diff options
Diffstat (limited to 'indra/newview/llavatarrendernotifier.cpp')
-rw-r--r-- | indra/newview/llavatarrendernotifier.cpp | 106 |
1 files changed, 65 insertions, 41 deletions
diff --git a/indra/newview/llavatarrendernotifier.cpp b/indra/newview/llavatarrendernotifier.cpp index a0e3e86eea..da8bfae1a9 100644 --- a/indra/newview/llavatarrendernotifier.cpp +++ b/indra/newview/llavatarrendernotifier.cpp @@ -99,7 +99,6 @@ std::string LLAvatarRenderNotifier::overLimitMessage() void LLAvatarRenderNotifier::displayNotification() { - mAgentComplexity = mLatestAgentComplexity; static LLCachedControl<U32> expire_delay(gSavedSettings, "ShowMyComplexityChanges", 20); LLDate expire_date(LLDate::now().secondsSinceEpoch() + expire_delay); @@ -108,10 +107,6 @@ void LLAvatarRenderNotifier::displayNotification() std::string notification_name; if (mShowOverLimitAgents) { - mAgentsCount = mLatestAgentsCount; - mOverLimitAgents = mLatestOverLimitAgents; - mOverLimitPct = mLatestOverLimitPct; - std::string notification_message = overLimitMessage(); notification_name = "RegionAndAgentComplexity"; args["OVERLIMIT_MSG"] = notification_message; @@ -139,6 +134,69 @@ bool LLAvatarRenderNotifier::isNotificationVisible() return mNotificationPtr != NULL && mNotificationPtr->isActive(); } +void LLAvatarRenderNotifier::updateNotification() +{ + if (mAgentsCount == mLatestAgentsCount + && mOverLimitAgents == mLatestOverLimitAgents + && mAgentComplexity == mLatestAgentComplexity) + { + //no changes since last notification + return; + } + + if (mLatestAgentComplexity == 0 + || !gAgentWearables.areWearablesLoaded()) + { + // data not ready, nothing to show. + return; + } + + bool display_notification = false; + bool is_visible = isNotificationVisible(); + + if (mLatestOverLimitPct > 0 || mOverLimitPct > 0) + { + //include 'over limit' information into notification + mShowOverLimitAgents = true; + } + else + { + // make sure that 'over limit' won't be displayed only to be hidden in a second + mShowOverLimitAgents &= is_visible; + } + + if (mAgentComplexity != mLatestAgentComplexity) + { + // if we have an agent complexity update, we always display it + display_notification = true; + + // next 'over limit' update should be displayed after delay to make sure information got updated at server side + mPopUpDelayTimer.resetWithExpiry(OVER_LIMIT_UPDATE_DELAY); + } + else if ( (mPopUpDelayTimer.hasExpired() || is_visible) + && (mOverLimitPct > 0 || mLatestOverLimitPct > 0) + && std::abs(mOverLimitPct - mLatestOverLimitPct) > mLatestOverLimitPct * RENDER_ALLOWED_CHANGE_PCT + ) + { + // display in case of drop to/from zero and in case of significant (RENDER_ALLOWED_CHANGE_PCT) changes + display_notification = true; + + // default timeout before next notification + static LLCachedControl<U32> pop_up_delay(gSavedSettings, "ComplexityChangesPopUpDelay", 300); + mPopUpDelayTimer.resetWithExpiry(pop_up_delay); + } + + if (display_notification) + { + mAgentComplexity = mLatestAgentComplexity; + mAgentsCount = mLatestAgentsCount; + mOverLimitAgents = mLatestOverLimitAgents; + mOverLimitPct = mLatestOverLimitPct; + + displayNotification(); + } +} + void LLAvatarRenderNotifier::updateNotificationRegion(U32 agentcount, U32 overLimit) { if (agentcount == 0) @@ -152,27 +210,7 @@ void LLAvatarRenderNotifier::updateNotificationRegion(U32 agentcount, U32 overLi mLatestOverLimitAgents = overLimit; mLatestOverLimitPct = mLatestAgentsCount != 0 ? ((F32)overLimit / (F32)mLatestAgentsCount) * 100.0 : 0; - if (mAgentsCount == mLatestAgentsCount - && mOverLimitAgents == mLatestOverLimitAgents) - { - //no changes since last notification - return; - } - - if ((mPopUpDelayTimer.hasExpired() || (isNotificationVisible() && mShowOverLimitAgents)) - && (mOverLimitPct > 0 || mLatestOverLimitPct > 0) - && std::abs(mOverLimitPct - mLatestOverLimitPct) > mLatestOverLimitPct * RENDER_ALLOWED_CHANGE_PCT - ) - { - // display in case of drop to/from zero and in case of significant (RENDER_ALLOWED_CHANGE_PCT) changes - - mShowOverLimitAgents = true; - displayNotification(); - - // default timeout before next notification - static LLCachedControl<U32> pop_up_delay(gSavedSettings, "ComplexityChangesPopUpDelay", 300); - mPopUpDelayTimer.resetWithExpiry(pop_up_delay); - } + updateNotification(); } void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity) @@ -180,12 +218,6 @@ void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity) // save the value for use in following messages mLatestAgentComplexity = agentComplexity; - if (!gAgentWearables.areWearablesLoaded()) - { - // data not ready, nothing to show. - return; - } - if (!mNotifyOutfitLoading) { // We should not notify about initial outfit and it's load process without reason @@ -212,14 +244,6 @@ void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity) } } - if (mAgentComplexity != mLatestAgentComplexity) - { - // if we have an agent complexity change, we always display it and hide 'over limit' - mShowOverLimitAgents = false; - displayNotification(); - - // next 'over limit' update should be displayed after delay to make sure information got updated at server side - mPopUpDelayTimer.resetWithExpiry(OVER_LIMIT_UPDATE_DELAY); - } + updateNotification(); } |