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-rw-r--r--indra/newview/llappviewer.cpp103
1 files changed, 64 insertions, 39 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 9fd486b2ff..2a355474b1 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -44,6 +44,7 @@
#include "llviewertexturelist.h"
#include "llgroupmgr.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llwindow.h"
#include "llviewerstats.h"
@@ -78,6 +79,7 @@
#include "lllocationhistory.h"
#include "llfasttimerview.h"
#include "llvoicechannel.h"
+#include "llvoavatarself.h"
#include "llsidetray.h"
@@ -358,7 +360,7 @@ void request_initial_instant_messages()
if (!requested
&& gMessageSystem
&& LLMuteList::getInstance()->isLoaded()
- && gAgent.getAvatarObject())
+ && isAgentAvatarValid())
{
// Auto-accepted inventory items may require the avatar object
// to build a correct name. Likewise, inventory offers from
@@ -675,9 +677,9 @@ bool LLAppViewer::init()
settings_map["account"] = &gSavedPerAccountSettings;
LLUI::initClass(settings_map,
- LLUIImageList::getInstance(),
- ui_audio_callback,
- &LLUI::sGLScaleFactor);
+ LLUIImageList::getInstance(),
+ ui_audio_callback,
+ &LLUI::sGLScaleFactor);
// Setup paths and LLTrans after LLUI::initClass has been called
LLUI::setupPaths();
@@ -1086,12 +1088,15 @@ bool LLAppViewer::mainLoop()
ms_sleep(500);
}
-
+ static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds
const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps
const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms
const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
idleTimer.reset();
- while(1)
+ bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ;
+ S32 total_work_pending = 0;
+ S32 total_io_pending = 0;
+ while(!is_slow)//do not unpause threads if the frame rates are very low.
{
S32 work_pending = 0;
S32 io_pending = 0;
@@ -1122,6 +1127,8 @@ bool LLAppViewer::mainLoop()
ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up
}
+ total_work_pending += work_pending ;
+ total_io_pending += io_pending ;
F64 frame_time = frameTimer.getElapsedTimeF64();
F64 idle_time = idleTimer.getElapsedTimeF64();
if (frame_time >= min_frame_time &&
@@ -1131,25 +1138,32 @@ bool LLAppViewer::mainLoop()
break;
}
}
- if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
- (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
- {
- gFrameStalls++;
- }
- frameTimer.reset();
// Prevent the worker threads from running while rendering.
// if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client...
if (run_multiple_threads == FALSE)
{
- LLFastTimer ftm(FTM_PAUSE_THREADS);
-
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- // LLAppViewer::getTextureFetch()->pause(); // Don't pause the fetch (IO) thread
+ //LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary.
+
+ if(!total_work_pending) //pause texture fetching threads if nothing to process.
+ {
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
+ LLAppViewer::getTextureFetch()->pause();
+ }
+ if(!total_io_pending) //pause file threads if nothing to process.
+ {
+ LLVFSThread::sLocal->pause();
+ LLLFSThread::sLocal->pause();
+ }
+ }
+
+ if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
+ (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
+ {
+ gFrameStalls++;
}
- //LLVFSThread::sLocal->pause(); // Prevent the VFS thread from running while rendering.
- //LLLFSThread::sLocal->pause(); // Prevent the LFS thread from running while rendering.
+ frameTimer.reset();
resumeMainloopTimeout();
@@ -1485,9 +1499,11 @@ bool LLAppViewer::cleanup()
LLLocationHistory::getInstance()->save();
LLAvatarIconIDCache::getInstance()->save();
+
+ LLViewerMedia::saveCookieFile();
llinfos << "Shutting down Threads" << llendflush;
-
+
// Let threads finish
LLTimer idleTimer;
idleTimer.reset();
@@ -1501,19 +1517,26 @@ bool LLAppViewer::cleanup()
pending += LLVFSThread::updateClass(0);
pending += LLLFSThread::updateClass(0);
F64 idle_time = idleTimer.getElapsedTimeF64();
- if (!pending || idle_time >= max_idle_time)
+ if(!pending)
+ {
+ break ; //done
+ }
+ else if(idle_time >= max_idle_time)
{
llwarns << "Quitting with pending background tasks." << llendl;
break;
}
}
-
+
// Delete workers first
// shotdown all worker threads before deleting them in case of co-dependencies
sTextureCache->shutdown();
sTextureFetch->shutdown();
sImageDecodeThread->shutdown();
+ sTextureFetch->shutDownTextureCacheThread() ;
+ sTextureFetch->shutDownImageDecodeThread() ;
+
delete sTextureCache;
sTextureCache = NULL;
delete sTextureFetch;
@@ -1598,7 +1621,7 @@ bool LLAppViewer::cleanup()
// HACK: Attempt to wait until the screen res. switch is complete.
ms_sleep(1000);
- LLWeb::loadURLExternal( gLaunchFileOnQuit );
+ LLWeb::loadURLExternal( gLaunchFileOnQuit, false );
llinfos << "File launched." << llendflush;
}
@@ -2149,10 +2172,12 @@ bool LLAppViewer::initConfiguration()
// Display splash screen. Must be after above check for previous
// crash as this dialog is always frontmost.
- std::ostringstream splash_msg;
- splash_msg << "Loading " << LLTrans::getString("SECOND_LIFE") << "...";
+ std::string splash_msg;
+ LLStringUtil::format_map_t args;
+ args["[APP_NAME]"] = LLTrans::getString("SECOND_LIFE");
+ splash_msg = LLTrans::getString("StartupLoading", args);
LLSplashScreen::show();
- LLSplashScreen::update(splash_msg.str());
+ LLSplashScreen::update(splash_msg);
//LLVolumeMgr::initClass();
LLVolumeMgr* volume_manager = new LLVolumeMgr();
@@ -2423,9 +2448,9 @@ void LLAppViewer::cleanupSavedSettings()
gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale );
// Some things are cached in LLAgent.
- if (gAgent.mInitialized)
+ if (gAgent.isInitialized())
{
- gSavedSettings.setF32("RenderFarClip", gAgent.mDrawDistance);
+ gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance);
}
}
@@ -2985,11 +3010,11 @@ bool LLAppViewer::initCache()
if (mPurgeCache)
{
- LLSplashScreen::update("Clearing cache...");
+ LLSplashScreen::update(LLTrans::getString("StartupClearingCache"));
purgeCache();
}
- LLSplashScreen::update("Initializing Texture Cache...");
+ LLSplashScreen::update(LLTrans::getString("StartupInitializingTextureCache"));
// Init the texture cache
// Allocate 80% of the cache size for textures
@@ -3002,7 +3027,7 @@ bool LLAppViewer::initCache()
S64 extra = LLAppViewer::getTextureCache()->initCache(LL_PATH_CACHE, texture_cache_size, read_only);
texture_cache_size -= extra;
- LLSplashScreen::update("Initializing VFS...");
+ LLSplashScreen::update(LLTrans::getString("StartupInitializingVFS"));
// Init the VFS
S64 vfs_size = cache_size - texture_cache_size;
@@ -3260,10 +3285,10 @@ void LLAppViewer::saveFinalSnapshot()
{
if (!mSavedFinalSnapshot && !gNoRender)
{
- gSavedSettings.setVector3d("FocusPosOnLogout", gAgent.calcFocusPositionTargetGlobal());
- gSavedSettings.setVector3d("CameraPosOnLogout", gAgent.calcCameraPositionTargetGlobal());
+ gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal());
+ gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal());
gViewerWindow->setCursor(UI_CURSOR_WAIT);
- gAgent.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch
+ gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch
gSavedSettings.setBOOL("ShowParcelOwners", FALSE);
idle();
@@ -3545,7 +3570,7 @@ void LLAppViewer::idle()
// Handle pending gesture processing
static LLFastTimer::DeclareTimer ftm("Agent Position");
LLFastTimer t(ftm);
- LLGestureManager::instance().update();
+ LLGestureMgr::instance().update();
gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY);
}
@@ -3673,7 +3698,7 @@ void LLAppViewer::idle()
LLViewerJoystick::getInstance()->moveObjects();
}
- gAgent.updateCamera();
+ gAgentCamera.updateCamera();
}
// update media focus
@@ -3771,7 +3796,7 @@ void LLAppViewer::idleShutdown()
S32 finished_uploads = total_uploads - pending_uploads;
F32 percent = 100.f * finished_uploads / total_uploads;
gViewerWindow->setProgressPercent(percent);
- gViewerWindow->setProgressString("Saving your settings...");
+ gViewerWindow->setProgressString(LLTrans::getString("SavingSettings"));
return;
}
@@ -3783,7 +3808,7 @@ void LLAppViewer::idleShutdown()
// Wait for a LogoutReply message
gViewerWindow->setShowProgress(TRUE);
gViewerWindow->setProgressPercent(100.f);
- gViewerWindow->setProgressString("Logging out...");
+ gViewerWindow->setProgressString(LLTrans::getString("LoggingOut"));
return;
}
@@ -4007,7 +4032,7 @@ void LLAppViewer::disconnectViewer()
LLFloaterInventory::cleanup();
gAgentWearables.cleanup();
-
+ gAgentCamera.cleanup();
// Also writes cached agent settings to gSavedSettings
gAgent.cleanup();