diff options
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r-- | indra/newview/llappviewer.cpp | 45 |
1 files changed, 11 insertions, 34 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index b851f631e3..c12cb74b7c 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -658,8 +658,6 @@ LLAppViewer::LLAppViewer() mQuitRequested(false), mClosingFloaters(false), mLogoutRequestSent(false), - mLastAgentControlFlags(0), - mLastAgentForceUpdate(0), mMainloopTimeout(NULL), mAgentRegionLastAlive(false), mRandomizeFramerate(LLCachedControl<bool>(gSavedSettings,"Randomize Framerate", false)), @@ -1390,7 +1388,8 @@ bool LLAppViewer::frame() bool LLAppViewer::doFrame() { - static LLCachedControl<U32> fpsLimitMaxFps(gSavedSettings, "MaxFPS", 0); + U32 fpsLimitMaxFps = (U32)gSavedSettings.getU32("MaxFPS"); + if(fpsLimitMaxFps>120) fpsLimitMaxFps=0; using TimePoint = std::chrono::steady_clock::time_point; @@ -3337,10 +3336,10 @@ LLSD LLAppViewer::getViewerInfo() const LLVector3d pos = gAgent.getPositionGlobal(); info["POSITION"] = ll_sd_from_vector3d(pos); info["POSITION_LOCAL"] = ll_sd_from_vector3(gAgent.getPosAgentFromGlobal(pos)); - info["REGION"] = gAgent.getRegion()->getName(); + info["REGION"] = region->getName(); boost::regex regex("\\.(secondlife|lindenlab)\\..*"); - info["HOSTNAME"] = boost::regex_replace(gAgent.getRegion()->getSimHostName(), regex, ""); + info["HOSTNAME"] = boost::regex_replace(region->getSimHostName(), regex, ""); info["SERVER_VERSION"] = gLastVersionChannel; LLSLURL slurl; LLAgentUI::buildSLURL(slurl); @@ -4763,30 +4762,13 @@ void LLAppViewer::idle() gAgent.autoPilot(&yaw); } - static LLFrameTimer agent_update_timer; - - // When appropriate, update agent location to the simulator. - F32 agent_update_time = agent_update_timer.getElapsedTimeF32(); - F32 agent_force_update_time = mLastAgentForceUpdate + agent_update_time; - bool timed_out = agent_update_time > (1.0f / (F32)AGENT_UPDATES_PER_SECOND); - bool force_send = - // if there is something to send - (gAgent.controlFlagsDirty() && timed_out) - // if something changed - || (mLastAgentControlFlags != gAgent.getControlFlags()) - // keep alive - || (agent_force_update_time > (1.0f / (F32) AGENT_FORCE_UPDATES_PER_SECOND)); - // timing out doesn't warranty that an update will be sent, - // just that it will be checked. - if (force_send || timed_out) - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; - // Send avatar and camera info - mLastAgentControlFlags = gAgent.getControlFlags(); - mLastAgentForceUpdate = force_send ? 0 : agent_force_update_time; - send_agent_update(force_send); - agent_update_timer.reset(); - } + send_agent_update(false); + + // After calling send_agent_update() in the mainloop we always clear + // the agent's ephemeral ControlFlags (whether an AgentUpdate was + // actually sent or not) because these will be recomputed based on + // real-time key/controller input and resubmitted next frame. + gAgent.resetControlFlags(); } ////////////////////////////////////// @@ -5398,11 +5380,6 @@ void LLAppViewer::idleNetwork() } #endif - - - // we want to clear the control after sending out all necessary agent updates - gAgent.resetControlFlags(); - // Decode enqueued messages... S32 remaining_possible_decodes = MESSAGE_MAX_PER_FRAME - total_decoded; |