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-rw-r--r--indra/newview/llavataractions.h418
1 files changed, 209 insertions, 209 deletions
diff --git a/indra/newview/llavataractions.h b/indra/newview/llavataractions.h
index 8a0f40dd52..1f5a42ed22 100644
--- a/indra/newview/llavataractions.h
+++ b/indra/newview/llavataractions.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llavataractions.h
* @brief Friend-related actions (add, remove, offer teleport, etc)
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -46,52 +46,52 @@ std::string getProfileURL(const std::string& agent_name, bool feed_only = false)
class LLAvatarActions
{
public:
- /**
- * Show a dialog explaining what friendship entails, then request friendship.
- */
- static void requestFriendshipDialog(const LLUUID& id, const std::string& name);
-
- /**
- * Show a dialog explaining what friendship entails, then request friendship.
- */
- static void requestFriendshipDialog(const LLUUID& id);
-
- /**
- * Show a friend removal dialog.
- */
- static void removeFriendDialog(const LLUUID& id);
- static void removeFriendsDialog(const uuid_vec_t& ids);
-
- /**
- * Show teleport offer dialog.
- */
- static void offerTeleport(const LLUUID& invitee);
- static void offerTeleport(const uuid_vec_t& ids);
-
- /**
- * Start instant messaging session.
- */
- static void startIM(const LLUUID& id);
-
- /**
- * End instant messaging session.
- */
- static void endIM(const LLUUID& id);
-
- /**
- * Start an avatar-to-avatar voice call with another user
- */
- static void startCall(const LLUUID& id);
-
- /**
- * Start an ad-hoc conference voice call with multiple users in a specific IM floater.
- */
- static void startAdhocCall(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null);
-
- /**
- * Start conference chat with the given avatars in a specific IM floater.
- */
- static void startConference(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null);
+ /**
+ * Show a dialog explaining what friendship entails, then request friendship.
+ */
+ static void requestFriendshipDialog(const LLUUID& id, const std::string& name);
+
+ /**
+ * Show a dialog explaining what friendship entails, then request friendship.
+ */
+ static void requestFriendshipDialog(const LLUUID& id);
+
+ /**
+ * Show a friend removal dialog.
+ */
+ static void removeFriendDialog(const LLUUID& id);
+ static void removeFriendsDialog(const uuid_vec_t& ids);
+
+ /**
+ * Show teleport offer dialog.
+ */
+ static void offerTeleport(const LLUUID& invitee);
+ static void offerTeleport(const uuid_vec_t& ids);
+
+ /**
+ * Start instant messaging session.
+ */
+ static void startIM(const LLUUID& id);
+
+ /**
+ * End instant messaging session.
+ */
+ static void endIM(const LLUUID& id);
+
+ /**
+ * Start an avatar-to-avatar voice call with another user
+ */
+ static void startCall(const LLUUID& id);
+
+ /**
+ * Start an ad-hoc conference voice call with multiple users in a specific IM floater.
+ */
+ static void startAdhocCall(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null);
+
+ /**
+ * Start conference chat with the given avatars in a specific IM floater.
+ */
+ static void startConference(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null);
/**
* Show avatar profile.
@@ -108,168 +108,168 @@ public:
static bool isPickTabSelected(const LLUUID& avatar_id);
static LLFloater* getProfileFloater(const LLUUID& avatar_id);
- /**
- * Show avatar on world map.
- */
- static void showOnMap(const LLUUID& id);
-
- /**
- * Give money to the avatar.
- */
- static void pay(const LLUUID& id);
-
- /**
- * Request teleport from other avatar
- */
- static void teleportRequest(const LLUUID& id);
- static void teleport_request_callback(const LLSD& notification, const LLSD& response);
-
- /**
- * Share items with the avatar.
- */
- static void share(const LLUUID& id);
-
- /**
- * Share items with the picked avatars.
- */
- static void shareWithAvatars(LLView * panel);
+ /**
+ * Show avatar on world map.
+ */
+ static void showOnMap(const LLUUID& id);
+
+ /**
+ * Give money to the avatar.
+ */
+ static void pay(const LLUUID& id);
+
+ /**
+ * Request teleport from other avatar
+ */
+ static void teleportRequest(const LLUUID& id);
+ static void teleport_request_callback(const LLSD& notification, const LLSD& response);
+
+ /**
+ * Share items with the avatar.
+ */
+ static void share(const LLUUID& id);
+
+ /**
+ * Share items with the picked avatars.
+ */
+ static void shareWithAvatars(LLView * panel);
static void shareWithAvatars(const uuid_set_t inventory_selected_uuids, LLFloater* root_floater);
- /**
- * Block/unblock the avatar by id.
- * Returns true if blocked, returns false if unblocked
- */
- static bool toggleBlock(const LLUUID& id);
-
- /**
- * Mute/unmute avatar.
- */
- static void toggleMute(const LLUUID& id, U32 flags);
-
- /**
- * Block/unblock the avatar voice.
- */
- static void toggleMuteVoice(const LLUUID& id);
-
- /**
- * Return true if avatar with "id" is a friend
- */
- static bool isFriend(const LLUUID& id);
-
- /**
- * @return true if the avatar is blocked
- */
- static bool isBlocked(const LLUUID& id);
-
- /**
- * @return true if the avatar voice is blocked
- */
- static bool isVoiceMuted(const LLUUID& id);
-
- /**
- * @return true if you can block the avatar
- */
- static bool canBlock(const LLUUID& id);
-
- /**
- * Return true if the avatar is in a P2P voice call with a given user
- */
- /* AD *TODO: Is this function needed any more?
- I fixed it a bit(added check for canCall), but it appears that it is not used
- anywhere. Maybe it should be removed?
- static bool isCalling(const LLUUID &id);*/
-
- /**
- * @return true if call to the resident can be made
- */
-
- static bool canCall();
- /**
- * Invite avatar to a group.
- */
- static void inviteToGroup(const LLUUID& id);
-
- static void freezeAvatar(const LLUUID& id);
-
- static void ejectAvatar(const LLUUID& id, bool ban_enabled = false);
- /**
- * Kick avatar off grid
- */
- static void kick(const LLUUID& id);
-
- /**
- * Freeze avatar
- */
- static void freeze(const LLUUID& id);
-
- /**
- * Unfreeze avatar
- */
- static void unfreeze(const LLUUID& id);
-
- /**
- * Open csr page for avatar
- */
- static void csr(const LLUUID& id, std::string name);
-
- /**
- * Checks whether we can offer a teleport to the avatar, only offline friends
- * cannot be offered a teleport.
- *
- * @return false if avatar is a friend and not visibly online
- */
- static bool canOfferTeleport(const LLUUID& id);
-
- /**
- * @return false if any one of the specified avatars a friend and not visibly online
- */
- static bool canOfferTeleport(const uuid_vec_t& ids);
-
- /**
- * Checks whether all items selected in the given inventory panel can be shared
- *
- * @param inv_panel Inventory panel to get selection from. If NULL, the active inventory panel is used.
- *
- * @return false if the selected items cannot be shared or the active inventory panel cannot be obtained
- */
- static bool canShareSelectedItems(LLInventoryPanel* inv_panel = NULL);
-
- /**
- * Builds a string of residents' display names separated by "words_separator" string.
- *
- * @param avatar_names - a vector of given avatar names from which resulting string is built
- * @param residents_string - the resulting string
- */
- static void buildResidentsString(std::vector<LLAvatarName> avatar_names, std::string& residents_string, bool complete_name = false);
-
- /**
- * Builds a string of residents' display names separated by "words_separator" string.
- *
- * @param avatar_uuids - a vector of given avatar uuids from which resulting string is built
- * @param residents_string - the resulting string
- */
- static void buildResidentsString(const uuid_vec_t& avatar_uuids, std::string& residents_string);
-
- /**
- * Opens the chat history for avatar
- */
- static void viewChatHistory(const LLUUID& id);
-
- static std::set<LLUUID> getInventorySelectedUUIDs(LLInventoryPanel* active_panel = NULL);
+ /**
+ * Block/unblock the avatar by id.
+ * Returns true if blocked, returns false if unblocked
+ */
+ static bool toggleBlock(const LLUUID& id);
+
+ /**
+ * Mute/unmute avatar.
+ */
+ static void toggleMute(const LLUUID& id, U32 flags);
+
+ /**
+ * Block/unblock the avatar voice.
+ */
+ static void toggleMuteVoice(const LLUUID& id);
+
+ /**
+ * Return true if avatar with "id" is a friend
+ */
+ static bool isFriend(const LLUUID& id);
+
+ /**
+ * @return true if the avatar is blocked
+ */
+ static bool isBlocked(const LLUUID& id);
+
+ /**
+ * @return true if the avatar voice is blocked
+ */
+ static bool isVoiceMuted(const LLUUID& id);
+
+ /**
+ * @return true if you can block the avatar
+ */
+ static bool canBlock(const LLUUID& id);
+
+ /**
+ * Return true if the avatar is in a P2P voice call with a given user
+ */
+ /* AD *TODO: Is this function needed any more?
+ I fixed it a bit(added check for canCall), but it appears that it is not used
+ anywhere. Maybe it should be removed?
+ static bool isCalling(const LLUUID &id);*/
+
+ /**
+ * @return true if call to the resident can be made
+ */
+
+ static bool canCall();
+ /**
+ * Invite avatar to a group.
+ */
+ static void inviteToGroup(const LLUUID& id);
+
+ static void freezeAvatar(const LLUUID& id);
+
+ static void ejectAvatar(const LLUUID& id, bool ban_enabled = false);
+ /**
+ * Kick avatar off grid
+ */
+ static void kick(const LLUUID& id);
+
+ /**
+ * Freeze avatar
+ */
+ static void freeze(const LLUUID& id);
+
+ /**
+ * Unfreeze avatar
+ */
+ static void unfreeze(const LLUUID& id);
+
+ /**
+ * Open csr page for avatar
+ */
+ static void csr(const LLUUID& id, std::string name);
+
+ /**
+ * Checks whether we can offer a teleport to the avatar, only offline friends
+ * cannot be offered a teleport.
+ *
+ * @return false if avatar is a friend and not visibly online
+ */
+ static bool canOfferTeleport(const LLUUID& id);
+
+ /**
+ * @return false if any one of the specified avatars a friend and not visibly online
+ */
+ static bool canOfferTeleport(const uuid_vec_t& ids);
+
+ /**
+ * Checks whether all items selected in the given inventory panel can be shared
+ *
+ * @param inv_panel Inventory panel to get selection from. If NULL, the active inventory panel is used.
+ *
+ * @return false if the selected items cannot be shared or the active inventory panel cannot be obtained
+ */
+ static bool canShareSelectedItems(LLInventoryPanel* inv_panel = NULL);
+
+ /**
+ * Builds a string of residents' display names separated by "words_separator" string.
+ *
+ * @param avatar_names - a vector of given avatar names from which resulting string is built
+ * @param residents_string - the resulting string
+ */
+ static void buildResidentsString(std::vector<LLAvatarName> avatar_names, std::string& residents_string, bool complete_name = false);
+
+ /**
+ * Builds a string of residents' display names separated by "words_separator" string.
+ *
+ * @param avatar_uuids - a vector of given avatar uuids from which resulting string is built
+ * @param residents_string - the resulting string
+ */
+ static void buildResidentsString(const uuid_vec_t& avatar_uuids, std::string& residents_string);
+
+ /**
+ * Opens the chat history for avatar
+ */
+ static void viewChatHistory(const LLUUID& id);
+
+ static std::set<LLUUID> getInventorySelectedUUIDs(LLInventoryPanel* active_panel = NULL);
private:
- static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response);
- static bool handleRemove(const LLSD& notification, const LLSD& response);
- static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id);
- static bool handleFreezeAvatar(const LLSD& notification, const LLSD& response);
- static bool handleEjectAvatar(const LLSD& notification, const LLSD& response);
- static bool handleKick(const LLSD& notification, const LLSD& response);
- static bool handleFreeze(const LLSD& notification, const LLSD& response);
- static bool handleUnfreeze(const LLSD& notification, const LLSD& response);
- static void callback_invite_to_group(LLUUID group_id, LLUUID id);
-
- // Just request friendship, no dialog.
- static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message);
+ static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response);
+ static bool handleRemove(const LLSD& notification, const LLSD& response);
+ static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id);
+ static bool handleFreezeAvatar(const LLSD& notification, const LLSD& response);
+ static bool handleEjectAvatar(const LLSD& notification, const LLSD& response);
+ static bool handleKick(const LLSD& notification, const LLSD& response);
+ static bool handleFreeze(const LLSD& notification, const LLSD& response);
+ static bool handleUnfreeze(const LLSD& notification, const LLSD& response);
+ static void callback_invite_to_group(LLUUID group_id, LLUUID id);
+
+ // Just request friendship, no dialog.
+ static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message);
};
#endif // LL_LLAVATARACTIONS_H