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-rw-r--r--indra/newview/llappviewer.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 0861fe85a8..49fbdbf1df 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -45,6 +45,8 @@
#include "llwindow.h"
#include "llviewerstats.h"
#include "llviewerstatsrecorder.h"
+#include "llmarketplacefunctions.h"
+#include "llmarketplacenotifications.h"
#include "llmd5.h"
#include "llmeshrepository.h"
#include "llpumpio.h"
@@ -720,7 +722,9 @@ bool LLAppViewer::init()
// *NOTE:Mani - LLCurl::initClass is not thread safe.
// Called before threads are created.
- LLCurl::initClass(gSavedSettings.getBOOL("CurlUseMultipleThreads"));
+ LLCurl::initClass(gSavedSettings.getF32("CurlRequestTimeOut"),
+ gSavedSettings.getS32("CurlMaximumNumberOfHandles"),
+ gSavedSettings.getBOOL("CurlUseMultipleThreads"));
LL_INFOS("InitInfo") << "LLCurl initialized." << LL_ENDL ;
LLMachineID::init();
@@ -1346,17 +1350,19 @@ bool LLAppViewer::mainLoop()
{
S32 work_pending = 0;
S32 io_pending = 0;
+ F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
+
{
LLFastTimer ftm(FTM_TEXTURE_CACHE);
- work_pending += LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
+ work_pending += LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
}
{
LLFastTimer ftm(FTM_DECODE);
- work_pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
+ work_pending += LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
}
{
LLFastTimer ftm(FTM_DECODE);
- work_pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
+ work_pending += LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
}
{
@@ -4402,6 +4408,10 @@ void LLAppViewer::idle()
// update media focus
LLViewerMediaFocus::getInstance()->update();
+
+ // Update marketplace
+ LLMarketplaceInventoryImporter::update();
+ LLMarketplaceInventoryNotifications::update();
// objects and camera should be in sync, do LOD calculations now
{