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-rw-r--r--indra/newview/llassetuploadresponders.cpp246
1 files changed, 118 insertions, 128 deletions
diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp
index 4fca9b1f19..4cd9647603 100644
--- a/indra/newview/llassetuploadresponders.cpp
+++ b/indra/newview/llassetuploadresponders.cpp
@@ -59,6 +59,7 @@
// library includes
#include "lleconomy.h"
+#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llscrolllistctrl.h"
#include "llsdserialize.h"
@@ -337,11 +338,11 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
}
LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type,
- LLBakedUploadData * baked_upload_data)
- : LLAssetUploadResponder(post_data, vfile_id, asset_type),
- mBakedUploadData(baked_upload_data)
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ LLBakedUploadData * baked_upload_data) :
+ LLAssetUploadResponder(post_data, vfile_id, asset_type),
+ mBakedUploadData(baked_upload_data)
{
}
@@ -419,72 +420,68 @@ void LLUpdateAgentInventoryResponder::uploadComplete(const LLSD& content)
LLInventoryType::EType inventory_type = new_item->getInventoryType();
switch(inventory_type)
{
- case LLInventoryType::IT_NOTECARD:
- {
-
- // Update the UI with the new asset.
- LLPreviewNotecard* nc;
- nc = (LLPreviewNotecard*)LLPreview::find(new_item->getUUID());
- if(nc)
- {
- // *HACK: we have to delete the asset in the VFS so
- // that the viewer will redownload it. This is only
- // really necessary if the asset had to be modified by
- // the uploader, so this can be optimized away in some
- // cases. A better design is to have a new uuid if the
- // script actually changed the asset.
- if(nc->hasEmbeddedInventory())
- {
- gVFS->removeFile(
- content["new_asset"].asUUID(),
- LLAssetType::AT_NOTECARD);
- }
- nc->refreshFromInventory();
- }
- }
- break;
- case LLInventoryType::IT_LSL:
- {
- // Find our window and close it if requested.
- LLPreviewLSL* preview = (LLPreviewLSL*)LLPreview::find(item_id);
- if (preview)
- {
- // Bytecode save completed
- if (content["compiled"])
- {
- preview->callbackLSLCompileSucceeded();
- }
- else
- {
- preview->callbackLSLCompileFailed(content["errors"]);
- }
- }
- }
- break;
-
- case LLInventoryType::IT_GESTURE:
- {
- // If this gesture is active, then we need to update the in-memory
- // active map with the new pointer.
- if (gGestureManager.isGestureActive(item_id))
- {
- LLUUID asset_id = new_item->getAssetUUID();
- gGestureManager.replaceGesture(item_id, asset_id);
- gInventory.notifyObservers();
- }
-
- //gesture will have a new asset_id
- LLPreviewGesture* previewp = (LLPreviewGesture*)LLPreview::find(item_id);
- if(previewp)
- {
- previewp->onUpdateSucceeded();
- }
+ case LLInventoryType::IT_NOTECARD:
+ {
+ // Update the UI with the new asset.
+ LLPreviewNotecard* nc = LLFloaterReg::findTypedInstance<LLPreviewNotecard>("preview_notecard", LLSD(item_id));
+ if(nc)
+ {
+ // *HACK: we have to delete the asset in the VFS so
+ // that the viewer will redownload it. This is only
+ // really necessary if the asset had to be modified by
+ // the uploader, so this can be optimized away in some
+ // cases. A better design is to have a new uuid if the
+ // script actually changed the asset.
+ if(nc->hasEmbeddedInventory())
+ {
+ gVFS->removeFile(content["new_asset"].asUUID(), LLAssetType::AT_NOTECARD);
+ }
+ nc->refreshFromInventory(new_item->getUUID());
+ }
+ break;
+ }
+ case LLInventoryType::IT_LSL:
+ {
+ // Find our window and close it if requested.
+ LLPreviewLSL* preview = LLFloaterReg::findTypedInstance<LLPreviewLSL>("preview_script", LLSD(item_id));
+ if (preview)
+ {
+ // Bytecode save completed
+ if (content["compiled"])
+ {
+ preview->callbackLSLCompileSucceeded();
+ }
+ else
+ {
+ preview->callbackLSLCompileFailed(content["errors"]);
+ }
+ }
+ break;
+ }
+
+ case LLInventoryType::IT_GESTURE:
+ {
+ // If this gesture is active, then we need to update the in-memory
+ // active map with the new pointer.
+ if (gGestureManager.isGestureActive(item_id))
+ {
+ LLUUID asset_id = new_item->getAssetUUID();
+ gGestureManager.replaceGesture(item_id, asset_id);
+ gInventory.notifyObservers();
+ }
+
+ //gesture will have a new asset_id
+ LLPreviewGesture* previewp = LLFloaterReg::findTypedInstance<LLPreviewGesture>("preview_gesture", LLSD(item_id));
+ if(previewp)
+ {
+ previewp->onUpdateSucceeded();
+ }
- }
- break;
- case LLInventoryType::IT_WEARABLE:
- default:
- break;
+ break;
+ }
+ case LLInventoryType::IT_WEARABLE:
+ default:
+ break;
}
}
@@ -522,64 +519,57 @@ void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content)
switch(mAssetType)
{
- case LLAssetType::AT_NOTECARD:
- {
-
- // Update the UI with the new asset.
- LLPreviewNotecard* nc;
- nc = (LLPreviewNotecard*)LLPreview::find(item_id);
- if(nc)
- {
- // *HACK: we have to delete the asset in the VFS so
- // that the viewer will redownload it. This is only
- // really necessary if the asset had to be modified by
- // the uploader, so this can be optimized away in some
- // cases. A better design is to have a new uuid if the
- // script actually changed the asset.
- if(nc->hasEmbeddedInventory())
- {
- gVFS->removeFile(
- content["new_asset"].asUUID(),
- LLAssetType::AT_NOTECARD);
- }
-
- nc->refreshFromInventory();
- }
- }
- break;
- case LLAssetType::AT_LSL_TEXT:
- {
- if(mQueueId.notNull())
- {
- LLFloaterCompileQueue* queue =
- (LLFloaterCompileQueue*) LLFloaterScriptQueue::findInstance(mQueueId);
- if(NULL != queue)
- {
- queue->removeItemByItemID(item_id);
- }
- }
- else
- {
- LLLiveLSLEditor* preview = LLLiveLSLEditor::find(item_id, task_id);
- if (preview)
- {
- // Bytecode save completed
- if (content["compiled"])
- {
- preview->callbackLSLCompileSucceeded(
- task_id,
- item_id,
- mPostData["is_script_running"]);
- }
- else
- {
- preview->callbackLSLCompileFailed(content["errors"]);
- }
- }
- }
- }
- break;
- default:
+ case LLAssetType::AT_NOTECARD:
+ {
+ // Update the UI with the new asset.
+ LLPreviewNotecard* nc = LLFloaterReg::findTypedInstance<LLPreviewNotecard>("preview_notecard", LLSD(item_id));
+ if(nc)
+ {
+ // *HACK: we have to delete the asset in the VFS so
+ // that the viewer will redownload it. This is only
+ // really necessary if the asset had to be modified by
+ // the uploader, so this can be optimized away in some
+ // cases. A better design is to have a new uuid if the
+ // script actually changed the asset.
+ if(nc->hasEmbeddedInventory())
+ {
+ gVFS->removeFile(content["new_asset"].asUUID(),
+ LLAssetType::AT_NOTECARD);
+ }
+
+ nc->refreshFromInventory();
+ }
+ break;
+ }
+ case LLAssetType::AT_LSL_TEXT:
+ {
+ if(mQueueId.notNull())
+ {
+ LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", mQueueId);
+ if(NULL != queue)
+ {
+ queue->removeItemByItemID(item_id);
+ }
+ }
+ else
+ {
+ LLLiveLSLEditor* preview = LLFloaterReg::findTypedInstance<LLLiveLSLEditor>("preview_scriptedit", LLSD(item_id));
+ if (preview)
+ {
+ // Bytecode save completed
+ if (content["compiled"])
+ {
+ preview->callbackLSLCompileSucceeded(task_id, item_id, mPostData["is_script_running"]);
+ }
+ else
+ {
+ preview->callbackLSLCompileFailed(content["errors"]);
+ }
+ }
+ }
+ break;
+ }
+ default:
break;
}
}