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-rwxr-xr-xindra/newview/llappviewer.cpp36
1 files changed, 20 insertions, 16 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index f6b6c71cfc..67007bc4cd 100755
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -685,6 +685,8 @@ LLAppViewer::LLAppViewer()
mQuitRequested(false),
mLogoutRequestSent(false),
mYieldTime(-1),
+ mLastAgentControlFlags(0),
+ mLastAgentForceUpdate(0),
mMainloopTimeout(NULL),
mAgentRegionLastAlive(false),
mRandomizeFramerate(LLCachedControl<bool>(gSavedSettings,"Randomize Framerate", FALSE)),
@@ -4811,22 +4813,24 @@ void LLAppViewer::idle()
gAgentPilot.updateTarget();
gAgent.autoPilot(&yaw);
}
-
- static LLFrameTimer agent_update_timer;
- static U32 last_control_flags;
-
- // When appropriate, update agent location to the simulator.
- F32 agent_update_time = agent_update_timer.getElapsedTimeF32();
- BOOL flags_changed = gAgent.controlFlagsDirty() || (last_control_flags != gAgent.getControlFlags());
-
- if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND)))
- {
- LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE);
- // Send avatar and camera info
- last_control_flags = gAgent.getControlFlags();
- send_agent_update(TRUE);
- agent_update_timer.reset();
- }
+
+ static LLFrameTimer agent_update_timer;
+
+ // When appropriate, update agent location to the simulator.
+ F32 agent_update_time = agent_update_timer.getElapsedTimeF32();
+ F32 agent_force_update_time = mLastAgentForceUpdate + agent_update_time;
+ BOOL force_update = gAgent.controlFlagsDirty()
+ || (mLastAgentControlFlags != gAgent.getControlFlags())
+ || (agent_force_update_time > (1.0f / (F32) AGENT_FORCE_UPDATES_PER_SECOND));
+ if (force_update || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND)))
+ {
+ LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE);
+ // Send avatar and camera info
+ mLastAgentControlFlags = gAgent.getControlFlags();
+ mLastAgentForceUpdate = force_update ? 0 : agent_force_update_time;
+ send_agent_update(force_update);
+ agent_update_timer.reset();
+ }
}
//////////////////////////////////////