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+/**
+ * @file llappearancemgr.h
+ * @brief Manager for initiating appearance changes on the viewer
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLAPPEARANCEMGR_H
+#define LL_LLAPPEARANCEMGR_H
+
+#include "llsingleton.h"
+
+#include "llagentwearables.h"
+#include "llcallbacklist.h"
+#include "llinventorymodel.h"
+#include "llinventoryobserver.h"
+#include "llviewerinventory.h"
+
+class LLWearable;
+class LLWearableHoldingPattern;
+class LLInventoryCallback;
+class LLOutfitUnLockTimer;
+
+class LLAppearanceMgr: public LLSingleton<LLAppearanceMgr>
+{
+ LOG_CLASS(LLAppearanceMgr);
+
+ friend class LLSingleton<LLAppearanceMgr>;
+ friend class LLOutfitUnLockTimer;
+
+public:
+ typedef std::vector<LLInventoryModel::item_array_t> wearables_by_type_t;
+
+ void updateAppearanceFromCOF(bool update_base_outfit_ordering = false);
+ bool needToSaveCOF();
+ void updateCOF(const LLUUID& category, bool append = false);
+ void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append);
+ void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append);
+ void wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append);
+ void wearOutfitByName(const std::string& name);
+ void changeOutfit(bool proceed, const LLUUID& category, bool append);
+ void replaceCurrentOutfit(const LLUUID& new_outfit);
+ void renameOutfit(const LLUUID& outfit_id);
+ void takeOffOutfit(const LLUUID& cat_id);
+ void addCategoryToCurrentOutfit(const LLUUID& cat_id);
+ S32 findExcessOrDuplicateItems(const LLUUID& cat_id,
+ LLAssetType::EType type,
+ S32 max_items,
+ LLInventoryModel::item_array_t& items_to_kill);
+ void enforceItemRestrictions();
+
+ // Copy all items and the src category itself.
+ void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
+ LLPointer<LLInventoryCallback> cb);
+
+ // Return whether this folder contains minimal contents suitable for making a full outfit.
+ BOOL getCanMakeFolderIntoOutfit(const LLUUID& folder_id);
+
+ // Determine whether a given outfit can be removed.
+ bool getCanRemoveOutfit(const LLUUID& outfit_cat_id);
+
+ // Determine whether we're wearing any of the outfit contents (excluding body parts).
+ static bool getCanRemoveFromCOF(const LLUUID& outfit_cat_id);
+
+ // Determine whether we can add anything (but body parts) from the outfit contents to COF.
+ static bool getCanAddToCOF(const LLUUID& outfit_cat_id);
+
+ // Determine whether we can replace current outfit with the given one.
+ bool getCanReplaceCOF(const LLUUID& outfit_cat_id);
+
+ // Copy all items in a category.
+ void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
+ LLPointer<LLInventoryCallback> cb);
+
+ // Find the Current Outfit folder.
+ const LLUUID getCOF() const;
+
+ // Finds the folder link to the currently worn outfit
+ const LLViewerInventoryItem *getBaseOutfitLink();
+ bool getBaseOutfitName(std::string &name);
+
+ // find the UUID of the currently worn outfit (Base Outfit)
+ const LLUUID getBaseOutfitUUID();
+
+ // Wear/attach an item (from a user's inventory) on the agent
+ bool wearItemOnAvatar(const LLUUID& item_to_wear, bool do_update = true, bool replace = false, LLPointer<LLInventoryCallback> cb = NULL);
+
+ // Update the displayed outfit name in UI.
+ void updatePanelOutfitName(const std::string& name);
+
+ void createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter);
+
+ void updateAgentWearables(LLWearableHoldingPattern* holder, bool append);
+
+ // For debugging - could be moved elsewhere.
+ void dumpCat(const LLUUID& cat_id, const std::string& msg);
+ void dumpItemArray(const LLInventoryModel::item_array_t& items, const std::string& msg);
+
+ // Attachment link management
+ void unregisterAttachment(const LLUUID& item_id);
+ void registerAttachment(const LLUUID& item_id);
+ void setAttachmentInvLinkEnable(bool val);
+
+ // utility function for bulk linking.
+ void linkAll(const LLUUID& category,
+ LLInventoryModel::item_array_t& items,
+ LLPointer<LLInventoryCallback> cb);
+
+ // Add COF link to individual item.
+ void addCOFItemLink(const LLUUID& item_id, bool do_update = true, LLPointer<LLInventoryCallback> cb = NULL);
+ void addCOFItemLink(const LLInventoryItem *item, bool do_update = true, LLPointer<LLInventoryCallback> cb = NULL);
+
+ // Remove COF entries
+ void removeCOFItemLinks(const LLUUID& item_id, bool do_update = true);
+ void removeCOFLinksOfType(LLWearableType::EType type, bool do_update = true);
+
+ // Add COF link to ensemble folder.
+ void addEnsembleLink(LLInventoryCategory* item, bool do_update = true);
+
+ //has the current outfit changed since it was loaded?
+ bool isOutfitDirty() { return mOutfitIsDirty; }
+
+ // set false if you just loaded the outfit, true otherwise
+ void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; }
+
+ // manually compare ouftit folder link to COF to see if outfit has changed.
+ // should only be necessary to do on initial login.
+ void updateIsDirty();
+
+ // Called when self avatar is first fully visible.
+ void onFirstFullyVisible();
+
+ // Create initial outfits from library.
+ void autopopulateOutfits();
+
+ void wearBaseOutfit();
+
+ // Overrides the base outfit with the content from COF
+ // @return false if there is no base outfit
+ bool updateBaseOutfit();
+
+ //Remove clothing or detach an object from the agent (a bodypart cannot be removed)
+ void removeItemFromAvatar(const LLUUID& item_id);
+
+
+ LLUUID makeNewOutfitLinks(const std::string& new_folder_name,bool show_panel = true);
+
+ bool moveWearable(LLViewerInventoryItem* item, bool closer_to_body);
+
+ static void sortItemsByActualDescription(LLInventoryModel::item_array_t& items);
+
+ //Divvy items into arrays by wearable type
+ static void divvyWearablesByType(const LLInventoryModel::item_array_t& items, wearables_by_type_t& items_by_type);
+
+ //Check ordering information on wearables stored in links' descriptions and update if it is invalid
+ // COF is processed if cat_id is not specified
+ void updateClothingOrderingInfo(LLUUID cat_id = LLUUID::null, bool update_base_outfit_ordering = false);
+
+ bool isOutfitLocked() { return mOutfitLocked; }
+
+ bool isInUpdateAppearanceFromCOF() { return mIsInUpdateAppearanceFromCOF; }
+
+protected:
+ LLAppearanceMgr();
+ ~LLAppearanceMgr();
+
+private:
+
+ void filterWearableItems(LLInventoryModel::item_array_t& items, S32 max_per_type);
+
+ void getDescendentsOfAssetType(const LLUUID& category,
+ LLInventoryModel::item_array_t& items,
+ LLAssetType::EType type,
+ bool follow_folder_links);
+
+ void getUserDescendents(const LLUUID& category,
+ LLInventoryModel::item_array_t& wear_items,
+ LLInventoryModel::item_array_t& obj_items,
+ LLInventoryModel::item_array_t& gest_items,
+ bool follow_folder_links);
+
+ void purgeCategory(const LLUUID& category, bool keep_outfit_links);
+ void purgeBaseOutfitLink(const LLUUID& category);
+
+ static void onOutfitRename(const LLSD& notification, const LLSD& response);
+
+ void setOutfitLocked(bool locked);
+
+ bool mAttachmentInvLinkEnabled;
+ bool mOutfitIsDirty;
+ bool mIsInUpdateAppearanceFromCOF; // to detect recursive calls.
+
+ /**
+ * Lock for blocking operations on outfit until server reply or timeout exceed
+ * to avoid unsynchronized outfit state or performing duplicate operations.
+ */
+ bool mOutfitLocked;
+
+ std::auto_ptr<LLOutfitUnLockTimer> mUnlockOutfitTimer;
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Item-specific convenience functions
+public:
+ // Is this in the COF?
+ BOOL getIsInCOF(const LLUUID& obj_id) const;
+ // Is this in the COF and can the user delete it from the COF?
+ BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const;
+
+ /**
+ * Checks if COF contains link to specified object.
+ */
+ static bool isLinkInCOF(const LLUUID& obj_id);
+};
+
+class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
+{
+public:
+ LLUpdateAppearanceOnDestroy(bool update_base_outfit_ordering = false);
+ virtual ~LLUpdateAppearanceOnDestroy();
+ /* virtual */ void fire(const LLUUID& inv_item);
+
+private:
+ U32 mFireCount;
+ bool mUpdateBaseOrder;
+};
+
+
+#define SUPPORT_ENSEMBLES 0
+
+LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
+
+typedef boost::function<void ()> nullary_func_t;
+typedef boost::function<bool ()> bool_func_t;
+
+// Call a given callable once in idle loop.
+void doOnIdleOneTime(nullary_func_t callable);
+
+// Repeatedly call a callable in idle loop until it returns true.
+void doOnIdleRepeating(bool_func_t callable);
+
+// Invoke a given callable after category contents are fully fetched.
+void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb);
+
+// Wear all items in a uuid vector.
+void wear_multiple(const uuid_vec_t& ids, bool replace);
+
+#endif