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-rw-r--r--indra/newview/llcompilequeue.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp
index 76e16f5a1f..96a2f6796d 100644
--- a/indra/newview/llcompilequeue.cpp
+++ b/indra/newview/llcompilequeue.cpp
@@ -116,7 +116,7 @@ namespace
}
// *NOTE$: A minor specialization of LLScriptAssetUpload, it does not require a buffer
-// (and does not save a buffer to the vFS) and it finds the compile queue window and
+// (and does not save a buffer to the cache) and it finds the compile queue window and
// displays a compiling message.
class LLQueuedScriptAssetUpload : public LLScriptAssetUpload
{
@@ -134,8 +134,8 @@ public:
virtual LLSD prepareUpload()
{
/* *NOTE$: The parent class (LLScriptAssetUpload will attempt to save
- * the script buffer into to the VFS. Since the resource is already in
- * the VFS we don't want to do that. Just put a compiling message in
+ * the script buffer into to the cache. Since the resource is already in
+ * the cache we don't want to do that. Just put a compiling message in
* the window and move on
*/
LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(mQueueId));
@@ -283,11 +283,11 @@ void LLFloaterCompileQueue::handleHTTPResponse(std::string pumpName, const LLSD
LLEventPumps::instance().post(pumpName, expresult);
}
-// *TODO: handleSCriptRetrieval is passed into the VFS via a legacy C function pointer
+// *TODO: handleSCriptRetrieval is passed into the cache via a legacy C function pointer
// future project would be to convert these to C++ callables (std::function<>) so that
// we can use bind and remove the userData parameter.
//
-void LLFloaterCompileQueue::handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId,
+void LLFloaterCompileQueue::handleScriptRetrieval(const LLUUID& assetId,
LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus)
{
LLSD result(LLSD::emptyMap());