diff options
Diffstat (limited to 'indra/newview/llavataractions.h')
| -rw-r--r-- | indra/newview/llavataractions.h | 418 | 
1 files changed, 209 insertions, 209 deletions
diff --git a/indra/newview/llavataractions.h b/indra/newview/llavataractions.h index 8a0f40dd52..1f5a42ed22 100644 --- a/indra/newview/llavataractions.h +++ b/indra/newview/llavataractions.h @@ -1,25 +1,25 @@ -/**  +/**   * @file llavataractions.h   * @brief Friend-related actions (add, remove, offer teleport, etc)   *   * $LicenseInfo:firstyear=2009&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2010, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -46,52 +46,52 @@ std::string getProfileURL(const std::string& agent_name, bool feed_only = false)  class LLAvatarActions  {  public: -	/** -	 * Show a dialog explaining what friendship entails, then request friendship. -	 */ -	static void requestFriendshipDialog(const LLUUID& id, const std::string& name); - -	/** -	 * Show a dialog explaining what friendship entails, then request friendship. -	 */ -	static void requestFriendshipDialog(const LLUUID& id); - -	/** -	 * Show a friend removal dialog. -	 */ -	static void removeFriendDialog(const LLUUID& id); -	static void removeFriendsDialog(const uuid_vec_t& ids); -	 -	/** -	 * Show teleport offer dialog. -	 */ -	static void offerTeleport(const LLUUID& invitee); -	static void offerTeleport(const uuid_vec_t& ids); - -	/** -	 * Start instant messaging session. -	 */ -	static void startIM(const LLUUID& id); - -	/** -	 * End instant messaging session. -	 */ -	static void endIM(const LLUUID& id); - -	/** -	 * Start an avatar-to-avatar voice call with another user -	 */ -	static void startCall(const LLUUID& id); - -	/** -	 * Start an ad-hoc conference voice call with multiple users in a specific IM floater. -	 */ -	static void startAdhocCall(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null); - -	/** -	 * Start conference chat with the given avatars in a specific IM floater. -	 */ -	static void startConference(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null); +    /** +     * Show a dialog explaining what friendship entails, then request friendship. +     */ +    static void requestFriendshipDialog(const LLUUID& id, const std::string& name); + +    /** +     * Show a dialog explaining what friendship entails, then request friendship. +     */ +    static void requestFriendshipDialog(const LLUUID& id); + +    /** +     * Show a friend removal dialog. +     */ +    static void removeFriendDialog(const LLUUID& id); +    static void removeFriendsDialog(const uuid_vec_t& ids); + +    /** +     * Show teleport offer dialog. +     */ +    static void offerTeleport(const LLUUID& invitee); +    static void offerTeleport(const uuid_vec_t& ids); + +    /** +     * Start instant messaging session. +     */ +    static void startIM(const LLUUID& id); + +    /** +     * End instant messaging session. +     */ +    static void endIM(const LLUUID& id); + +    /** +     * Start an avatar-to-avatar voice call with another user +     */ +    static void startCall(const LLUUID& id); + +    /** +     * Start an ad-hoc conference voice call with multiple users in a specific IM floater. +     */ +    static void startAdhocCall(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null); + +    /** +     * Start conference chat with the given avatars in a specific IM floater. +     */ +    static void startConference(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null);      /**       * Show avatar profile. @@ -108,168 +108,168 @@ public:      static bool isPickTabSelected(const LLUUID& avatar_id);      static LLFloater* getProfileFloater(const LLUUID& avatar_id); -	/** -	 * Show avatar on world map. -	 */ -	static void showOnMap(const LLUUID& id); - -	/** -	 * Give money to the avatar. -	 */ -	static void pay(const LLUUID& id); - -	/** -	 * Request teleport from other avatar -	 */ -	static void teleportRequest(const LLUUID& id); -	static void teleport_request_callback(const LLSD& notification, const LLSD& response); - -	/** -	 * Share items with the avatar. -	 */ -	static void share(const LLUUID& id); - -	/** -	 * Share items with the picked avatars. -	 */ -	static void shareWithAvatars(LLView * panel); +    /** +     * Show avatar on world map. +     */ +    static void showOnMap(const LLUUID& id); + +    /** +     * Give money to the avatar. +     */ +    static void pay(const LLUUID& id); + +    /** +     * Request teleport from other avatar +     */ +    static void teleportRequest(const LLUUID& id); +    static void teleport_request_callback(const LLSD& notification, const LLSD& response); + +    /** +     * Share items with the avatar. +     */ +    static void share(const LLUUID& id); + +    /** +     * Share items with the picked avatars. +     */ +    static void shareWithAvatars(LLView * panel);      static void shareWithAvatars(const uuid_set_t inventory_selected_uuids, LLFloater* root_floater); -	/** -	 * Block/unblock the avatar by id. -	 * Returns true if blocked, returns false if unblocked -	 */ -	static bool toggleBlock(const LLUUID& id); - -	/** -	 * Mute/unmute avatar. -	 */ -	static void toggleMute(const LLUUID& id, U32 flags); - -	/** -	 * Block/unblock the avatar voice. -	 */ -	static void toggleMuteVoice(const LLUUID& id); - -	/** -	 * Return true if avatar with "id" is a friend -	 */ -	static bool isFriend(const LLUUID& id); - -	/** -	 * @return true if the avatar is blocked -	 */ -	static bool isBlocked(const LLUUID& id); - -	/** -	 * @return true if the avatar voice is blocked -	 */ -	static bool isVoiceMuted(const LLUUID& id); - -	/** -	 * @return true if you can block the avatar -	 */ -	static bool canBlock(const LLUUID& id); - -	/** -	 * Return true if the avatar is in a P2P voice call with a given user -	 */ -	/* AD *TODO: Is this function needed any more? -		I fixed it a bit(added check for canCall), but it appears that it is not used -		anywhere. Maybe it should be removed? -	static bool isCalling(const LLUUID &id);*/ - -	/** -	 * @return true if call to the resident can be made -	 */ - -	static bool canCall(); -	/** -	 * Invite avatar to a group. -	 */	 -	static void inviteToGroup(const LLUUID& id); -	 -	static void freezeAvatar(const LLUUID& id); - -	static void ejectAvatar(const LLUUID& id, bool ban_enabled = false); -	/** -	 * Kick avatar off grid -	 */	 -	static void kick(const LLUUID& id); - -	/** -	 * Freeze avatar -	 */	 -	static void freeze(const LLUUID& id); - -	/** -	 * Unfreeze avatar -	 */	 -	static void unfreeze(const LLUUID& id); - -	/** -	 * Open csr page for avatar -	 */	 -	static void csr(const LLUUID& id, std::string name); - -	/** -	 * Checks whether we can offer a teleport to the avatar, only offline friends -	 * cannot be offered a teleport. -	 * -	 * @return false if avatar is a friend and not visibly online -	 */ -	static bool canOfferTeleport(const LLUUID& id); - -	/** -	 * @return false if any one of the specified avatars a friend and not visibly online -	 */ -	static bool canOfferTeleport(const uuid_vec_t& ids); - -	/** -	 * Checks whether all items selected in the given inventory panel can be shared -	 * -	 * @param inv_panel Inventory panel to get selection from. If NULL, the active inventory panel is used. -	 * -	 * @return false if the selected items cannot be shared or the active inventory panel cannot be obtained -	 */ -	static bool canShareSelectedItems(LLInventoryPanel* inv_panel = NULL); - -	/** -	 * Builds a string of residents' display names separated by "words_separator" string. -	 * -	 * @param avatar_names - a vector of given avatar names from which resulting string is built -	 * @param residents_string - the resulting string -	 */ -	static void buildResidentsString(std::vector<LLAvatarName> avatar_names, std::string& residents_string, bool complete_name = false); - -	/** -	 * Builds a string of residents' display names separated by "words_separator" string. -	 * -	 * @param avatar_uuids - a vector of given avatar uuids from which resulting string is built -	 * @param residents_string - the resulting string -	 */ -	static void buildResidentsString(const uuid_vec_t& avatar_uuids, std::string& residents_string); - -	/** -	 * Opens the chat history for avatar -	 */ -	static void viewChatHistory(const LLUUID& id); - -	static std::set<LLUUID> getInventorySelectedUUIDs(LLInventoryPanel* active_panel = NULL); +    /** +     * Block/unblock the avatar by id. +     * Returns true if blocked, returns false if unblocked +     */ +    static bool toggleBlock(const LLUUID& id); + +    /** +     * Mute/unmute avatar. +     */ +    static void toggleMute(const LLUUID& id, U32 flags); + +    /** +     * Block/unblock the avatar voice. +     */ +    static void toggleMuteVoice(const LLUUID& id); + +    /** +     * Return true if avatar with "id" is a friend +     */ +    static bool isFriend(const LLUUID& id); + +    /** +     * @return true if the avatar is blocked +     */ +    static bool isBlocked(const LLUUID& id); + +    /** +     * @return true if the avatar voice is blocked +     */ +    static bool isVoiceMuted(const LLUUID& id); + +    /** +     * @return true if you can block the avatar +     */ +    static bool canBlock(const LLUUID& id); + +    /** +     * Return true if the avatar is in a P2P voice call with a given user +     */ +    /* AD *TODO: Is this function needed any more? +        I fixed it a bit(added check for canCall), but it appears that it is not used +        anywhere. Maybe it should be removed? +    static bool isCalling(const LLUUID &id);*/ + +    /** +     * @return true if call to the resident can be made +     */ + +    static bool canCall(); +    /** +     * Invite avatar to a group. +     */ +    static void inviteToGroup(const LLUUID& id); + +    static void freezeAvatar(const LLUUID& id); + +    static void ejectAvatar(const LLUUID& id, bool ban_enabled = false); +    /** +     * Kick avatar off grid +     */ +    static void kick(const LLUUID& id); + +    /** +     * Freeze avatar +     */ +    static void freeze(const LLUUID& id); + +    /** +     * Unfreeze avatar +     */ +    static void unfreeze(const LLUUID& id); + +    /** +     * Open csr page for avatar +     */ +    static void csr(const LLUUID& id, std::string name); + +    /** +     * Checks whether we can offer a teleport to the avatar, only offline friends +     * cannot be offered a teleport. +     * +     * @return false if avatar is a friend and not visibly online +     */ +    static bool canOfferTeleport(const LLUUID& id); + +    /** +     * @return false if any one of the specified avatars a friend and not visibly online +     */ +    static bool canOfferTeleport(const uuid_vec_t& ids); + +    /** +     * Checks whether all items selected in the given inventory panel can be shared +     * +     * @param inv_panel Inventory panel to get selection from. If NULL, the active inventory panel is used. +     * +     * @return false if the selected items cannot be shared or the active inventory panel cannot be obtained +     */ +    static bool canShareSelectedItems(LLInventoryPanel* inv_panel = NULL); + +    /** +     * Builds a string of residents' display names separated by "words_separator" string. +     * +     * @param avatar_names - a vector of given avatar names from which resulting string is built +     * @param residents_string - the resulting string +     */ +    static void buildResidentsString(std::vector<LLAvatarName> avatar_names, std::string& residents_string, bool complete_name = false); + +    /** +     * Builds a string of residents' display names separated by "words_separator" string. +     * +     * @param avatar_uuids - a vector of given avatar uuids from which resulting string is built +     * @param residents_string - the resulting string +     */ +    static void buildResidentsString(const uuid_vec_t& avatar_uuids, std::string& residents_string); + +    /** +     * Opens the chat history for avatar +     */ +    static void viewChatHistory(const LLUUID& id); + +    static std::set<LLUUID> getInventorySelectedUUIDs(LLInventoryPanel* active_panel = NULL);  private: -	static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response); -	static bool handleRemove(const LLSD& notification, const LLSD& response); -	static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id); -	static bool handleFreezeAvatar(const LLSD& notification, const LLSD& response); -	static bool handleEjectAvatar(const LLSD& notification, const LLSD& response); -	static bool handleKick(const LLSD& notification, const LLSD& response); -	static bool handleFreeze(const LLSD& notification, const LLSD& response); -	static bool handleUnfreeze(const LLSD& notification, const LLSD& response); -	static void callback_invite_to_group(LLUUID group_id, LLUUID id); - -	// Just request friendship, no dialog. -	static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message); +    static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response); +    static bool handleRemove(const LLSD& notification, const LLSD& response); +    static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id); +    static bool handleFreezeAvatar(const LLSD& notification, const LLSD& response); +    static bool handleEjectAvatar(const LLSD& notification, const LLSD& response); +    static bool handleKick(const LLSD& notification, const LLSD& response); +    static bool handleFreeze(const LLSD& notification, const LLSD& response); +    static bool handleUnfreeze(const LLSD& notification, const LLSD& response); +    static void callback_invite_to_group(LLUUID group_id, LLUUID id); + +    // Just request friendship, no dialog. +    static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message);  };  #endif // LL_LLAVATARACTIONS_H  | 
