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-rw-r--r--indra/newview/llappviewer.cpp166
1 files changed, 115 insertions, 51 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 58b651ec39..d78fd97987 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -90,6 +90,7 @@
#include "llsecondlifeurls.h"
// Linden library includes
+#include "llavatarnamecache.h"
#include "llimagej2c.h"
#include "llmemory.h"
#include "llprimitive.h"
@@ -162,7 +163,6 @@
// Included so that constants/settings might be initialized
// in save_settings_to_globals()
#include "llbutton.h"
-#include "llcombobox.h"
#include "llstatusbar.h"
#include "llsurface.h"
#include "llvosky.h"
@@ -438,9 +438,6 @@ static void settings_to_globals()
MENU_BAR_HEIGHT = gSavedSettings.getS32("MenuBarHeight");
MENU_BAR_WIDTH = gSavedSettings.getS32("MenuBarWidth");
- LLCOMBOBOX_HEIGHT = BTN_HEIGHT - 2;
- LLCOMBOBOX_WIDTH = 128;
-
LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
@@ -961,6 +958,11 @@ static LLFastTimer::DeclareTimer FTM_LFS("LFS Thread");
static LLFastTimer::DeclareTimer FTM_PAUSE_THREADS("Pause Threads");
static LLFastTimer::DeclareTimer FTM_IDLE("Idle");
static LLFastTimer::DeclareTimer FTM_PUMP("Pump");
+static LLFastTimer::DeclareTimer FTM_PUMP_ARES("Ares");
+static LLFastTimer::DeclareTimer FTM_PUMP_SERVICE("Service");
+static LLFastTimer::DeclareTimer FTM_SERVICE_CALLBACK("Callback");
+static LLFastTimer::DeclareTimer FTM_AGENT_AUTOPILOT("Autopilot");
+static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE("Update");
bool LLAppViewer::mainLoop()
{
@@ -1070,10 +1072,20 @@ bool LLAppViewer::mainLoop()
LLMemType mt_ip(LLMemType::MTYPE_IDLE_PUMP);
pingMainloopTimeout("Main:ServicePump");
LLFastTimer t4(FTM_PUMP);
- gAres->process();
- // this pump is necessary to make the login screen show up
- gServicePump->pump();
- gServicePump->callback();
+ {
+ LLFastTimer t(FTM_PUMP_ARES);
+ gAres->process();
+ }
+ {
+ LLFastTimer t(FTM_PUMP_SERVICE);
+ // this pump is necessary to make the login screen show up
+ gServicePump->pump();
+
+ {
+ LLFastTimer t(FTM_SERVICE_CALLBACK);
+ gServicePump->callback();
+ }
+ }
}
resumeMainloopTimeout();
@@ -1108,8 +1120,7 @@ bool LLAppViewer::mainLoop()
{
LLMemType mt_sleep(LLMemType::MTYPE_SLEEP);
LLFastTimer t2(FTM_SLEEP);
- bool run_multiple_threads = gSavedSettings.getBOOL("RunMultipleThreads");
-
+
// yield some time to the os based on command line option
if(mYieldTime >= 0)
{
@@ -1147,9 +1158,7 @@ bool LLAppViewer::mainLoop()
}
static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds
- const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps
- const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms
- const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
+ const F64 max_idle_time = llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
idleTimer.reset();
bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ;
S32 total_work_pending = 0;
@@ -1187,34 +1196,24 @@ bool LLAppViewer::mainLoop()
total_work_pending += work_pending ;
total_io_pending += io_pending ;
- F64 frame_time = frameTimer.getElapsedTimeF64();
- F64 idle_time = idleTimer.getElapsedTimeF64();
- if (frame_time >= min_frame_time &&
- idle_time >= min_idle_time &&
- (!work_pending || idle_time >= max_idle_time))
+
+ if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time)
{
break;
}
}
- // Prevent the worker threads from running while rendering.
- // if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client...
- if (run_multiple_threads == FALSE)
+ if(!total_work_pending) //pause texture fetching threads if nothing to process.
{
- //LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary.
-
- if(!total_work_pending) //pause texture fetching threads if nothing to process.
- {
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- LLAppViewer::getTextureFetch()->pause();
- }
- if(!total_io_pending) //pause file threads if nothing to process.
- {
- LLVFSThread::sLocal->pause();
- LLLFSThread::sLocal->pause();
- }
- }
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
+ LLAppViewer::getTextureFetch()->pause();
+ }
+ if(!total_io_pending) //pause file threads if nothing to process.
+ {
+ LLVFSThread::sLocal->pause();
+ LLLFSThread::sLocal->pause();
+ }
if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
(frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
@@ -1357,8 +1356,7 @@ bool LLAppViewer::cleanup()
LLPolyMesh::freeAllMeshes();
- delete gCacheName;
- gCacheName = NULL;
+ LLStartUp::cleanupNameCache();
// Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be deleted.
@@ -3424,6 +3422,15 @@ void LLAppViewer::saveFinalSnapshot()
void LLAppViewer::loadNameCache()
{
+ // display names cache
+ std::string filename =
+ gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "avatar_name_cache.xml");
+ llifstream name_cache_stream(filename);
+ if(name_cache_stream.is_open())
+ {
+ LLAvatarNameCache::importFile(name_cache_stream);
+ }
+
if (!gCacheName) return;
std::string name_cache;
@@ -3433,19 +3440,19 @@ void LLAppViewer::loadNameCache()
{
if(gCacheName->importFile(cache_file)) return;
}
+}
- // Try to load from the legacy format. This should go away after a
- // while. Phoenix 2008-01-30
- LLFILE* name_cache_fp = LLFile::fopen(name_cache, "r"); // Flawfinder: ignore
- if (name_cache_fp)
+void LLAppViewer::saveNameCache()
{
- gCacheName->importFile(name_cache_fp);
- fclose(name_cache_fp);
- }
+ // display names cache
+ std::string filename =
+ gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "avatar_name_cache.xml");
+ llofstream name_cache_stream(filename);
+ if(name_cache_stream.is_open())
+ {
+ LLAvatarNameCache::exportFile(name_cache_stream);
}
-void LLAppViewer::saveNameCache()
-{
if (!gCacheName) return;
std::string name_cache;
@@ -3566,9 +3573,12 @@ void LLAppViewer::idle()
gAgent.moveYaw(-1.f);
}
- // Handle automatic walking towards points
- gAgentPilot.updateTarget();
- gAgent.autoPilot(&yaw);
+ {
+ LLFastTimer t(FTM_AGENT_AUTOPILOT);
+ // Handle automatic walking towards points
+ gAgentPilot.updateTarget();
+ gAgent.autoPilot(&yaw);
+ }
static LLFrameTimer agent_update_timer;
static U32 last_control_flags;
@@ -3579,6 +3589,7 @@ void LLAppViewer::idle()
if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND)))
{
+ LLFastTimer t(FTM_AGENT_UPDATE);
// Send avatar and camera info
last_control_flags = gAgent.getControlFlags();
send_agent_update(TRUE);
@@ -3641,6 +3652,7 @@ void LLAppViewer::idle()
// NOTE: Starting at this point, we may still have pointers to "dead" objects
// floating throughout the various object lists.
//
+ idleNameCache();
idleNetwork();
@@ -3978,6 +3990,60 @@ void LLAppViewer::sendLogoutRequest()
}
}
+void LLAppViewer::idleNameCache()
+{
+ // Neither old nor new name cache can function before agent has a region
+ LLViewerRegion* region = gAgent.getRegion();
+ if (!region) return;
+
+ // deal with any queued name requests and replies.
+ gCacheName->processPending();
+
+ // Can't run the new cache until we have the list of capabilities
+ // for the agent region, and can therefore decide whether to use
+ // display names or fall back to the old name system.
+ if (!region->capabilitiesReceived()) return;
+
+ // Agent may have moved to a different region, so need to update cap URL
+ // for name lookups. Can't do this in the cap grant code, as caps are
+ // granted to neighbor regions before the main agent gets there. Can't
+ // do it in the move-into-region code because cap not guaranteed to be
+ // granted yet, for example on teleport.
+ bool had_capability = LLAvatarNameCache::hasNameLookupURL();
+ std::string name_lookup_url;
+ name_lookup_url.reserve(128); // avoid a memory allocation below
+ name_lookup_url = region->getCapability("GetDisplayNames");
+ bool have_capability = !name_lookup_url.empty();
+ if (have_capability)
+ {
+ // we have support for display names, use it
+ U32 url_size = name_lookup_url.size();
+ // capabilities require URLs with slashes before query params:
+ // https://<host>:<port>/cap/<uuid>/?ids=<blah>
+ // but the caps are granted like:
+ // https://<host>:<port>/cap/<uuid>
+ if (url_size > 0 && name_lookup_url[url_size-1] != '/')
+ {
+ name_lookup_url += '/';
+ }
+ LLAvatarNameCache::setNameLookupURL(name_lookup_url);
+ }
+ else
+ {
+ // Display names not available on this region
+ LLAvatarNameCache::setNameLookupURL( std::string() );
+ }
+
+ // Error recovery - did we change state?
+ if (had_capability != have_capability)
+ {
+ // name tags are persistant on screen, so make sure they refresh
+ LLVOAvatar::invalidateNameTags();
+ }
+
+ LLAvatarNameCache::idle();
+}
+
//
// Handle messages, and all message related stuff
//
@@ -4003,8 +4069,6 @@ void LLAppViewer::idleNetwork()
{
LLFastTimer t(FTM_IDLE_NETWORK); // decode
- // deal with any queued name requests and replies.
- gCacheName->processPending();
LLTimer check_message_timer;
// Read all available packets from network
const S64 frame_count = gFrameCount; // U32->S64