diff options
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r-- | indra/newview/llappviewer.cpp | 111 |
1 files changed, 70 insertions, 41 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 00a9e4d745..43c8c679c6 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -44,6 +44,7 @@ #include "llviewertexturelist.h" #include "llgroupmgr.h" #include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "llwindow.h" #include "llviewerstats.h" @@ -78,6 +79,7 @@ #include "lllocationhistory.h" #include "llfasttimerview.h" #include "llvoicechannel.h" +#include "llvoavatarself.h" #include "llsidetray.h" @@ -355,7 +357,7 @@ void request_initial_instant_messages() if (!requested && gMessageSystem && LLMuteList::getInstance()->isLoaded() - && gAgent.getAvatarObject()) + && isAgentAvatarValid()) { // Auto-accepted inventory items may require the avatar object // to build a correct name. Likewise, inventory offers from @@ -702,9 +704,9 @@ bool LLAppViewer::init() settings_map["account"] = &gSavedPerAccountSettings; LLUI::initClass(settings_map, - LLUIImageList::getInstance(), - ui_audio_callback, - &LLUI::sGLScaleFactor); + LLUIImageList::getInstance(), + ui_audio_callback, + &LLUI::sGLScaleFactor); // Setup paths and LLTrans after LLUI::initClass has been called LLUI::setupPaths(); @@ -1107,12 +1109,15 @@ bool LLAppViewer::mainLoop() ms_sleep(500); } - + static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second idleTimer.reset(); - while(1) + bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ; + S32 total_work_pending = 0; + S32 total_io_pending = 0; + while(!is_slow)//do not unpause threads if the frame rates are very low. { S32 work_pending = 0; S32 io_pending = 0; @@ -1143,6 +1148,8 @@ bool LLAppViewer::mainLoop() ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up } + total_work_pending += work_pending ; + total_io_pending += io_pending ; F64 frame_time = frameTimer.getElapsedTimeF64(); F64 idle_time = idleTimer.getElapsedTimeF64(); if (frame_time >= min_frame_time && @@ -1152,25 +1159,32 @@ bool LLAppViewer::mainLoop() break; } } - if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && - (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) - { - gFrameStalls++; - } - frameTimer.reset(); // Prevent the worker threads from running while rendering. // if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client... if (run_multiple_threads == FALSE) { - LLFastTimer ftm(FTM_PAUSE_THREADS); - - LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); - // LLAppViewer::getTextureFetch()->pause(); // Don't pause the fetch (IO) thread + //LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary. + + if(!total_work_pending) //pause texture fetching threads if nothing to process. + { + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + } + if(!total_io_pending) //pause file threads if nothing to process. + { + LLVFSThread::sLocal->pause(); + LLLFSThread::sLocal->pause(); + } + } + + if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && + (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) + { + gFrameStalls++; } - //LLVFSThread::sLocal->pause(); // Prevent the VFS thread from running while rendering. - //LLLFSThread::sLocal->pause(); // Prevent the LFS thread from running while rendering. + frameTimer.reset(); resumeMainloopTimeout(); @@ -1513,9 +1527,11 @@ bool LLAppViewer::cleanup() LLLocationHistory::getInstance()->save(); LLAvatarIconIDCache::getInstance()->save(); + + LLViewerMedia::saveCookieFile(); llinfos << "Shutting down Threads" << llendflush; - + // Let threads finish LLTimer idleTimer; idleTimer.reset(); @@ -1529,19 +1545,26 @@ bool LLAppViewer::cleanup() pending += LLVFSThread::updateClass(0); pending += LLLFSThread::updateClass(0); F64 idle_time = idleTimer.getElapsedTimeF64(); - if (!pending || idle_time >= max_idle_time) + if(!pending) + { + break ; //done + } + else if(idle_time >= max_idle_time) { llwarns << "Quitting with pending background tasks." << llendl; break; } } - + // Delete workers first // shotdown all worker threads before deleting them in case of co-dependencies sTextureCache->shutdown(); sTextureFetch->shutdown(); sImageDecodeThread->shutdown(); + sTextureFetch->shutDownTextureCacheThread() ; + sTextureFetch->shutDownImageDecodeThread() ; + delete sTextureCache; sTextureCache = NULL; delete sTextureFetch; @@ -1626,7 +1649,7 @@ bool LLAppViewer::cleanup() // HACK: Attempt to wait until the screen res. switch is complete. ms_sleep(1000); - LLWeb::loadURLExternal( gLaunchFileOnQuit ); + LLWeb::loadURLExternal( gLaunchFileOnQuit, false ); llinfos << "File launched." << llendflush; } @@ -2191,10 +2214,12 @@ bool LLAppViewer::initConfiguration() // Display splash screen. Must be after above check for previous // crash as this dialog is always frontmost. - std::ostringstream splash_msg; - splash_msg << "Loading " << LLTrans::getString("SECOND_LIFE") << "..."; + std::string splash_msg; + LLStringUtil::format_map_t args; + args["[APP_NAME]"] = LLTrans::getString("SECOND_LIFE"); + splash_msg = LLTrans::getString("StartupLoading", args); LLSplashScreen::show(); - LLSplashScreen::update(splash_msg.str()); + LLSplashScreen::update(splash_msg); //LLVolumeMgr::initClass(); LLVolumeMgr* volume_manager = new LLVolumeMgr(); @@ -2473,9 +2498,9 @@ void LLAppViewer::cleanupSavedSettings() gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale ); // Some things are cached in LLAgent. - if (gAgent.mInitialized) + if (gAgent.isInitialized()) { - gSavedSettings.setF32("RenderFarClip", gAgent.mDrawDistance); + gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance); } } @@ -3035,11 +3060,11 @@ bool LLAppViewer::initCache() if (mPurgeCache) { - LLSplashScreen::update("Clearing cache..."); + LLSplashScreen::update(LLTrans::getString("StartupClearingCache")); purgeCache(); } - LLSplashScreen::update("Initializing Texture Cache..."); + LLSplashScreen::update(LLTrans::getString("StartupInitializingTextureCache")); // Init the texture cache // Allocate 80% of the cache size for textures @@ -3052,7 +3077,7 @@ bool LLAppViewer::initCache() S64 extra = LLAppViewer::getTextureCache()->initCache(LL_PATH_CACHE, texture_cache_size, read_only); texture_cache_size -= extra; - LLSplashScreen::update("Initializing VFS..."); + LLSplashScreen::update(LLTrans::getString("StartupInitializingVFS")); // Init the VFS S64 vfs_size = cache_size - texture_cache_size; @@ -3310,10 +3335,10 @@ void LLAppViewer::saveFinalSnapshot() { if (!mSavedFinalSnapshot && !gNoRender) { - gSavedSettings.setVector3d("FocusPosOnLogout", gAgent.calcFocusPositionTargetGlobal()); - gSavedSettings.setVector3d("CameraPosOnLogout", gAgent.calcCameraPositionTargetGlobal()); + gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal()); + gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal()); gViewerWindow->setCursor(UI_CURSOR_WAIT); - gAgent.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch + gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch gSavedSettings.setBOOL("ShowParcelOwners", FALSE); idle(); @@ -3593,13 +3618,15 @@ void LLAppViewer::idle() { // Handle pending gesture processing - LLGestureManager::instance().update(); + static LLFastTimer::DeclareTimer ftm("Agent Position"); + LLFastTimer t(ftm); + LLGestureMgr::instance().update(); gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY); } { - LLFastTimer t(FTM_OBJECTLIST_UPDATE); // Actually "object update" + LLFastTimer t(FTM_OBJECTLIST_UPDATE); if (!(logoutRequestSent() && hasSavedFinalSnapshot())) { @@ -3633,6 +3660,8 @@ void LLAppViewer::idle() // { + static LLFastTimer::DeclareTimer ftm("HUD Effects"); + LLFastTimer t(ftm); LLSelectMgr::getInstance()->updateEffects(); LLHUDManager::getInstance()->cleanupEffects(); LLHUDManager::getInstance()->sendEffects(); @@ -3719,7 +3748,7 @@ void LLAppViewer::idle() LLViewerJoystick::getInstance()->moveObjects(); } - gAgent.updateCamera(); + gAgentCamera.updateCamera(); } // update media focus @@ -3817,7 +3846,7 @@ void LLAppViewer::idleShutdown() S32 finished_uploads = total_uploads - pending_uploads; F32 percent = 100.f * finished_uploads / total_uploads; gViewerWindow->setProgressPercent(percent); - gViewerWindow->setProgressString("Saving your settings..."); + gViewerWindow->setProgressString(LLTrans::getString("SavingSettings")); return; } @@ -3829,7 +3858,7 @@ void LLAppViewer::idleShutdown() // Wait for a LogoutReply message gViewerWindow->setShowProgress(TRUE); gViewerWindow->setProgressPercent(100.f); - gViewerWindow->setProgressString("Logging out..."); + gViewerWindow->setProgressString(LLTrans::getString("LoggingOut")); return; } @@ -3889,7 +3918,7 @@ void LLAppViewer::sendLogoutRequest() static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME; #endif -static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Network"); +static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Idle Network"); void LLAppViewer::idleNetwork() { @@ -4053,7 +4082,7 @@ void LLAppViewer::disconnectViewer() LLFloaterInventory::cleanup(); gAgentWearables.cleanup(); - + gAgentCamera.cleanup(); // Also writes cached agent settings to gSavedSettings gAgent.cleanup(); |