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+/**
+ * @file llbreastmotion.h
+ * @brief Implementation of LLBreastMotion class.
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLBREASTMOTION_H
+#define LL_LLBREASTMOTION_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+#include "llframetimer.h"
+
+#define BREAST_MOTION_FADEIN_TIME 1.0f
+#define BREAST_MOTION_FADEOUT_TIME 1.0f
+
+class LLViewerVisualParam;
+
+//-----------------------------------------------------------------------------
+// class LLBreastMotion
+//-----------------------------------------------------------------------------
+class LLBreastMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLBreastMotion(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLBreastMotion();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea();
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate();
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+protected:
+ LLVector3 toLocal(const LLVector3 &world_vector);
+ LLVector3 calculateVelocity_local(const F32 time_delta);
+ LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec,
+ const F32 time_delta);
+ F32 calculateTimeDelta();
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mChestState;
+ LLCharacter* mCharacter;
+
+
+ //-------------------------------------------------------------------------
+ // miscellaneous parameters
+ //-------------------------------------------------------------------------
+ LLViewerVisualParam *mBreastParamsUser[3];
+ LLViewerVisualParam *mBreastParamsDriven[3];
+ LLVector3 mBreastParamsMin;
+ LLVector3 mBreastParamsMax;
+
+ LLVector3 mCharLastPosition_world_pt; // Last position of the avatar
+ LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving
+ LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity
+
+ LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast
+ LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving
+ LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent
+
+
+ F32 mBreastMassParam;
+ F32 mBreastGravityParam;
+ U32 mBreastSmoothingParam;
+
+ LLVector3 mBreastSpringParam;
+ LLVector3 mBreastDampingParam;
+ LLVector3 mBreastGainParam;
+ LLVector3 mBreastMaxVelocityParam;
+ LLVector3 mBreastDragParam;
+
+ LLFrameTimer mTimer;
+ F32 mLastTime;
+
+ U32 mFileTicks;
+};
+
+#endif // LL_LLBREASTMOTION_H
+