summaryrefslogtreecommitdiff
path: root/indra/newview/llcompilequeue.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llcompilequeue.cpp')
-rwxr-xr-xindra/newview/llcompilequeue.cpp246
1 files changed, 48 insertions, 198 deletions
diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp
index 4588424474..b0916d769a 100755
--- a/indra/newview/llcompilequeue.cpp
+++ b/indra/newview/llcompilequeue.cpp
@@ -45,7 +45,6 @@
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
-#include "lscript_rt_interface.h"
#include "llviewercontrol.h"
#include "llviewerobject.h"
#include "llviewerregion.h"
@@ -112,8 +111,8 @@ void LLFloaterScriptQueue::inventoryChanged(LLViewerObject* viewer_object,
S32,
void* q_id)
{
- llinfos << "LLFloaterScriptQueue::inventoryChanged() for object "
- << viewer_object->getID() << llendl;
+ LL_INFOS() << "LLFloaterScriptQueue::inventoryChanged() for object "
+ << viewer_object->getID() << LL_ENDL;
//Remove this listener from the object since its
//listener callback is now being executed.
@@ -138,8 +137,8 @@ void LLFloaterScriptQueue::inventoryChanged(LLViewerObject* viewer_object,
// something went wrong...
// note that we're not working on this one, and move onto the
// next object in the list.
- llwarns << "No inventory for " << mCurrentObjectID
- << llendl;
+ LL_WARNS() << "No inventory for " << mCurrentObjectID
+ << LL_ENDL;
nextObject();
}
}
@@ -154,7 +153,7 @@ void LLFloaterScriptQueue::onCloseBtn(void* user_data)
void LLFloaterScriptQueue::addObject(const LLUUID& id)
{
- mObjectIDs.put(id);
+ mObjectIDs.push_back(id);
}
BOOL LLFloaterScriptQueue::start()
@@ -163,7 +162,7 @@ BOOL LLFloaterScriptQueue::start()
LLStringUtil::format_map_t args;
args["[START]"] = mStartString;
- args["[COUNT]"] = llformat ("%d", mObjectIDs.count());
+ args["[COUNT]"] = llformat ("%d", mObjectIDs.size());
buffer = getString ("Starting", args);
getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
@@ -173,29 +172,29 @@ BOOL LLFloaterScriptQueue::start()
BOOL LLFloaterScriptQueue::isDone() const
{
- return (mCurrentObjectID.isNull() && (mObjectIDs.count() == 0));
+ return (mCurrentObjectID.isNull() && (mObjectIDs.size() == 0));
}
// go to the next object. If no objects left, it falls out silently
// and waits to be killed by the window being closed.
BOOL LLFloaterScriptQueue::nextObject()
{
- S32 count;
+ U32 count;
BOOL successful_start = FALSE;
do
{
- count = mObjectIDs.count();
- llinfos << "LLFloaterScriptQueue::nextObject() - " << count
- << " objects left to process." << llendl;
+ count = mObjectIDs.size();
+ LL_INFOS() << "LLFloaterScriptQueue::nextObject() - " << count
+ << " objects left to process." << LL_ENDL;
mCurrentObjectID.setNull();
if(count > 0)
{
successful_start = popNext();
}
- llinfos << "LLFloaterScriptQueue::nextObject() "
+ LL_INFOS() << "LLFloaterScriptQueue::nextObject() "
<< (successful_start ? "successful" : "unsuccessful")
- << llendl;
- } while((mObjectIDs.count() > 0) && !successful_start);
+ << LL_ENDL;
+ } while((mObjectIDs.size() > 0) && !successful_start);
if(isDone() && !mDone)
{
mDone = true;
@@ -212,18 +211,18 @@ BOOL LLFloaterScriptQueue::popNext()
// get the first element off of the container, and attempt to get
// the inventory.
BOOL rv = FALSE;
- S32 count = mObjectIDs.count();
+ S32 count = mObjectIDs.size();
if(mCurrentObjectID.isNull() && (count > 0))
{
- mCurrentObjectID = mObjectIDs.get(0);
- llinfos << "LLFloaterScriptQueue::popNext() - mCurrentID: "
- << mCurrentObjectID << llendl;
- mObjectIDs.remove(0);
+ mCurrentObjectID = mObjectIDs.at(0);
+ LL_INFOS() << "LLFloaterScriptQueue::popNext() - mCurrentID: "
+ << mCurrentObjectID << LL_ENDL;
+ mObjectIDs.erase(mObjectIDs.begin());
LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID);
if(obj)
{
- llinfos << "LLFloaterScriptQueue::popNext() requesting inv for "
- << mCurrentObjectID << llendl;
+ LL_INFOS() << "LLFloaterScriptQueue::popNext() requesting inv for "
+ << mCurrentObjectID << LL_ENDL;
LLUUID* id = new LLUUID(getKey().asUUID());
registerVOInventoryListener(obj,id);
requestVOInventory();
@@ -306,7 +305,7 @@ void LLFloaterCompileQueue::handleInventory(LLViewerObject *viewer_object,
item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()) )
{
LLPointer<LLViewerInventoryItem> script = new LLViewerInventoryItem(item);
- mCurrentScripts.put(script);
+ mCurrentScripts.push_back(script);
asset_item_map.insert(std::make_pair(item->getAssetUUID(), item));
}
}
@@ -329,7 +328,7 @@ void LLFloaterCompileQueue::handleInventory(LLViewerObject *viewer_object,
viewer_object->getID(),
itemp->getUUID());
- //llinfos << "ITEM NAME 2: " << names.get(i) << llendl;
+ //LL_INFOS() << "ITEM NAME 2: " << names.get(i) << LL_ENDL;
gAssetStorage->getInvItemAsset(viewer_object->getRegion()->getHost(),
gAgent.getID(),
gAgent.getSessionID(),
@@ -350,7 +349,7 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
- llinfos << "LLFloaterCompileQueue::scriptArrived()" << llendl;
+ LL_INFOS() << "LLFloaterCompileQueue::scriptArrived()" << LL_ENDL;
LLScriptQueueData* data = (LLScriptQueueData*)user_data;
if(!data)
{
@@ -361,7 +360,7 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
std::string buffer;
if(queue && (0 == status))
{
- //llinfos << "ITEM NAME 3: " << data->mScriptName << llendl;
+ //LL_INFOS() << "ITEM NAME 3: " << data->mScriptName << LL_ENDL;
// Dump this into a file on the local disk so we can compile it.
std::string filename;
@@ -388,44 +387,12 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
}
else
{
- // It's now in the file, now compile it.
- buffer = LLTrans::getString("CompileQueueDownloadedCompiling") + (": ") + data->mScriptName;
-
- // Write script to local file for compilation.
- LLFILE *fp = LLFile::fopen(filename, "wb"); /*Flawfinder: ignore*/
- if (fp)
- {
- const S32 buf_size = 65536;
- U8 copy_buf[buf_size];
-
- while (file.read(copy_buf, buf_size)) /*Flawfinder: ignore*/
- {
- if (fwrite(copy_buf, file.getLastBytesRead(), 1, fp) < 1)
- {
- // return a bad file error if we can't write the whole thing
- status = LL_ERR_CANNOT_OPEN_FILE;
- }
- }
-
- fclose(fp);
- }
- else
- {
- llerrs << "Unable to find object to compile" << llendl;
- }
-
- // TODO: babbage: No compile if no cap.
- queue->compile(filename, data->mItemId);
-
- // Delete it after we're done compiling?
- LLFile::remove(filename);
+ buffer = LLTrans::getString("CompileQueueServiceUnavailable") + (": ") + data->mScriptName;
}
}
}
else
{
- LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );
-
if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status )
{
LLSD args;
@@ -447,7 +414,7 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
buffer = LLTrans::getString("CompileQueueUnknownFailure") + (" ") + data->mScriptName;
}
- llwarns << "Problem downloading script asset." << llendl;
+ LL_WARNS() << "Problem downloading script asset." << LL_ENDL;
if(queue) queue->removeItemByItemID(data->mItemId);
}
if(queue && (buffer.size() > 0))
@@ -457,138 +424,6 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
delete data;
}
-// static
-void LLFloaterCompileQueue::onSaveTextComplete(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
-{
- llinfos << "LLFloaterCompileQueue::onSaveTextComplete()" << llendl;
- if (status)
- {
- llwarns << "Unable to save text for script." << llendl;
- LLSD args;
- args["REASON"] = std::string(LLAssetStorage::getErrorString(status));
- LLNotificationsUtil::add("CompileQueueSaveText", args);
- }
-}
-
-// static
-void LLFloaterCompileQueue::onSaveBytecodeComplete(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
-{
- llinfos << "LLFloaterCompileQueue::onSaveBytecodeComplete()" << llendl;
- LLCompileQueueData* data = (LLCompileQueueData*)user_data;
- LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID);
- if(queue && (0 == status) && data)
- {
- queue->saveItemByItemID(data->mItemId);
- queue->removeItemByItemID(data->mItemId);
- }
- else
- {
- llwarns << "Unable to save bytecode for script." << llendl;
- LLSD args;
- args["REASON"] = std::string(LLAssetStorage::getErrorString(status));
- LLNotificationsUtil::add("CompileQueueSaveBytecode", args);
- }
- delete data;
- data = NULL;
-}
-
-// compile the file given and save it out.
-void LLFloaterCompileQueue::compile(const std::string& filename,
- const LLUUID& item_id)
-{
- LLUUID new_asset_id;
- LLTransactionID tid;
- tid.generate();
- new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
-
- std::string uuid_string;
- new_asset_id.toString(uuid_string);
- std::string dst_filename;
- dst_filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_string) + ".lso";
- std::string err_filename;
- err_filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_string) + ".out";
-
- gAssetStorage->storeAssetData(filename, tid,
- LLAssetType::AT_LSL_TEXT,
- &onSaveTextComplete, NULL, FALSE);
-
- const BOOL compile_to_mono = FALSE;
- if(!lscript_compile(filename.c_str(), dst_filename.c_str(),
- err_filename.c_str(), compile_to_mono,
- uuid_string.c_str(), gAgent.isGodlike()))
- {
- llwarns << "compile failed" << llendl;
- removeItemByItemID(item_id);
- }
- else
- {
- llinfos << "compile successful." << llendl;
-
- // Save LSL bytecode
- LLCompileQueueData* data = new LLCompileQueueData(getKey().asUUID(), item_id);
- gAssetStorage->storeAssetData(dst_filename, new_asset_id,
- LLAssetType::AT_LSL_BYTECODE,
- &LLFloaterCompileQueue::onSaveBytecodeComplete,
- (void*)data, FALSE);
- }
-}
-
-void LLFloaterCompileQueue::removeItemByItemID(const LLUUID& asset_id)
-{
- llinfos << "LLFloaterCompileQueue::removeItemByAssetID()" << llendl;
- for(S32 i = 0; i < mCurrentScripts.count(); )
- {
- if(asset_id == mCurrentScripts.get(i)->getUUID())
- {
- mCurrentScripts.remove(i);
- }
- else
- {
- ++i;
- }
- }
- if(mCurrentScripts.count() == 0)
- {
- nextObject();
- }
-}
-
-const LLInventoryItem* LLFloaterCompileQueue::findItemByItemID(const LLUUID& asset_id) const
-{
- LLInventoryItem* result = NULL;
- S32 count = mCurrentScripts.count();
- for(S32 i = 0; i < count; ++i)
- {
- if(asset_id == mCurrentScripts.get(i)->getUUID())
- {
- result = mCurrentScripts.get(i);
- }
- }
- return result;
-}
-
-void LLFloaterCompileQueue::saveItemByItemID(const LLUUID& asset_id)
-{
- llinfos << "LLFloaterCompileQueue::saveItemByAssetID()" << llendl;
- LLViewerObject* viewer_object = gObjectList.findObject(mCurrentObjectID);
- if(viewer_object)
- {
- S32 count = mCurrentScripts.count();
- for(S32 i = 0; i < count; ++i)
- {
- if(asset_id == mCurrentScripts.get(i)->getUUID())
- {
- // *FIX: this auto-resets active to TRUE. That might
- // be a bad idea.
- viewer_object->saveScript(mCurrentScripts.get(i), TRUE, false);
- }
- }
- }
- else
- {
- llwarns << "Unable to finish save!" << llendl;
- }
-}
///----------------------------------------------------------------------------
/// Class LLFloaterResetQueue
@@ -610,8 +445,7 @@ void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj,
{
// find all of the lsl, leaving off duplicates. We'll remove
// all matching asset uuids on compilation success.
- LLDynamicArray<const char*> names;
-
+
LLInventoryObject::object_list_t::const_iterator it = inv->begin();
LLInventoryObject::object_list_t::const_iterator end = inv->end();
for ( ; it != end; ++it)
@@ -662,8 +496,6 @@ void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj,
{
// find all of the lsl, leaving off duplicates. We'll remove
// all matching asset uuids on compilation success.
- LLDynamicArray<const char*> names;
-
LLInventoryObject::object_list_t::const_iterator it = inv->begin();
LLInventoryObject::object_list_t::const_iterator end = inv->end();
for ( ; it != end; ++it)
@@ -712,13 +544,31 @@ LLFloaterNotRunQueue::~LLFloaterNotRunQueue()
{
}
+void LLFloaterCompileQueue::removeItemByItemID(const LLUUID& asset_id)
+{
+ LL_INFOS() << "LLFloaterCompileQueue::removeItemByAssetID()" << LL_ENDL;
+ for(S32 i = 0; i < mCurrentScripts.size(); )
+ {
+ if(asset_id == mCurrentScripts.at(i)->getUUID())
+ {
+ vector_replace_with_last(mCurrentScripts, mCurrentScripts.begin() + i);
+ }
+ else
+ {
+ ++i;
+ }
+ }
+ if(mCurrentScripts.empty())
+ {
+ nextObject();
+ }
+}
+
void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
LLInventoryObject::object_list_t* inv)
{
// find all of the lsl, leaving off duplicates. We'll remove
// all matching asset uuids on compilation success.
- LLDynamicArray<const char*> names;
-
LLInventoryObject::object_list_t::const_iterator it = inv->begin();
LLInventoryObject::object_list_t::const_iterator end = inv->end();
for ( ; it != end; ++it)