diff options
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r-- | indra/newview/llappviewer.cpp | 98 |
1 files changed, 44 insertions, 54 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 2384e6c5ba..43c8c679c6 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -44,6 +44,7 @@ #include "llviewertexturelist.h" #include "llgroupmgr.h" #include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "llwindow.h" #include "llviewerstats.h" @@ -78,6 +79,7 @@ #include "lllocationhistory.h" #include "llfasttimerview.h" #include "llvoicechannel.h" +#include "llvoavatarself.h" #include "llsidetray.h" @@ -304,10 +306,7 @@ static std::string gLaunchFileOnQuit; // Used on Win32 for other apps to identify our window (eg, win_setup) const char* const VIEWER_WINDOW_CLASSNAME = "Second Life"; -static const S32 FIRST_RUN_WINDOW_WIDTH = 1024; -//should account for Windows task bar -static const S32 FIRST_RUN_WINDOW_HIGHT = 738; //---------------------------------------------------------------------------- // List of entries from strings.xml to always replace @@ -358,7 +357,7 @@ void request_initial_instant_messages() if (!requested && gMessageSystem && LLMuteList::getInstance()->isLoaded() - && gAgent.getAvatarObject()) + && isAgentAvatarValid()) { // Auto-accepted inventory items may require the avatar object // to build a correct name. Likewise, inventory offers from @@ -1110,12 +1109,15 @@ bool LLAppViewer::mainLoop() ms_sleep(500); } - + static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second idleTimer.reset(); - while(1) + bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ; + S32 total_work_pending = 0; + S32 total_io_pending = 0; + while(!is_slow)//do not unpause threads if the frame rates are very low. { S32 work_pending = 0; S32 io_pending = 0; @@ -1146,6 +1148,8 @@ bool LLAppViewer::mainLoop() ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up } + total_work_pending += work_pending ; + total_io_pending += io_pending ; F64 frame_time = frameTimer.getElapsedTimeF64(); F64 idle_time = idleTimer.getElapsedTimeF64(); if (frame_time >= min_frame_time && @@ -1155,25 +1159,32 @@ bool LLAppViewer::mainLoop() break; } } - if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && - (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) - { - gFrameStalls++; - } - frameTimer.reset(); // Prevent the worker threads from running while rendering. // if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client... if (run_multiple_threads == FALSE) { - LLFastTimer ftm(FTM_PAUSE_THREADS); - - LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); - // LLAppViewer::getTextureFetch()->pause(); // Don't pause the fetch (IO) thread + //LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary. + + if(!total_work_pending) //pause texture fetching threads if nothing to process. + { + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + } + if(!total_io_pending) //pause file threads if nothing to process. + { + LLVFSThread::sLocal->pause(); + LLLFSThread::sLocal->pause(); + } + } + + if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && + (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) + { + gFrameStalls++; } - //LLVFSThread::sLocal->pause(); // Prevent the VFS thread from running while rendering. - //LLLFSThread::sLocal->pause(); // Prevent the LFS thread from running while rendering. + frameTimer.reset(); resumeMainloopTimeout(); @@ -1516,6 +1527,8 @@ bool LLAppViewer::cleanup() LLLocationHistory::getInstance()->save(); LLAvatarIconIDCache::getInstance()->save(); + + LLViewerMedia::saveCookieFile(); llinfos << "Shutting down Threads" << llendflush; @@ -1636,7 +1649,7 @@ bool LLAppViewer::cleanup() // HACK: Attempt to wait until the screen res. switch is complete. ms_sleep(1000); - LLWeb::loadURLExternal( gLaunchFileOnQuit ); + LLWeb::loadURLExternal( gLaunchFileOnQuit, false ); llinfos << "File launched." << llendflush; } @@ -2374,35 +2387,12 @@ bool LLAppViewer::initWindow() // store setting in a global for easy access and modification gNoRender = gSavedSettings.getBOOL("DisableRendering"); - S32 window_x = gSavedSettings.getS32("WindowX"); - S32 window_y = gSavedSettings.getS32("WindowY"); - S32 window_width = gSavedSettings.getS32("WindowWidth"); - S32 window_height = gSavedSettings.getS32("WindowHeight"); - - bool show_maximized = gSavedSettings.getBOOL("WindowMaximized"); - - bool first_run = gSavedSettings.getBOOL("FirstLoginThisInstall"); - - if (first_run)//for first login - { - window_width = FIRST_RUN_WINDOW_WIDTH;//yep hardcoded - window_height = FIRST_RUN_WINDOW_HIGHT; - - //if screen resolution is lower then first run width/height then show maximized - LLDisplayInfo display_info; - if(display_info.getDisplayWidth() <= FIRST_RUN_WINDOW_WIDTH - || display_info.getDisplayHeight()<=FIRST_RUN_WINDOW_HIGHT) - { - show_maximized = true; - } - } - // always start windowed BOOL ignorePixelDepth = gSavedSettings.getBOOL("IgnorePixelDepth"); gViewerWindow = new LLViewerWindow(gWindowTitle, VIEWER_WINDOW_CLASSNAME, - window_x, window_y, - window_width, window_height, + gSavedSettings.getS32("WindowX"), gSavedSettings.getS32("WindowY"), + gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight"), FALSE, ignorePixelDepth); LLNotificationsUI::LLNotificationManager::getInstance(); @@ -2413,7 +2403,7 @@ bool LLAppViewer::initWindow() gViewerWindow->toggleFullscreen(FALSE); } - if (show_maximized) + if (gSavedSettings.getBOOL("WindowMaximized")) { gViewerWindow->mWindow->maximize(); gViewerWindow->getWindow()->setNativeAspectRatio(gSavedSettings.getF32("FullScreenAspectRatio")); @@ -2508,9 +2498,9 @@ void LLAppViewer::cleanupSavedSettings() gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale ); // Some things are cached in LLAgent. - if (gAgent.mInitialized) + if (gAgent.isInitialized()) { - gSavedSettings.setF32("RenderFarClip", gAgent.mDrawDistance); + gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance); } } @@ -3345,10 +3335,10 @@ void LLAppViewer::saveFinalSnapshot() { if (!mSavedFinalSnapshot && !gNoRender) { - gSavedSettings.setVector3d("FocusPosOnLogout", gAgent.calcFocusPositionTargetGlobal()); - gSavedSettings.setVector3d("CameraPosOnLogout", gAgent.calcCameraPositionTargetGlobal()); + gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal()); + gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal()); gViewerWindow->setCursor(UI_CURSOR_WAIT); - gAgent.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch + gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch gSavedSettings.setBOOL("ShowParcelOwners", FALSE); idle(); @@ -3630,7 +3620,7 @@ void LLAppViewer::idle() // Handle pending gesture processing static LLFastTimer::DeclareTimer ftm("Agent Position"); LLFastTimer t(ftm); - LLGestureManager::instance().update(); + LLGestureMgr::instance().update(); gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY); } @@ -3758,7 +3748,7 @@ void LLAppViewer::idle() LLViewerJoystick::getInstance()->moveObjects(); } - gAgent.updateCamera(); + gAgentCamera.updateCamera(); } // update media focus @@ -4092,7 +4082,7 @@ void LLAppViewer::disconnectViewer() LLFloaterInventory::cleanup(); gAgentWearables.cleanup(); - + gAgentCamera.cleanup(); // Also writes cached agent settings to gSavedSettings gAgent.cleanup(); |