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-rw-r--r--indra/newview/llappviewer.cpp81
1 files changed, 48 insertions, 33 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 7653b5ee8e..d2bf156ffc 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -443,13 +443,28 @@ static bool app_metrics_qa_mode = false;
void idle_afk_check()
{
+ // Don't check AFK status during startup states
+ if (LLStartUp::getStartupState() < STATE_STARTED)
+ {
+ return;
+ }
+
// check idle timers
F32 current_idle = gAwayTriggerTimer.getElapsedTimeF32();
static LLCachedControl<S32> afk_timeout(gSavedSettings, "AFKTimeout", 300);
- if (afk_timeout() && (current_idle > (F32)afk_timeout()) && !gAgent.getAFK())
+ if (afk_timeout() && (current_idle > afk_timeout()))
{
- LL_INFOS("IdleAway") << "Idle more than " << afk_timeout << " seconds: automatically changing to Away status" << LL_ENDL;
- gAgent.setAFK();
+ if (!gAgent.getAFK())
+ {
+ LL_INFOS("IdleAway") << "Idle more than " << afk_timeout << " seconds: automatically changing to Away status" << LL_ENDL;
+ gAgent.setAFK();
+ }
+ else
+ {
+ // Refresh timer so that random one click or hover won't clear the status.
+ // But expanding the window still should lift afk status
+ gAwayTimer.reset();
+ }
}
}
@@ -1835,36 +1850,6 @@ bool LLAppViewer::cleanup()
// Clean up before GL is shut down because we might be holding on to objects with texture references
LLSelectMgr::cleanupGlobals();
- LL_INFOS() << "Shutting down OpenGL" << LL_ENDL;
-
- // Shut down OpenGL
- if( gViewerWindow)
- {
- gViewerWindow->shutdownGL();
-
- // Destroy window, and make sure we're not fullscreen
- // This may generate window reshape and activation events.
- // Therefore must do this before destroying the message system.
- delete gViewerWindow;
- gViewerWindow = NULL;
- LL_INFOS() << "ViewerWindow deleted" << LL_ENDL;
- }
-
- LLSplashScreen::show();
- LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
-
- LL_INFOS() << "Cleaning up Keyboard & Joystick" << LL_ENDL;
-
- // viewer UI relies on keyboard so keep it aound until viewer UI isa gone
- delete gKeyboard;
- gKeyboard = NULL;
-
- if (LLViewerJoystick::instanceExists())
- {
- // Turn off Space Navigator and similar devices
- LLViewerJoystick::getInstance()->terminate();
- }
-
LL_INFOS() << "Cleaning up Objects" << LL_ENDL;
LLViewerObject::cleanupVOClasses();
@@ -2025,6 +2010,36 @@ bool LLAppViewer::cleanup()
sTextureFetch->shutDownTextureCacheThread() ;
LLLFSThread::sLocal->shutdown();
+ LL_INFOS() << "Shutting down OpenGL" << LL_ENDL;
+
+ // Shut down OpenGL
+ if (gViewerWindow)
+ {
+ gViewerWindow->shutdownGL();
+
+ // Destroy window, and make sure we're not fullscreen
+ // This may generate window reshape and activation events.
+ // Therefore must do this before destroying the message system.
+ delete gViewerWindow;
+ gViewerWindow = NULL;
+ LL_INFOS() << "ViewerWindow deleted" << LL_ENDL;
+ }
+
+ LLSplashScreen::show();
+ LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
+
+ LL_INFOS() << "Cleaning up Keyboard & Joystick" << LL_ENDL;
+
+ // viewer UI relies on keyboard so keep it aound until viewer UI isa gone
+ delete gKeyboard;
+ gKeyboard = NULL;
+
+ if (LLViewerJoystick::instanceExists())
+ {
+ // Turn off Space Navigator and similar devices
+ LLViewerJoystick::getInstance()->terminate();
+ }
+
LL_INFOS() << "Shutting down message system" << LL_ENDL;
end_messaging_system();