diff options
Diffstat (limited to 'indra/newview/llaudiosourcevo.cpp')
-rw-r--r-- | indra/newview/llaudiosourcevo.cpp | 59 |
1 files changed, 37 insertions, 22 deletions
diff --git a/indra/newview/llaudiosourcevo.cpp b/indra/newview/llaudiosourcevo.cpp index 50363ea2e7..4f66560e07 100644 --- a/indra/newview/llaudiosourcevo.cpp +++ b/indra/newview/llaudiosourcevo.cpp @@ -41,11 +41,8 @@ LLAudioSourceVO::LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp) : LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX), - mObjectp(objectp), - mActualGain(gain) + mObjectp(objectp) { - setAmbient(FALSE); - updateGain(); update(); } @@ -60,18 +57,18 @@ LLAudioSourceVO::~LLAudioSourceVO() void LLAudioSourceVO::setGain(const F32 gain) { - mActualGain = llclamp(gain, 0.f, 1.f); - updateGain(); + mGain = llclamp(gain, 0.f, 1.f); } -void LLAudioSourceVO::updateGain() +void LLAudioSourceVO::updateMute() { - if (!mObjectp) + if (!mObjectp || mObjectp->isDead()) { + mSourceMuted = true; return; } - BOOL mute = FALSE; + bool mute = false; LLVector3d pos_global; if (mObjectp->isAttachment()) @@ -90,21 +87,21 @@ void LLAudioSourceVO::updateGain() { pos_global = mObjectp->getPositionGlobal(); } - + if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global)) { - mute = TRUE; + mute = true; } if (!mute) { if (LLMuteList::getInstance()->isMuted(mObjectp->getID())) { - mute = TRUE; + mute = true; } else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds)) { - mute = TRUE; + mute = true; } else if (mObjectp->isAttachment()) { @@ -116,24 +113,38 @@ void LLAudioSourceVO::updateGain() if (parent && LLMuteList::getInstance()->isMuted(parent->getID())) { - mute = TRUE; + mute = true; } } } - if (!mute) + if (mute != mSourceMuted) { - mGain = mActualGain; - } - else - { - mGain = 0.f; + mSourceMuted = mute; + if (mSourceMuted) + { + // Stop the sound. + this->play(LLUUID::null); + } + else + { + // Muted sounds keep there data at all times, because + // it's the place where the audio UUID is stored. + // However, it's possible that mCurrentDatap is + // NULL when this source did only preload sounds. + if (mCurrentDatap) + { + // Restart the sound. + this->play(mCurrentDatap->getID()); + } + } } } - void LLAudioSourceVO::update() { + updateMute(); + if (!mObjectp) { return; @@ -145,7 +156,11 @@ void LLAudioSourceVO::update() return; } - updateGain(); + if (mSourceMuted) + { + return; + } + if (mObjectp->isHUDAttachment()) { mPositionGlobal = gAgentCamera.getCameraPositionGlobal(); |