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-rw-r--r--indra/newview/llappearancemgr.h124
1 files changed, 123 insertions, 1 deletions
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h
index 38d1e01d08..e7e2f33520 100644
--- a/indra/newview/llappearancemgr.h
+++ b/indra/newview/llappearancemgr.h
@@ -35,6 +35,8 @@
#include "llsingleton.h"
#include "llinventorymodel.h"
+#include "llinventoryobserver.h"
+#include "llviewerinventory.h"
#include "llcallbacklist.h"
class LLWearable;
@@ -54,10 +56,14 @@ public:
void wearOutfitByName(const std::string& name);
void changeOutfit(bool proceed, const LLUUID& category, bool append);
- // Copy all items in a category.
+ // Copy all items and the src category itself.
void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
+ // Copy all items in a category.
+ void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
+ LLPointer<LLInventoryCallback> cb);
+
// Find the Current Outfit folder.
const LLUUID getCOF() const;
@@ -107,6 +113,9 @@ public:
// should only be necessary to do on initial login.
void updateIsDirty();
+ // Called when self avatar is first fully visible.
+ void onFirstFullyVisible();
+
protected:
LLAppearanceManager();
~LLAppearanceManager();
@@ -142,8 +151,22 @@ public:
BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const;
};
+class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
+{
+public:
+ LLUpdateAppearanceOnDestroy();
+ virtual ~LLUpdateAppearanceOnDestroy();
+ /* virtual */ void fire(const LLUUID& inv_item);
+
+private:
+ U32 mFireCount;
+};
+
+
#define SUPPORT_ENSEMBLES 0
+LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
+
// Shim class and template function to allow arbitrary boost::bind
// expressions to be run as one-time idle callbacks.
template <typename T>
@@ -212,4 +235,103 @@ void doOnIdleRepeating(T callable)
gIdleCallbacks.addFunction(&OnIdleCallbackRepeating<T>::onIdle,cb_functor);
}
+template <class T>
+class CallAfterCategoryFetchStage2: public LLInventoryFetchObserver
+{
+public:
+ CallAfterCategoryFetchStage2(T callable):
+ mCallable(callable)
+ {
+ }
+ ~CallAfterCategoryFetchStage2()
+ {
+ }
+ virtual void done()
+ {
+ gInventory.removeObserver(this);
+ doOnIdle(mCallable);
+ delete this;
+ }
+protected:
+ T mCallable;
+};
+
+template <class T>
+class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver
+{
+public:
+ CallAfterCategoryFetchStage1(T callable):
+ mCallable(callable)
+ {
+ }
+ ~CallAfterCategoryFetchStage1()
+ {
+ }
+ virtual void done()
+ {
+ // What we do here is get the complete information on the items in
+ // the library, and set up an observer that will wait for that to
+ // happen.
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ gInventory.collectDescendents(mCompleteFolders.front(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+ S32 count = item_array.count();
+ if(!count)
+ {
+ llwarns << "Nothing fetched in category " << mCompleteFolders.front()
+ << llendl;
+ //dec_busy_count();
+ gInventory.removeObserver(this);
+ delete this;
+ return;
+ }
+
+ CallAfterCategoryFetchStage2<T> *stage2 = new CallAfterCategoryFetchStage2<T>(mCallable);
+ LLInventoryFetchObserver::item_ref_t ids;
+ for(S32 i = 0; i < count; ++i)
+ {
+ ids.push_back(item_array.get(i)->getUUID());
+ }
+
+ gInventory.removeObserver(this);
+
+ // do the fetch
+ stage2->fetchItems(ids);
+ if(stage2->isEverythingComplete())
+ {
+ // everything is already here - call done.
+ stage2->done();
+ }
+ else
+ {
+ // it's all on it's way - add an observer, and the inventory
+ // will call done for us when everything is here.
+ gInventory.addObserver(stage2);
+ }
+ delete this;
+ }
+protected:
+ T mCallable;
+};
+
+template <class T>
+void callAfterCategoryFetch(const LLUUID& cat_id, T callable)
+{
+ CallAfterCategoryFetchStage1<T> *stage1 = new CallAfterCategoryFetchStage1<T>(callable);
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ folders.push_back(cat_id);
+ stage1->fetchDescendents(folders);
+ if (stage1->isEverythingComplete())
+ {
+ stage1->done();
+ }
+ else
+ {
+ gInventory.addObserver(stage1);
+ }
+}
+
#endif