diff options
Diffstat (limited to 'indra/newview/llappearancemgr.h')
-rw-r--r-- | indra/newview/llappearancemgr.h | 189 |
1 files changed, 185 insertions, 4 deletions
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h index b625d42a50..e7e2f33520 100644 --- a/indra/newview/llappearancemgr.h +++ b/indra/newview/llappearancemgr.h @@ -35,11 +35,13 @@ #include "llsingleton.h" #include "llinventorymodel.h" +#include "llinventoryobserver.h" #include "llviewerinventory.h" #include "llcallbacklist.h" class LLWearable; -struct LLWearableHoldingPattern; +class LLWearableHoldingPattern; +class LLInventoryCallback; class LLAppearanceManager: public LLSingleton<LLAppearanceManager> { @@ -54,19 +56,26 @@ public: void wearOutfitByName(const std::string& name); void changeOutfit(bool proceed, const LLUUID& category, bool append); - // Copy all items in a category. + // Copy all items and the src category itself. void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id, LLPointer<LLInventoryCallback> cb); + // Copy all items in a category. + void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id, + LLPointer<LLInventoryCallback> cb); + // Find the Current Outfit folder. - LLUUID getCOF(); + const LLUUID getCOF() const; // Finds the folder link to the currently worn outfit - const LLViewerInventoryItem *getCurrentOutfitLink(); + const LLViewerInventoryItem *getBaseOutfitLink(); + bool getBaseOutfitName(std::string &name); // Update the displayed outfit name in UI. void updatePanelOutfitName(const std::string& name); + void createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter); + void updateAgentWearables(LLWearableHoldingPattern* holder, bool append); // For debugging - could be moved elsewhere. @@ -94,6 +103,19 @@ public: // Add COF link to ensemble folder. void addEnsembleLink(LLInventoryCategory* item, bool do_update = true); + //has the current outfit changed since it was loaded? + bool isOutfitDirty() { return mOutfitIsDirty; } + + // set false if you just loaded the outfit, true otherwise + void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; } + + // manually compare ouftit folder link to COF to see if outfit has changed. + // should only be necessary to do on initial login. + void updateIsDirty(); + + // Called when self avatar is first fully visible. + void onFirstFullyVisible(); + protected: LLAppearanceManager(); ~LLAppearanceManager(); @@ -114,13 +136,37 @@ private: bool follow_folder_links); void purgeCategory(const LLUUID& category, bool keep_outfit_links); + void purgeBaseOutfitLink(const LLUUID& category); std::set<LLUUID> mRegisteredAttachments; bool mAttachmentInvLinkEnabled; + bool mOutfitIsDirty; + + ////////////////////////////////////////////////////////////////////////////////// + // Item-specific convenience functions +public: + // Is this in the COF? + BOOL getIsInCOF(const LLUUID& obj_id) const; + // Is this in the COF and can the user delete it from the COF? + BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const; }; +class LLUpdateAppearanceOnDestroy: public LLInventoryCallback +{ +public: + LLUpdateAppearanceOnDestroy(); + virtual ~LLUpdateAppearanceOnDestroy(); + /* virtual */ void fire(const LLUUID& inv_item); + +private: + U32 mFireCount; +}; + + #define SUPPORT_ENSEMBLES 0 +LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name); + // Shim class and template function to allow arbitrary boost::bind // expressions to be run as one-time idle callbacks. template <typename T> @@ -153,4 +199,139 @@ void doOnIdle(T callable) gIdleCallbacks.addFunction(&OnIdleCallback<T>::onIdle,cb_functor); } +// Shim class and template function to allow arbitrary boost::bind +// expressions to be run as recurring idle callbacks. +template <typename T> +class OnIdleCallbackRepeating +{ +public: + OnIdleCallbackRepeating(T callable): + mCallable(callable) + { + } + // Will keep getting called until the callable returns false. + static void onIdle(void *data) + { + OnIdleCallbackRepeating<T>* self = reinterpret_cast<OnIdleCallbackRepeating<T>*>(data); + bool done = self->call(); + if (done) + { + gIdleCallbacks.deleteFunction(onIdle, data); + delete self; + } + } + bool call() + { + return mCallable(); + } +private: + T mCallable; +}; + +template <typename T> +void doOnIdleRepeating(T callable) +{ + OnIdleCallbackRepeating<T>* cb_functor = new OnIdleCallbackRepeating<T>(callable); + gIdleCallbacks.addFunction(&OnIdleCallbackRepeating<T>::onIdle,cb_functor); +} + +template <class T> +class CallAfterCategoryFetchStage2: public LLInventoryFetchObserver +{ +public: + CallAfterCategoryFetchStage2(T callable): + mCallable(callable) + { + } + ~CallAfterCategoryFetchStage2() + { + } + virtual void done() + { + gInventory.removeObserver(this); + doOnIdle(mCallable); + delete this; + } +protected: + T mCallable; +}; + +template <class T> +class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver +{ +public: + CallAfterCategoryFetchStage1(T callable): + mCallable(callable) + { + } + ~CallAfterCategoryFetchStage1() + { + } + virtual void done() + { + // What we do here is get the complete information on the items in + // the library, and set up an observer that will wait for that to + // happen. + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + gInventory.collectDescendents(mCompleteFolders.front(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH); + S32 count = item_array.count(); + if(!count) + { + llwarns << "Nothing fetched in category " << mCompleteFolders.front() + << llendl; + //dec_busy_count(); + gInventory.removeObserver(this); + delete this; + return; + } + + CallAfterCategoryFetchStage2<T> *stage2 = new CallAfterCategoryFetchStage2<T>(mCallable); + LLInventoryFetchObserver::item_ref_t ids; + for(S32 i = 0; i < count; ++i) + { + ids.push_back(item_array.get(i)->getUUID()); + } + + gInventory.removeObserver(this); + + // do the fetch + stage2->fetchItems(ids); + if(stage2->isEverythingComplete()) + { + // everything is already here - call done. + stage2->done(); + } + else + { + // it's all on it's way - add an observer, and the inventory + // will call done for us when everything is here. + gInventory.addObserver(stage2); + } + delete this; + } +protected: + T mCallable; +}; + +template <class T> +void callAfterCategoryFetch(const LLUUID& cat_id, T callable) +{ + CallAfterCategoryFetchStage1<T> *stage1 = new CallAfterCategoryFetchStage1<T>(callable); + LLInventoryFetchDescendentsObserver::folder_ref_t folders; + folders.push_back(cat_id); + stage1->fetchDescendents(folders); + if (stage1->isEverythingComplete()) + { + stage1->done(); + } + else + { + gInventory.addObserver(stage1); + } +} + #endif |