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-rw-r--r--indra/newview/llappearancemgr.h189
1 files changed, 185 insertions, 4 deletions
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h
index b625d42a50..e7e2f33520 100644
--- a/indra/newview/llappearancemgr.h
+++ b/indra/newview/llappearancemgr.h
@@ -35,11 +35,13 @@
#include "llsingleton.h"
#include "llinventorymodel.h"
+#include "llinventoryobserver.h"
#include "llviewerinventory.h"
#include "llcallbacklist.h"
class LLWearable;
-struct LLWearableHoldingPattern;
+class LLWearableHoldingPattern;
+class LLInventoryCallback;
class LLAppearanceManager: public LLSingleton<LLAppearanceManager>
{
@@ -54,19 +56,26 @@ public:
void wearOutfitByName(const std::string& name);
void changeOutfit(bool proceed, const LLUUID& category, bool append);
- // Copy all items in a category.
+ // Copy all items and the src category itself.
void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
+ // Copy all items in a category.
+ void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
+ LLPointer<LLInventoryCallback> cb);
+
// Find the Current Outfit folder.
- LLUUID getCOF();
+ const LLUUID getCOF() const;
// Finds the folder link to the currently worn outfit
- const LLViewerInventoryItem *getCurrentOutfitLink();
+ const LLViewerInventoryItem *getBaseOutfitLink();
+ bool getBaseOutfitName(std::string &name);
// Update the displayed outfit name in UI.
void updatePanelOutfitName(const std::string& name);
+ void createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter);
+
void updateAgentWearables(LLWearableHoldingPattern* holder, bool append);
// For debugging - could be moved elsewhere.
@@ -94,6 +103,19 @@ public:
// Add COF link to ensemble folder.
void addEnsembleLink(LLInventoryCategory* item, bool do_update = true);
+ //has the current outfit changed since it was loaded?
+ bool isOutfitDirty() { return mOutfitIsDirty; }
+
+ // set false if you just loaded the outfit, true otherwise
+ void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; }
+
+ // manually compare ouftit folder link to COF to see if outfit has changed.
+ // should only be necessary to do on initial login.
+ void updateIsDirty();
+
+ // Called when self avatar is first fully visible.
+ void onFirstFullyVisible();
+
protected:
LLAppearanceManager();
~LLAppearanceManager();
@@ -114,13 +136,37 @@ private:
bool follow_folder_links);
void purgeCategory(const LLUUID& category, bool keep_outfit_links);
+ void purgeBaseOutfitLink(const LLUUID& category);
std::set<LLUUID> mRegisteredAttachments;
bool mAttachmentInvLinkEnabled;
+ bool mOutfitIsDirty;
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Item-specific convenience functions
+public:
+ // Is this in the COF?
+ BOOL getIsInCOF(const LLUUID& obj_id) const;
+ // Is this in the COF and can the user delete it from the COF?
+ BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const;
};
+class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
+{
+public:
+ LLUpdateAppearanceOnDestroy();
+ virtual ~LLUpdateAppearanceOnDestroy();
+ /* virtual */ void fire(const LLUUID& inv_item);
+
+private:
+ U32 mFireCount;
+};
+
+
#define SUPPORT_ENSEMBLES 0
+LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
+
// Shim class and template function to allow arbitrary boost::bind
// expressions to be run as one-time idle callbacks.
template <typename T>
@@ -153,4 +199,139 @@ void doOnIdle(T callable)
gIdleCallbacks.addFunction(&OnIdleCallback<T>::onIdle,cb_functor);
}
+// Shim class and template function to allow arbitrary boost::bind
+// expressions to be run as recurring idle callbacks.
+template <typename T>
+class OnIdleCallbackRepeating
+{
+public:
+ OnIdleCallbackRepeating(T callable):
+ mCallable(callable)
+ {
+ }
+ // Will keep getting called until the callable returns false.
+ static void onIdle(void *data)
+ {
+ OnIdleCallbackRepeating<T>* self = reinterpret_cast<OnIdleCallbackRepeating<T>*>(data);
+ bool done = self->call();
+ if (done)
+ {
+ gIdleCallbacks.deleteFunction(onIdle, data);
+ delete self;
+ }
+ }
+ bool call()
+ {
+ return mCallable();
+ }
+private:
+ T mCallable;
+};
+
+template <typename T>
+void doOnIdleRepeating(T callable)
+{
+ OnIdleCallbackRepeating<T>* cb_functor = new OnIdleCallbackRepeating<T>(callable);
+ gIdleCallbacks.addFunction(&OnIdleCallbackRepeating<T>::onIdle,cb_functor);
+}
+
+template <class T>
+class CallAfterCategoryFetchStage2: public LLInventoryFetchObserver
+{
+public:
+ CallAfterCategoryFetchStage2(T callable):
+ mCallable(callable)
+ {
+ }
+ ~CallAfterCategoryFetchStage2()
+ {
+ }
+ virtual void done()
+ {
+ gInventory.removeObserver(this);
+ doOnIdle(mCallable);
+ delete this;
+ }
+protected:
+ T mCallable;
+};
+
+template <class T>
+class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver
+{
+public:
+ CallAfterCategoryFetchStage1(T callable):
+ mCallable(callable)
+ {
+ }
+ ~CallAfterCategoryFetchStage1()
+ {
+ }
+ virtual void done()
+ {
+ // What we do here is get the complete information on the items in
+ // the library, and set up an observer that will wait for that to
+ // happen.
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ gInventory.collectDescendents(mCompleteFolders.front(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+ S32 count = item_array.count();
+ if(!count)
+ {
+ llwarns << "Nothing fetched in category " << mCompleteFolders.front()
+ << llendl;
+ //dec_busy_count();
+ gInventory.removeObserver(this);
+ delete this;
+ return;
+ }
+
+ CallAfterCategoryFetchStage2<T> *stage2 = new CallAfterCategoryFetchStage2<T>(mCallable);
+ LLInventoryFetchObserver::item_ref_t ids;
+ for(S32 i = 0; i < count; ++i)
+ {
+ ids.push_back(item_array.get(i)->getUUID());
+ }
+
+ gInventory.removeObserver(this);
+
+ // do the fetch
+ stage2->fetchItems(ids);
+ if(stage2->isEverythingComplete())
+ {
+ // everything is already here - call done.
+ stage2->done();
+ }
+ else
+ {
+ // it's all on it's way - add an observer, and the inventory
+ // will call done for us when everything is here.
+ gInventory.addObserver(stage2);
+ }
+ delete this;
+ }
+protected:
+ T mCallable;
+};
+
+template <class T>
+void callAfterCategoryFetch(const LLUUID& cat_id, T callable)
+{
+ CallAfterCategoryFetchStage1<T> *stage1 = new CallAfterCategoryFetchStage1<T>(callable);
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ folders.push_back(cat_id);
+ stage1->fetchDescendents(folders);
+ if (stage1->isEverythingComplete())
+ {
+ stage1->done();
+ }
+ else
+ {
+ gInventory.addObserver(stage1);
+ }
+}
+
#endif