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+/**
+ * @file llcallfloater.h
+ * @author Mike Antipov
+ * @brief Voice Control Panel in a Voice Chats (P2P, Group, Nearby...).
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLCALLFLOATER_H
+#define LL_LLCALLFLOATER_H
+
+#include "lltransientdockablefloater.h"
+#include "llvoicechannel.h"
+#include "llvoiceclient.h"
+
+class LLAvatarList;
+class LLAvatarListItem;
+class LLNonAvatarCaller;
+class LLOutputMonitorCtrl;
+class LLParticipantList;
+class LLSpeakerMgr;
+class LLSpeakersDelayActionsStorage;
+
+/**
+ * The Voice Control Panel is an ambient window summoned by clicking the flyout chevron
+ * on the Speak button. It can be torn-off and freely positioned onscreen.
+ *
+ * When the Resident is engaged in Voice Chat, the Voice Control Panel provides control
+ * over the audible volume of each of the other participants, the Resident's own Voice
+ * Morphing settings (if she has subscribed to enable the feature), and Voice Recording.
+ *
+ * When the Resident is engaged in any chat except Nearby Chat, the Voice Control Panel
+ * also provides a 'Leave Call' button to allow the Resident to leave that voice channel.
+ */
+class LLCallFloater : public LLTransientDockableFloater, LLVoiceClientParticipantObserver
+{
+public:
+
+ LOG_CLASS(LLCallFloater);
+
+ LLCallFloater(const LLSD& key);
+ ~LLCallFloater();
+
+ /*virtual*/ BOOL postBuild();
+ /*virtual*/ void onOpen(const LLSD& key);
+ /*virtual*/ void draw();
+
+ /**
+ * Is called by LLVoiceClient::notifyParticipantObservers when voice participant list is changed.
+ *
+ * Refreshes list to display participants not in voice as disabled.
+ */
+ /*virtual*/ void onParticipantsChanged();
+
+ static void sOnCurrentChannelChanged(const LLUUID& session_id);
+
+private:
+ typedef enum e_voice_controls_type
+ {
+ VC_LOCAL_CHAT,
+ VC_GROUP_CHAT,
+ VC_AD_HOC_CHAT,
+ VC_PEER_TO_PEER,
+ VC_PEER_TO_PEER_AVALINE
+ }EVoiceControls;
+
+ typedef enum e_speaker_state
+ {
+ STATE_UNKNOWN,
+ STATE_INVITED,
+ STATE_JOINED,
+ STATE_LEFT,
+ } ESpeakerState;
+
+ typedef std::map<LLUUID, ESpeakerState> speaker_state_map_t;
+
+ void leaveCall();
+
+ /**
+ * Updates mSpeakerManager and list according to current Voice Channel
+ *
+ * It compares mSpeakerManager & current Voice Channel session IDs.
+ * If they are different gets Speaker manager related to current channel and updates channel participant list.
+ */
+ void updateSession();
+
+ /**
+ * Refreshes participant list according to current Voice Channel
+ */
+ void refreshParticipantList();
+
+ /**
+ * Handles event on avatar list is refreshed after it was marked dirty.
+ *
+ * It sets initial participants voice states (once after the first refreshing)
+ * and updates voice states each time anybody is joined/left voice chat in session.
+ */
+ void onAvatarListRefreshed();
+
+
+ void updateTitle();
+ void initAgentData();
+ void setModeratorMutedVoice(bool moderator_muted);
+ void updateAgentModeratorState();
+
+ /**
+ * Sets initial participants voice states in avatar list (Invited, Joined, Has Left).
+ *
+ * @see refreshParticipantList()
+ * @see onAvatarListRefreshed()
+ * @see mInitParticipantsVoiceState
+ */
+ void initParticipantsVoiceState();
+
+ /**
+ * Updates participants voice states in avatar list (Invited, Joined, Has Left).
+ *
+ * @see onAvatarListRefreshed()
+ * @see onChanged()
+ */
+ void updateParticipantsVoiceState();
+
+ /**
+ * Updates voice state of participant not in current voice channel depend on its current state.
+ */
+ void updateNotInVoiceParticipantState(LLAvatarListItem* item);
+ void setState(LLAvatarListItem* item, ESpeakerState state);
+ void setState(const LLUUID& speaker_id, ESpeakerState state)
+ {
+ lldebugs << "Storing state: " << speaker_id << ", " << state << llendl;
+ mSpeakerStateMap[speaker_id] = state;
+ }
+
+ ESpeakerState getState(const LLUUID& speaker_id)
+ {
+ lldebugs << "Getting state: " << speaker_id << ", " << mSpeakerStateMap[speaker_id] << llendl;
+
+ return mSpeakerStateMap[speaker_id];
+ }
+
+ /**
+ * Instantiates new LLAvatarListItemRemoveTimer and adds it into the map if it is not already created.
+ *
+ * @param voice_speaker_id LLUUID of Avatar List item to be removed from the list when timer expires.
+ */
+ void setVoiceRemoveTimer(const LLUUID& voice_speaker_id);
+
+ /**
+ * Removes specified by UUID Avatar List item.
+ *
+ * @param voice_speaker_id LLUUID of Avatar List item to be removed from the list.
+ */
+ bool removeVoiceLeftParticipant(const LLUUID& voice_speaker_id);
+
+ /**
+ * Deletes all timers from the list to prevent started timers from ticking after destruction
+ * and after switching on another voice channel.
+ */
+ void resetVoiceRemoveTimers();
+
+ /**
+ * Removes specified by UUID timer from the map.
+ *
+ * @param voice_speaker_id LLUUID of Avatar List item whose timer should be removed from the map.
+ */
+ void removeVoiceRemoveTimer(const LLUUID& voice_speaker_id);
+
+ /**
+ * Called by LLParticipantList before adding a speaker to the participant list.
+ *
+ * If false is returned, the speaker will not be added to the list.
+ *
+ * @param speaker_id Speaker to validate.
+ * @return true if this is a valid speaker, false otherwise.
+ */
+ bool validateSpeaker(const LLUUID& speaker_id);
+
+ /**
+ * Connects to passed channel to be updated according to channel's voice states.
+ */
+ void connectToChannel(LLVoiceChannel* channel);
+
+ /**
+ * Callback to process changing of voice channel's states.
+ */
+ void onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state);
+
+ /**
+ * Updates floater according to passed channel's voice state.
+ */
+ void updateState(const LLVoiceChannel::EState& new_state);
+
+ /**
+ * Resets floater to be ready to show voice participants.
+ *
+ * Clears all data from the latest voice session.
+ */
+ void reset(const LLVoiceChannel::EState& new_state);
+
+private:
+ speaker_state_map_t mSpeakerStateMap;
+ LLSpeakerMgr* mSpeakerManager;
+ LLParticipantList* mParticipants;
+ LLAvatarList* mAvatarList;
+ LLNonAvatarCaller* mNonAvatarCaller;
+ EVoiceControls mVoiceType;
+ LLPanel* mAgentPanel;
+ LLOutputMonitorCtrl* mSpeakingIndicator;
+ bool mIsModeratorMutedVoice;
+
+ /**
+ * Flag indicated that participants voice states should be initialized.
+ *
+ * It is used due to Avatar List has delayed refreshing after it content is changed.
+ * Real initializing is performed when Avatar List is first time refreshed.
+ *
+ * @see onAvatarListRefreshed()
+ * @see initParticipantsVoiceState()
+ */
+ bool mInitParticipantsVoiceState;
+
+ boost::signals2::connection mAvatarListRefreshConnection;
+
+
+ /**
+ * time out speakers when they are not part of current session
+ */
+ LLSpeakersDelayActionsStorage* mSpeakerDelayRemover;
+
+ /**
+ * Stores reference to current voice channel.
+ *
+ * Is used to ignore voice channel changed callback for the same channel.
+ *
+ * @see sOnCurrentChannelChanged()
+ */
+ static LLVoiceChannel* sCurrentVoiceChannel;
+
+ /* virtual */
+ LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::IM; }
+
+ boost::signals2::connection mVoiceChannelStateChangeConnection;
+};
+
+
+#endif //LL_LLCALLFLOATER_H
+