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Diffstat (limited to 'indra/newview/llavatarrendernotifier.cpp')
-rw-r--r--indra/newview/llavatarrendernotifier.cpp79
1 files changed, 55 insertions, 24 deletions
diff --git a/indra/newview/llavatarrendernotifier.cpp b/indra/newview/llavatarrendernotifier.cpp
index 4ac36ec018..d3bc135b4c 100644
--- a/indra/newview/llavatarrendernotifier.cpp
+++ b/indra/newview/llavatarrendernotifier.cpp
@@ -32,8 +32,9 @@
// std headers
// external library headers
// other Linden headers
-#include "llagent.h"
#include "llagentwearables.h"
+#include "llappearancemgr.h"
+#include "llattachmentsmgr.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llnotificationtemplate.h"
@@ -60,8 +61,12 @@ mLatestOverLimitAgents(0),
mLatestAgentComplexity(0),
mLatestOverLimitPct(0.0f),
mShowOverLimitAgents(false),
-mNotifyOutfitLoading(false)
+mNotifyOutfitLoading(false),
+mLastCofVersion(-1),
+mLastOutfitRezStatus(-1),
+mLastSkeletonSerialNum(-1)
{
+ mPopUpDelayTimer.resetWithExpiry(OVER_LIMIT_UPDATE_DELAY);
}
std::string LLAvatarRenderNotifier::overLimitMessage()
@@ -97,9 +102,10 @@ std::string LLAvatarRenderNotifier::overLimitMessage()
return LLTrans::getString(message);
}
-void LLAvatarRenderNotifier::displayNotification()
+void LLAvatarRenderNotifier::displayNotification(bool show_over_limit)
{
mAgentComplexity = mLatestAgentComplexity;
+ mShowOverLimitAgents = show_over_limit;
static LLCachedControl<U32> expire_delay(gSavedSettings, "ShowMyComplexityChanges", 20);
LLDate expire_date(LLDate::now().secondsSinceEpoch() + expire_delay);
@@ -157,7 +163,7 @@ void LLAvatarRenderNotifier::updateNotificationRegion(U32 agentcount, U32 overLi
if (mAgentsCount == mLatestAgentsCount
&& mOverLimitAgents == mLatestOverLimitAgents)
{
- //no changes since last notification
+ // no changes since last notification
return;
}
@@ -167,9 +173,7 @@ void LLAvatarRenderNotifier::updateNotificationRegion(U32 agentcount, U32 overLi
)
{
// display in case of drop to/from zero and in case of significant (RENDER_ALLOWED_CHANGE_PCT) changes
-
- mShowOverLimitAgents = true;
- displayNotification();
+ displayNotification(true);
// default timeout before next notification
static LLCachedControl<U32> pop_up_delay(gSavedSettings, "ComplexityChangesPopUpDelay", 300);
@@ -177,12 +181,47 @@ void LLAvatarRenderNotifier::updateNotificationRegion(U32 agentcount, U32 overLi
}
}
+void LLAvatarRenderNotifier::updateNotificationState()
+{
+ if (!isAgentAvatarValid())
+ {
+ // data not ready, nothing to show.
+ return;
+ }
+
+ // Don't use first provided COF and Sceleton versions - let them load anf 'form' first
+ if (mLastCofVersion < 0
+ && gAgentWearables.areWearablesLoaded()
+ && LLAttachmentsMgr::getInstance()->isAttachmentStateComplete())
+ {
+ // cof formed
+ mLastCofVersion = LLAppearanceMgr::instance().getCOFVersion();
+ mLastSkeletonSerialNum = gAgentAvatarp->mLastSkeletonSerialNum;
+ }
+ else if (mLastCofVersion >= 0
+ && (mLastCofVersion != gAgentAvatarp->mLastUpdateRequestCOFVersion
+ || mLastSkeletonSerialNum != gAgentAvatarp->mLastSkeletonSerialNum))
+ {
+ // version mismatch in comparison to previous outfit - outfit changed
+ mNotifyOutfitLoading = true;
+ mLastCofVersion = LLAppearanceMgr::instance().getCOFVersion();
+ mLastSkeletonSerialNum = gAgentAvatarp->mLastSkeletonSerialNum;
+ }
+
+ if (gAgentAvatarp->mLastRezzedStatus < mLastOutfitRezStatus)
+ {
+ // rez status decreased - outfit related action was initiated
+ mNotifyOutfitLoading = true;
+ }
+
+ mLastOutfitRezStatus = gAgentAvatarp->mLastRezzedStatus;
+}
void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity)
{
// save the value for use in following messages
mLatestAgentComplexity = agentComplexity;
- if (!gAgentWearables.areWearablesLoaded())
+ if (!isAgentAvatarValid() || !gAgentWearables.areWearablesLoaded())
{
// data not ready, nothing to show.
return;
@@ -191,24 +230,17 @@ void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity)
if (!mNotifyOutfitLoading)
{
// We should not notify about initial outfit and it's load process without reason
- if (isAgentAvatarValid()
- && gAgent.isInitialized()
- && gAgent.isOutfitChosen()
- && gAgentWearables.areWearablesLoaded()
- && gAgentAvatarp->isFullyLoaded())
- {
- // Initial outfit was fully loaded
- mNotifyOutfitLoading = true;
- }
- else if (mLatestOverLimitAgents > 0
- || mAgentComplexity > mLatestAgentComplexity)
+ updateNotificationState();
+
+ if (mLatestOverLimitAgents > 0)
{
- // Some users can't see agent already or user switched outfits,
- // this is a reason to show load process
+ // Some users can't see agent already, notify user about complexity growth
mNotifyOutfitLoading = true;
}
- else
+
+ if (!mNotifyOutfitLoading)
{
+ // avatar or outfit not ready
mAgentComplexity = mLatestAgentComplexity;
return;
}
@@ -217,8 +249,7 @@ void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity)
if (mAgentComplexity != mLatestAgentComplexity)
{
// if we have an agent complexity change, we always display it and hide 'over limit'
- mShowOverLimitAgents = false;
- displayNotification();
+ displayNotification(false);
// next 'over limit' update should be displayed after delay to make sure information got updated at server side
mPopUpDelayTimer.resetWithExpiry(OVER_LIMIT_UPDATE_DELAY);