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-rw-r--r--indra/newview/llaudiosourcevo.cpp196
1 files changed, 98 insertions, 98 deletions
diff --git a/indra/newview/llaudiosourcevo.cpp b/indra/newview/llaudiosourcevo.cpp
index 43abbb57ee..13a91e9713 100644
--- a/indra/newview/llaudiosourcevo.cpp
+++ b/indra/newview/llaudiosourcevo.cpp
@@ -1,4 +1,4 @@
-/**
+/**
* @file llaudiosourcevo.cpp
* @author Douglas Soo, James Cook
* @brief Audio sources attached to viewer objects
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,24 +37,24 @@
#include "llvoavatarself.h"
LLAudioSourceVO::LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp)
- : LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX),
- mObjectp(objectp)
+ : LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX),
+ mObjectp(objectp)
{
- update();
+ update();
}
LLAudioSourceVO::~LLAudioSourceVO()
{
- if (mObjectp)
- {
- mObjectp->clearAttachedSound();
- }
- mObjectp = NULL;
+ if (mObjectp)
+ {
+ mObjectp->clearAttachedSound();
+ }
+ mObjectp = NULL;
}
void LLAudioSourceVO::setGain(const F32 gain)
{
- mGain = llclamp(gain, 0.f, 1.f);
+ mGain = llclamp(gain, 0.f, 1.f);
}
void LLAudioSourceVO::checkCutOffRadius()
@@ -129,16 +129,16 @@ bool LLAudioSourceVO::isInCutOffRadius(const LLVector3d pos_global, const F32 cu
void LLAudioSourceVO::updateMute()
{
- if (!mObjectp || mObjectp->isDead())
- {
- mSourceMuted = true;
- return;
- }
+ if (!mObjectp || mObjectp->isDead())
+ {
+ mSourceMuted = true;
+ return;
+ }
- bool mute = false;
- LLVector3d pos_global = getPosGlobal();
+ bool mute = false;
+ LLVector3d pos_global = getPosGlobal();
- F32 cutoff = mObjectp->getSoundCutOffRadius();
+ F32 cutoff = mObjectp->getSoundCutOffRadius();
// Object can specify radius at which it turns off
// consider cutoff below 0.1m as 'cutoff off'
if (cutoff > 0.1f && !isInCutOffRadius(pos_global, cutoff))
@@ -170,90 +170,90 @@ void LLAudioSourceVO::updateMute()
}
}
- if (!mute)
- {
- if (LLMuteList::getInstance()->isMuted(mObjectp->getID()))
- {
- mute = true;
- }
- else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds))
- {
- mute = true;
- }
- else if (mObjectp->isAttachment())
- {
- LLViewerObject* parent = mObjectp;
- while (parent && !parent->isAvatar())
- {
- parent = (LLViewerObject*)parent->getParent();
- }
- if (parent
- && LLMuteList::getInstance()->isMuted(parent->getID()))
- {
- mute = true;
- }
- }
- }
+ if (!mute)
+ {
+ if (LLMuteList::getInstance()->isMuted(mObjectp->getID()))
+ {
+ mute = true;
+ }
+ else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds))
+ {
+ mute = true;
+ }
+ else if (mObjectp->isAttachment())
+ {
+ LLViewerObject* parent = mObjectp;
+ while (parent && !parent->isAvatar())
+ {
+ parent = (LLViewerObject*)parent->getParent();
+ }
+ if (parent
+ && LLMuteList::getInstance()->isMuted(parent->getID()))
+ {
+ mute = true;
+ }
+ }
+ }
- if (mute != mSourceMuted)
- {
- mSourceMuted = mute;
- if (mSourceMuted)
- {
- // Stop the sound.
- this->play(LLUUID::null);
- }
- else
- {
- // Muted sounds keep there data at all times, because
- // it's the place where the audio UUID is stored.
- // However, it's possible that mCurrentDatap is
- // NULL when this source did only preload sounds.
- if (mCurrentDatap)
- {
- // Restart the sound.
- this->play(mCurrentDatap->getID());
- }
- }
- }
+ if (mute != mSourceMuted)
+ {
+ mSourceMuted = mute;
+ if (mSourceMuted)
+ {
+ // Stop the sound.
+ this->play(LLUUID::null);
+ }
+ else
+ {
+ // Muted sounds keep there data at all times, because
+ // it's the place where the audio UUID is stored.
+ // However, it's possible that mCurrentDatap is
+ // NULL when this source did only preload sounds.
+ if (mCurrentDatap)
+ {
+ // Restart the sound.
+ this->play(mCurrentDatap->getID());
+ }
+ }
+ }
}
void LLAudioSourceVO::update()
{
- updateMute();
+ updateMute();
- if (!mObjectp)
- {
- return;
- }
+ if (!mObjectp)
+ {
+ return;
+ }
- if (mObjectp->isDead())
- {
- mObjectp = NULL;
- return;
- }
+ if (mObjectp->isDead())
+ {
+ mObjectp = NULL;
+ return;
+ }
- if (mSourceMuted)
- {
- return;
- }
+ if (mSourceMuted)
+ {
+ return;
+ }
- if (mObjectp->isHUDAttachment())
- {
- mPositionGlobal = gAgentCamera.getCameraPositionGlobal();
- }
- else
- {
- mPositionGlobal = mObjectp->getPositionGlobal();
- }
- if (mObjectp->getSubParent())
- {
- mVelocity = mObjectp->getSubParent()->getVelocity();
- }
- else
- {
- mVelocity = mObjectp->getVelocity();
- }
+ if (mObjectp->isHUDAttachment())
+ {
+ mPositionGlobal = gAgentCamera.getCameraPositionGlobal();
+ }
+ else
+ {
+ mPositionGlobal = mObjectp->getPositionGlobal();
+ }
+ if (mObjectp->getSubParent())
+ {
+ mVelocity = mObjectp->getSubParent()->getVelocity();
+ }
+ else
+ {
+ mVelocity = mObjectp->getVelocity();
+ }
- LLAudioSource::update();
+ LLAudioSource::update();
}