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-/**
- * @file llcallfloater.h
- * @author Mike Antipov
- * @brief Voice Control Panel in a Voice Chats (P2P, Group, Nearby...).
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLCALLFLOATER_H
-#define LL_LLCALLFLOATER_H
-
-#include "lltransientdockablefloater.h"
-#include "llvoicechannel.h"
-#include "llvoiceclient.h"
-
-class LLAvatarList;
-class LLAvatarListItem;
-class LLAvatarName;
-class LLNonAvatarCaller;
-class LLOutputMonitorCtrl;
-class LLParticipantList;
-class LLSpeakerMgr;
-class LLSpeakersDelayActionsStorage;
-
-/**
- * The Voice Control Panel is an ambient window summoned by clicking the flyout chevron
- * on the Speak button. It can be torn-off and freely positioned onscreen.
- *
- * When the Resident is engaged in Voice Chat, the Voice Control Panel provides control
- * over the audible volume of each of the other participants, the Resident's own Voice
- * Morphing settings (if she has subscribed to enable the feature), and Voice Recording.
- *
- * When the Resident is engaged in any chat except Nearby Chat, the Voice Control Panel
- * also provides a 'Leave Call' button to allow the Resident to leave that voice channel.
- */
-class LLCallFloater : public LLTransientDockableFloater, LLVoiceClientParticipantObserver
-{
-public:
-
- LOG_CLASS(LLCallFloater);
-
- LLCallFloater(const LLSD& key);
- ~LLCallFloater();
-
- /*virtual*/ BOOL postBuild();
- /*virtual*/ void onOpen(const LLSD& key);
- /*virtual*/ void draw();
- /*virtual*/ void setFocus( BOOL b );
-
- /**
- * Is called by LLVoiceClient::notifyParticipantObservers when voice participant list is changed.
- *
- * Refreshes list to display participants not in voice as disabled.
- */
- /*virtual*/ void onParticipantsChanged();
-
- static void sOnCurrentChannelChanged(const LLUUID& session_id);
-
-private:
- typedef enum e_voice_controls_type
- {
- VC_LOCAL_CHAT,
- VC_GROUP_CHAT,
- VC_AD_HOC_CHAT,
- VC_PEER_TO_PEER,
- VC_PEER_TO_PEER_AVALINE
- }EVoiceControls;
-
- typedef enum e_speaker_state
- {
- STATE_UNKNOWN,
- STATE_INVITED,
- STATE_JOINED,
- STATE_LEFT,
- } ESpeakerState;
-
- typedef std::map<LLUUID, ESpeakerState> speaker_state_map_t;
-
- void leaveCall();
-
- /**
- * Updates mSpeakerManager and list according to current Voice Channel
- *
- * It compares mSpeakerManager & current Voice Channel session IDs.
- * If they are different gets Speaker manager related to current channel and updates channel participant list.
- */
- void updateSession();
-
- /**
- * Refreshes participant list according to current Voice Channel
- */
- void refreshParticipantList();
-
- /**
- * Handles event on avatar list is refreshed after it was marked dirty.
- *
- * It sets initial participants voice states (once after the first refreshing)
- * and updates voice states each time anybody is joined/left voice chat in session.
- */
- void onAvatarListRefreshed();
-
- /**
- * Updates window title with an avatar name
- */
- void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name);
-
- void updateTitle();
- void initAgentData();
- void setModeratorMutedVoice(bool moderator_muted);
- void updateAgentModeratorState();
- void onModeratorNameCache(const LLAvatarName& av_name);
-
- /**
- * Sets initial participants voice states in avatar list (Invited, Joined, Has Left).
- *
- * @see refreshParticipantList()
- * @see onAvatarListRefreshed()
- * @see mInitParticipantsVoiceState
- */
- void initParticipantsVoiceState();
-
- /**
- * Updates participants voice states in avatar list (Invited, Joined, Has Left).
- *
- * @see onAvatarListRefreshed()
- * @see onChanged()
- */
- void updateParticipantsVoiceState();
-
- /**
- * Updates voice state of participant not in current voice channel depend on its current state.
- */
- void updateNotInVoiceParticipantState(LLAvatarListItem* item);
- void setState(LLAvatarListItem* item, ESpeakerState state);
- void setState(const LLUUID& speaker_id, ESpeakerState state)
- {
- lldebugs << "Storing state: " << speaker_id << ", " << state << llendl;
- mSpeakerStateMap[speaker_id] = state;
- }
-
- ESpeakerState getState(const LLUUID& speaker_id)
- {
- lldebugs << "Getting state: " << speaker_id << ", " << mSpeakerStateMap[speaker_id] << llendl;
-
- return mSpeakerStateMap[speaker_id];
- }
-
- /**
- * Instantiates new LLAvatarListItemRemoveTimer and adds it into the map if it is not already created.
- *
- * @param voice_speaker_id LLUUID of Avatar List item to be removed from the list when timer expires.
- */
- void setVoiceRemoveTimer(const LLUUID& voice_speaker_id);
-
- /**
- * Removes specified by UUID Avatar List item.
- *
- * @param voice_speaker_id LLUUID of Avatar List item to be removed from the list.
- */
- bool removeVoiceLeftParticipant(const LLUUID& voice_speaker_id);
-
- /**
- * Deletes all timers from the list to prevent started timers from ticking after destruction
- * and after switching on another voice channel.
- */
- void resetVoiceRemoveTimers();
-
- /**
- * Removes specified by UUID timer from the map.
- *
- * @param voice_speaker_id LLUUID of Avatar List item whose timer should be removed from the map.
- */
- void removeVoiceRemoveTimer(const LLUUID& voice_speaker_id);
-
- /**
- * Called by LLParticipantList before adding a speaker to the participant list.
- *
- * If false is returned, the speaker will not be added to the list.
- *
- * @param speaker_id Speaker to validate.
- * @return true if this is a valid speaker, false otherwise.
- */
- bool validateSpeaker(const LLUUID& speaker_id);
-
- /**
- * Connects to passed channel to be updated according to channel's voice states.
- */
- void connectToChannel(LLVoiceChannel* channel);
-
- /**
- * Callback to process changing of voice channel's states.
- */
- void onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state);
-
- /**
- * Updates floater according to passed channel's voice state.
- */
- void updateState(const LLVoiceChannel::EState& new_state);
-
- /**
- * Resets floater to be ready to show voice participants.
- *
- * Clears all data from the latest voice session.
- */
- void reset(const LLVoiceChannel::EState& new_state);
-
-private:
- speaker_state_map_t mSpeakerStateMap;
- LLSpeakerMgr* mSpeakerManager;
- LLParticipantList* mParticipants;
- LLAvatarList* mAvatarList;
- LLNonAvatarCaller* mNonAvatarCaller;
- EVoiceControls mVoiceType;
- LLPanel* mAgentPanel;
- LLOutputMonitorCtrl* mSpeakingIndicator;
- bool mIsModeratorMutedVoice;
-
- /**
- * Flag indicated that participants voice states should be initialized.
- *
- * It is used due to Avatar List has delayed refreshing after it content is changed.
- * Real initializing is performed when Avatar List is first time refreshed.
- *
- * @see onAvatarListRefreshed()
- * @see initParticipantsVoiceState()
- */
- bool mInitParticipantsVoiceState;
-
- boost::signals2::connection mAvatarListRefreshConnection;
-
-
- /**
- * time out speakers when they are not part of current session
- */
- LLSpeakersDelayActionsStorage* mSpeakerDelayRemover;
-
- /**
- * Stores reference to current voice channel.
- *
- * Is used to ignore voice channel changed callback for the same channel.
- *
- * @see sOnCurrentChannelChanged()
- */
- static LLVoiceChannel* sCurrentVoiceChannel;
-
- /* virtual */
- LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::IM; }
-
- boost::signals2::connection mVoiceChannelStateChangeConnection;
-};
-
-
-#endif //LL_LLCALLFLOATER_H
-