - LLBufferedAssetUploadInfo::taskUploadFinish_f proc = boost::bind(&LLFloaterCompileQueue::finishLSLUpload, _1, _2, _3, _4, - scriptName, data->mQueueID); + LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t success = + boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, _1, getKey().asUUID()); - LLResourceUploadInfo::ptr_t uploadInfo(new LLQueuedScriptAssetUpload(data->mTaskId, data->mItem->getUUID(), asset_id, - (queue->mMono) ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2, - true, scriptName, data->mQueueID, data->mExperienceId, proc)); + LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t failure = + boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, LLSD(), getKey().asUUID()); - LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); + LLCoreHttpUtil::HttpCoroutineAdapter::callbackHttpGet(lookup_url, + success, failure); + return TRUE; } - } - else - { - if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ) - { - LLSD args; - args["MESSAGE"] = LLTrans::getString("CompileQueueScriptNotFound"); - LLNotificationsUtil::add("SystemMessage", args); - - buffer = LLTrans::getString("CompileQueueProblemDownloading") + (": ") + data->mItem->getName(); - } - else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) - { - LLSD args; - args["MESSAGE"] = LLTrans::getString("CompileQueueInsufficientPermDownload"); - LLNotificationsUtil::add("SystemMessage", args); - - buffer = LLTrans::getString("CompileQueueInsufficientPermFor") + (": ") + data->mItem->getName(); - } - else - { - buffer = LLTrans::getString("CompileQueueUnknownFailure") + (" ") + data->mItem->getName(); - } - - LL_WARNS() << "Problem downloading script asset." << LL_ENDL; - if(queue) queue->removeItemByItemID(data->mItem->getUUID()); - } - if(queue && (buffer.size() > 0)) - { - queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); - } - delete data; + } + + return true; } @@ -514,40 +543,46 @@ LLFloaterResetQueue::~LLFloaterResetQueue() { } -void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv) +/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro. +/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception. +bool LLFloaterResetQueue::resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, + const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump) { - // find all of the lsl, leaving off duplicates. We'll remove - // all matching asset uuids on compilation success. - - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - for ( ; it != end; ++it) - { - if((*it)->getType() == LLAssetType::AT_LSL_TEXT) - { - LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); - - if (object) - { - LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - std::string buffer; - buffer = getString("Resetting") + (": ") + item->getName(); - getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_ScriptReset); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_Script); - msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID()); - msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID()); - msg->sendReliable(object->getRegion()->getHost()); - } - } - } + LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater); + // Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle. + // which is caught in objectScriptProcessingQueueCoro + + std::string buffer; + buffer = floater->getString("Resetting") + (": ") + inventory->getName(); + floater->addStringMessage(buffer); + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ScriptReset); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_Script); + msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); + msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID()); + msg->sendReliable(object->getRegion()->getHost()); + + return true; +} - nextObject(); +bool LLFloaterResetQueue::startQueue() +{ + // Bind the resetObjectScripts method into a QueueAction function and pass it + // into the object queue processing coroutine. + fnQueueAction_t fn = boost::bind(LLFloaterResetQueue::resetObjectScripts, + getDerivedHandle<LLFloaterScriptQueue>(), _1, _2, _3); + + LLCoros::instance().launch("ScriptResetQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro, + mStartString, + getDerivedHandle<LLFloaterScriptQueue>(), + mObjectList, + fn)); + + return true; } ///---------------------------------------------------------------------------- @@ -565,44 +600,48 @@ LLFloaterRunQueue::~LLFloaterRunQueue() { } -void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv) +/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro. +/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception. +bool LLFloaterRunQueue::runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, + const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump) { - // find all of the lsl, leaving off duplicates. We'll remove - // all matching asset uuids on compilation success. - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - for ( ; it != end; ++it) - { - if((*it)->getType() == LLAssetType::AT_LSL_TEXT) - { - LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); - - if (object) - { - LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output"); - std::string buffer; - buffer = getString("Running") + (": ") + item->getName(); - list->addSimpleElement(buffer, ADD_BOTTOM); - - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_SetScriptRunning); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_Script); - msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID()); - msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID()); - msg->addBOOLFast(_PREHASH_Running, TRUE); - msg->sendReliable(object->getRegion()->getHost()); - } - } - } + LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater); + // Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle. + // which is caught in objectScriptProcessingQueueCoro + + std::string buffer; + buffer = floater->getString("Running") + (": ") + inventory->getName(); + floater->addStringMessage(buffer); + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_SetScriptRunning); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_Script); + msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); + msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID()); + msg->addBOOLFast(_PREHASH_Running, TRUE); + msg->sendReliable(object->getRegion()->getHost()); + + return true; +} - nextObject(); +bool LLFloaterRunQueue::startQueue() +{ + LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>()); + fnQueueAction_t fn = boost::bind(LLFloaterRunQueue::runObjectScripts, hFloater, _1, _2, _3); + + LLCoros::instance().launch("ScriptRunQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro, + mStartString, + hFloater, + mObjectList, + fn)); + + return true; } + ///---------------------------------------------------------------------------- /// Class LLFloaterNotRunQueue ///---------------------------------------------------------------------------- @@ -618,96 +657,155 @@ LLFloaterNotRunQueue::~LLFloaterNotRunQueue() { } -void LLFloaterCompileQueue::removeItemByItemID(const LLUUID& asset_id) +/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro. +/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception. +bool LLFloaterNotRunQueue::stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, + const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump) { - LL_INFOS() << "LLFloaterCompileQueue::removeItemByAssetID()" << LL_ENDL; - for(S32 i = 0; i < mCurrentScripts.size(); ) - { - if(asset_id == mCurrentScripts.at(i)->getUUID()) - { - vector_replace_with_last(mCurrentScripts, mCurrentScripts.begin() + i); - } - else - { - ++i; - } - } - if(mCurrentScripts.empty()) - { - nextObject(); - } + LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater); + // Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle. + // which is caught in objectScriptProcessingQueueCoro + + std::string buffer; + buffer = floater->getString("NotRunning") + (": ") + inventory->getName(); + floater->addStringMessage(buffer); + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_SetScriptRunning); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_Script); + msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); + msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID()); + msg->addBOOLFast(_PREHASH_Running, FALSE); + msg->sendReliable(object->getRegion()->getHost()); + + return true; } -BOOL LLFloaterCompileQueue::startQueue() +bool LLFloaterNotRunQueue::startQueue() { - LLViewerRegion* region = gAgent.getRegion(); - if (region) - { - std::string lookup_url=region->getCapability("GetCreatorExperiences"); - if(!lookup_url.empty()) - { - LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t success = - boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, _1, getKey().asUUID()); + LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>()); - LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t failure = - boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, LLSD(), getKey().asUUID()); + fnQueueAction_t fn = boost::bind(&LLFloaterNotRunQueue::stopObjectScripts, hFloater, _1, _2, _3); + LLCoros::instance().launch("ScriptQueueNotRun", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro, + mStartString, + hFloater, + mObjectList, + fn)); - LLCoreHttpUtil::HttpCoroutineAdapter::callbackHttpGet(lookup_url, - success, failure); - return TRUE; - } - } - return nextObject(); + return true; } -/*static*/ -void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID parent) +///---------------------------------------------------------------------------- +/// Local function definitions +///---------------------------------------------------------------------------- +void ObjectInventoryFetcher::inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) { - LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", parent); - if (!queue) - return; + mInventoryList.clear(); + mInventoryList.assign(inventory->begin(), inventory->end()); + + mPump.post(LLSDMap("changed", LLSD::Boolean(true))); - queue->experienceIdsReceived(result["experience_ids"]); } -void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv) +void LLFloaterScriptQueue::objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, + object_data_list_t objectList, fnQueueAction_t func) { - // find all of the lsl, leaving off duplicates. We'll remove - // all matching asset uuids on compilation success. - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - for ( ; it != end; ++it) - { - if((*it)->getType() == LLAssetType::AT_LSL_TEXT) - { - LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); - - if (object) - { - LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output"); - std::string buffer; - buffer = getString("NotRunning") + (": ") +item->getName(); - list->addSimpleElement(buffer, ADD_BOTTOM); - - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_SetScriptRunning); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_Script); - msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID()); - msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID()); - msg->addBOOLFast(_PREHASH_Running, FALSE); - msg->sendReliable(object->getRegion()->getHost()); - } - } - } + LLCoros::set_consuming(true); + LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater); + // Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle. + // This is expected if the dialog closes. + LLEventMailDrop maildrop(QUEUE_EVENTPUMP_NAME, true); + F32 fetch_timeout = gSavedSettings.getF32("QueueInventoryFetchTimeout"); - nextObject(); -} -///---------------------------------------------------------------------------- -/// Local function definitions -///---------------------------------------------------------------------------- + try + { + for (object_data_list_t::iterator itObj(objectList.begin()); (itObj != objectList.end()); ++itObj) + { + bool firstForObject = true; + LLUUID object_id = (*itObj).mObjectId; + LL_INFOS("SCRIPTQ") << "Next object in queue with ID=" << object_id.asString() << LL_ENDL; + + LLPointer<LLViewerObject> obj = gObjectList.findObject(object_id); + LLInventoryObject::object_list_t inventory; + if (obj) + { + ObjectInventoryFetcher::ptr_t fetcher(new ObjectInventoryFetcher(maildrop, obj, NULL)); + + fetcher->fetchInventory(); + + LLStringUtil::format_map_t args; + args["[OBJECT_NAME]"] = (*itObj).mObjectName; + floater->addStringMessage(floater->getString("LoadingObjInv", args)); + + LLSD result = llcoro::suspendUntilEventOnWithTimeout(maildrop, fetch_timeout, + LLSDMap("timeout", LLSD::Boolean(true))); + + if (result.has("timeout")) + { // A timeout filed in the result will always be true if present. + LL_WARNS("SCRIPTQ") << "Unable to retrieve inventory for object " << object_id.asString() << + ". Skipping to next object." << LL_ENDL; + + LLStringUtil::format_map_t args; + args["[OBJECT_NAME]"] = (*itObj).mObjectName; + floater->addStringMessage(floater->getString("Timeout", args)); + + continue; + } + + inventory.assign(fetcher->getInventoryList().begin(), fetcher->getInventoryList().end()); + } + else + { + LL_WARNS("SCRIPTQ") << "Unable to retrieve object with ID of " << object_id << + ". Skipping to next." << LL_ENDL; + continue; + } + + // TODO: Get the name of the object we are looking at here so that we can display it below. + //std::string objName = (dynamic_cast<LLInventoryObject *>(obj.get()))->getName(); + LL_DEBUGS("SCRIPTQ") << "Object has " << inventory.size() << " items." << LL_ENDL; + + for (LLInventoryObject::object_list_t::iterator itInv = inventory.begin(); + itInv != inventory.end(); ++itInv) + { + floater.check(); + + // note, we have a smart pointer to the obj above... but if we didn't we'd check that + // it still exists here. + + if (((*itInv)->getType() == LLAssetType::AT_LSL_TEXT)) + { + LL_DEBUGS("SCRIPTQ") << "Inventory item " << (*itInv)->getUUID().asString() << "\"" << (*itInv)->getName() << "\"" << LL_ENDL; + if (firstForObject) + { + //floater->addStringMessage(objName + ":"); + firstForObject = false; + } + + if (!func(obj, (*itInv), maildrop)) + { + continue; + } + } + + // no other explicit suspension point in this loop. func(...) MIGHT suspend + // but offers no guarantee of doing so. + llcoro::suspend(); + } + } + + floater->addStringMessage("Done"); + floater->getChildView("close")->setEnabled(TRUE); + } + catch (LLCheckedHandleBase::Stale &) + { + // This is expected. It means that floater has been closed before + // processing was completed. + LL_DEBUGS("SCRIPTQ") << "LLExeceptionStaleHandle caught! Floater has most likely been closed." << LL_ENDL; + } +} |